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Troop Stats Champ “Defending your city”
Contrary to a Battle Champ, this Champion has an emphasis on Troop Stats. It is
not setup to defeat other Champions, but it is setup to defeat Non Champion
waves.
You can use this Champ to protect your main city, when you are AFK or your
Resource City. If it is defending a resource city, and you are not using the
Ascension Protection cycle. (You rely for example on Auto-Port, but this requires
your PC to be on. If your internet connection is off, or PC rebooted due to updates,
or cannot auto-port due to a transport march etc., the city can and will be
attacked.)
If that city is Attacked and this Champ is defending, then you can slow down the
NON Champion waves, or even defeat them. Either forcing the attacker(s) to use
Champion waves, thus slower attack waves, or defeat or at least kill part of the
attack waves.
You also have a better chance to be reined by your Alliance or rein yourself from
another city.
To get the troop stats, you will probably need a mix of Uniques and normal cards
that you get cresting, that have a lot of troop stats. The more stats the better.
You need to focus on these 3 stats in Champ
800 + Range Debuff
1500 + Attack debuff
3500 + Combat Speed Debuff
The Reports
The Reports, Vs Flamers
The Reports, against Def/attack debuff
The Reports, with Reinforcements
Conclusion Thus, with the right Champ, and the right TR, trying to reach the caps on Towers,
you can do a lot of damage. Add general Range debuff as much as you can.
Tower Caps
Tower Accuracy 1500
Tower Attack 2000%
Tower Defense 5000%
Tower Life 500% Active Defensive Tower & Redoubt in all Reports
Tower Range 200%
Tower Cards
The better Cards you apply to a special Tower TR, or to your peace time TR, the better you will support your Troops Stats Champion.
This Card DEBUFFS the
stats from the other
Tower Cards.
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents