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Immersive Technology Strategies www.davidwortley.com Thinking Worlds Rapid Sims and Games Meeting the Challenges David Wortley (Game2Growth) and Neville Rudd (Caspian Learning)

Thinking worlds rapid sims and games

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Webinar on Rapid serious games development in partnership with Caspian Learning

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Page 1: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Thinking Worlds Rapid Sims and Games

Meeting the ChallengesDavid Wortley (Game2Growth) and Neville Rudd (Caspian Learning)

Page 2: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Structure

Games and Immersive ExperiencesGames Development ChallengesThinking Worlds Demonstration

Page 3: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Games and Immersive Experiences

Page 4: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Serious games have been defined as games whose primary purpose is not entertainment but which have been developed for a potentially serious benefit or

outcome. It might also include entertainment games that have been intentionally re-purposed to deliver

serious outcomes

This definition is not always helpful because it does not reflect or embrace the full range or potential of

technologies which create or use immersive experiences to deliver serious benefits. These

applications may not use gameplay at all.

Page 5: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Most Popular Games are Serious

Games generate passion, excitement, commitment, loyalty, belonging, awareness,

support and action

Page 6: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Games are Immersive Experiences

They usually Involve Challenges, Rules, Rewards, Physical and Virtual Worlds, Social Networks, Personal

Development and Commercial Exploitation

Page 7: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Games are Learning Experiences

Games have always been an essential and ubiquitous part of our learning experiences

Page 8: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Games are Our Personal Choice

Games are where we choose to spend our discretionary time, attention and finances which makes them very

important commercially and developmentally

Page 9: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

The Secret of SuccessAttractivenessAccessibilityAffordability

Does it interest/excite me ?Is it easy to access ?Can I afford the time, attention and money ?

Page 10: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Attractive, Accessible, Affordable

Immersive experiences focus on attractiveness (engagement), accessibility (no barriers) and

affordability (cost and time)

Page 11: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Immersive Technologies

Games Virtual Worlds Social Networks

Immersive Technologies make games an attractive, accessible and affordable space in

which to devote our discretionary time, attention and money

Page 12: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

The Attention Economy

Capturing and retaining attention and loyalty are critical in today’s digital media society

Page 13: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Games Development Challenges

Page 14: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

In a Nutshell

Learning games need multiple disciplines

Page 15: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Common Language ?

Experts speak in different languages

Page 16: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Expectations

End users expect console quality action and gameplay

Page 17: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Expectations

Clients expect value for money and modest costs

Page 18: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

A Solution

Software which has embedded expertise and resources and partners to provide pedagogical and storytelling

skills

Page 19: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Thinking Worlds Demonstration

Go to :- http://www.thinkingworlds.com/webinars/ThinkingWorldsWebinar07JUL.wmv

Page 20: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Questions

Page 21: Thinking worlds rapid sims and games

Immersive Technology Strategieswww.davidwortley.com

Thinking Worlds Rapid Sims and Games

Meeting the ChallengesDavid Wortley (Game2Growth) and Neville Rudd (Caspian Learning)