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The Future!!! The landscape in the years 2025 By Jeremy Loper

The future!!!

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Page 1: The future!!!

The Future!!!The landscape in the years 2025

By Jeremy Loper

Page 2: The future!!!

The Year 2013

• Most people have smart phones and uses them as computers

• All game consoles have some sort of motion detection device for games

• Cameras are being created to show a view point of the user.

Page 3: The future!!!

Google Glass

• These were created for the user experience

• It can take pictures with one word.

• Record video through your own eyes

• Can even give directions

• Can send message through your voice

• Even translate into other languages

Page 4: The future!!!

Game Consoles

• Playstation Eye

• Xbox Kinetic

• Wii motion

• There are multiple “games” that allow you to exercise without going to a gym

• This can lead to people staying indoors and still be active.

Page 5: The future!!!

Smart Phones

• Smart phones are now becoming more like computers

• They are now getting bigger screens but a thinner design.

• They are making a phone now that one doesn’t even have to touch to move screens.

• The memory on phones are becoming extremely larger

• One can now even to face time where they can talk to a person face to face over the phone

Page 6: The future!!!

Uses and Gratifications Theory

• Insight to what people do with the technology

• Why people use the technology that they choose to use

• Examined a multitude of communication technologies including mobile phones

Page 7: The future!!!

The Future of Smartphones

• Flexible screens

• Argument reality

• An in built projector

• Seamless voice control

• 3-D screens and holograms

Page 8: The future!!!

The Principle of Relative Constancy

• Do people keep adding new entertainment media, or do they adjust by dropping one form in favor of another?

• People spend a constant fraction of their disposable income on mass media over time.

• If new media technology is introduced, in order for adoption to happen the new technology has to be compelling enough for the adopter to give up something else.

• This means that new game consoles must have something that the others don’t in order for the consumer to switch. Such as the PS3, when it was introduced, it included a Blu-Ray player which Xbox and the Wii did not include.

Page 9: The future!!!

The future of Consoles

• You wont see the console on the TV stand because they will be built into the tv.

• You will begin to see a vast vary of games through open platforms

• App’s will become the norm instead of the consoles

Page 10: The future!!!

Diffusion of Innovations

• Explain how innovation is communicated over time through different channels to members of a social system.

• Characteristics would include the relative advantage over other mobile phones.

• Mass media gives awareness to the people for innovations in technologies.

• Five step process– Find out about the new product, persuasion, decide to

accept or reject the innovation, implementation, confirmation

Page 11: The future!!!

• http://www.hongkiat.com/blog/future-smartphone-features/

• http://www.google.com/glass/start/

• http://news.cnet.com/8301-33617_3-57577025-276/ouya-apps-and-the-future-of-gaming/

Page 12: The future!!!

• Grant, A. E., Meadows, J. H. (2012) Communication Technology Update and Fundamentals. Technology Futures, INC.

– Chapter 1

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