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The Future!!!The landscape in the years 2025
By Jeremy Loper
The Year 2013
• Most people have smart phones and uses them as computers
• All game consoles have some sort of motion detection device for games
• Cameras are being created to show a view point of the user.
Google Glass
• These were created for the user experience
• It can take pictures with one word.
• Record video through your own eyes
• Can even give directions
• Can send message through your voice
• Even translate into other languages
Game Consoles
• Playstation Eye
• Xbox Kinetic
• Wii motion
• There are multiple “games” that allow you to exercise without going to a gym
• This can lead to people staying indoors and still be active.
Smart Phones
• Smart phones are now becoming more like computers
• They are now getting bigger screens but a thinner design.
• They are making a phone now that one doesn’t even have to touch to move screens.
• The memory on phones are becoming extremely larger
• One can now even to face time where they can talk to a person face to face over the phone
Uses and Gratifications Theory
• Insight to what people do with the technology
• Why people use the technology that they choose to use
• Examined a multitude of communication technologies including mobile phones
The Future of Smartphones
• Flexible screens
• Argument reality
• An in built projector
• Seamless voice control
• 3-D screens and holograms
The Principle of Relative Constancy
• Do people keep adding new entertainment media, or do they adjust by dropping one form in favor of another?
• People spend a constant fraction of their disposable income on mass media over time.
• If new media technology is introduced, in order for adoption to happen the new technology has to be compelling enough for the adopter to give up something else.
• This means that new game consoles must have something that the others don’t in order for the consumer to switch. Such as the PS3, when it was introduced, it included a Blu-Ray player which Xbox and the Wii did not include.
The future of Consoles
• You wont see the console on the TV stand because they will be built into the tv.
• You will begin to see a vast vary of games through open platforms
• App’s will become the norm instead of the consoles
Diffusion of Innovations
• Explain how innovation is communicated over time through different channels to members of a social system.
• Characteristics would include the relative advantage over other mobile phones.
• Mass media gives awareness to the people for innovations in technologies.
• Five step process– Find out about the new product, persuasion, decide to
accept or reject the innovation, implementation, confirmation
• http://www.hongkiat.com/blog/future-smartphone-features/
• http://www.google.com/glass/start/
• http://news.cnet.com/8301-33617_3-57577025-276/ouya-apps-and-the-future-of-gaming/
• Grant, A. E., Meadows, J. H. (2012) Communication Technology Update and Fundamentals. Technology Futures, INC.
– Chapter 1
• Pg. 26
• Pg. 29
• Pg. 31
• Pg. 32