Textual Looters

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  • 1. textual looting:modding as a popular cultural practicejulian r. kcklich university of ulster

2. overview

  • what is modding?
  • a brief history of modding
  • modding and popular culture
  • modding and new media

3. overview

  • what is modding?
  • a brief history of modding
  • modding and popular culture
  • modding and new media

4. what is modding?

  • modification of digital games on the representational or gameplay level
  • ranges from subtle changes (torch indoom 3 ) to total conversions ( counterstrike )
  • modding can also be used for political purposes ( escape from woomera )

5. doom 3duct tape mod 6. counterstrike half-life 7. counterstrike counterstrike 8. escape from woomera 9. overview

  • what is modding?
  • a brief history of modding
  • modding and popular culture
  • modding and new media

10. a brief history of modding

  • castle smurfenstein(1983)
  • doom(1993) 10,000 wads created from 1994 to present
  • half-life(1998) hundreds of mods listed on moddb.com
  • games such asthe sims(2000),gta3(2001),halo(2001), andmorrowind(2002) also have sizable modding communities

11. castle smurfenstein 12. doommods 1994 - 2003

  • aliens tc
  • batman doom
  • goldeneye tc
  • sin city
  • 2002: a doom odyssey
  • doom raider
  • ...

13. half-lifemods moddb.com dragonball: break the limit 14. the sims 2mods modthesims2.com 15. overview

  • what is modding?
  • a brief history of modding
  • modding and popular culture
  • modding and new media

16. modding and popular culture

  • modding tools are often used to inscribe popular cultural texts into digital games
  • this can be seen as similar to henry jenkins concept of textual poaching however, it de-stabilizes game texts to a much greater degree (textual looting)

17.

  • modding thus emerges as a practice that fluidifies gametexts and blurs the boundaries between games and other popular cultural texts
  • this allows us to regard games and mods as intertextual commodities (marshall 2002)

modding and popular culture continued 18. overview

  • what is modding?
  • a brief history of modding
  • modding and popular culture
  • modding and new media

19. modding and new media

  • modding thus draws attention to games new media aspects
    • fluid rather than fixed texts
    • multiplicity of authorship
    • distribution more important than production
    • convergence of different media forms
    • innovation from the margins

20. questions? ? ? ?