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SoundTo ensure the correct atmosphere for the sequence is maintained, sound must be mixed very carefully.
Selective Sound – Emphasis key sounds within sequence.
Ambient Sound – Creating particular atmosphere or sense of place.
Sound Bridges – Sound to help transitions between sequences pass more fluidly (connecting shots.)
Sound Effects – To create sense of realism or psychological impact/effect.
Diegetic – Sound source visible on screen
Voices Objects Music represented as instruments
Non Diegetic – Sound source not visible on screen
Voice overs (internal) Sound effects There can be transitions between non diegetic and diegetic where sounds will enter the
world.
Synchronous – To reinforce the event, when a sound effect matches the physical event.
Asynchronous – Sound originates outside the diegetic reality (soundtrack.)
Contrapuntal – Noise or sound effect which doesn’t match visuals, often juxtaposed to create alternate meaning.
Voiceover – Voice of character, often guides or informs the external audience, may be used to push them in the wrong narrative direction.
Theme Music – Introduces, develops throughout film often ends, maybe indicate personality or emotional journey, symbolise iconic events.
Musical Score – Used to create atmosphere, link sequences, often information about characters, tells mood of the scene.
Silence – Occasionally used to provoke reaction from audience.