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Social Gaming Jeff Ferguson CEO, Fang Digital Marketing Board Member, SEMPO LA Writer, DeadTreeMedia.com

Social Gaming - SMX Melbourne 2011

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Page 1: Social Gaming - SMX Melbourne 2011

Social Gaming

Jeff Ferguson CEO, Fang Digital Marketing

Board Member, SEMPO LA

Writer, DeadTreeMedia.com

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mobro.co/JeffFerguson

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WHO IS THE SOCIAL GAMER

(HINT: It‟s Not Who You Think It Is)

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It‟s your mum

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Typical Social Gamers

• Casual social gamers: – Women make up the majority; 38% of female social gamers

say they play social games several times a day, vs. 29% of males.

– 40% were over age 50

– 23% planned to spend more on social gaming content in 2011

• Hardcore social gamers: – Were more likely to be male (55%) and under age 40 (57%)

– Spent more money on gaming content

– 59% said they planned to spend more on social gaming content in 2011

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Typical Social Gamers

• Slightly different in Facebook alone

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Typical Social Gamers

• Gender Differences

– Men and women differ in their consumption of, and

attitudes towards, social games:

• Women are more apt to play social games with real-world

friends than men are (68% vs. 56%);

• Men are more inclined than women to play with strangers

(41% vs. 33%);

• Nearly twice as many women as men say they play social

games with relatives (46% vs. 29%).

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Typical Social Gamers

• More diverse than you think…

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Typical Social Gamers

• And they are

good people.

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Typical Social Gamers

• Playing Preferences

– 83% of social gamers cite Facebook as a place where they play social games,

compared to 24% who play on MySpace, 7% on Bebo and 5% who play on

Friendster.

– Social gamers spend 39% of all their time on social networking sites/services

playing games. • The second and third most popular social networking activities among social gamers are chatting

with/messaging friends (17%) and playing non-social (solo) games (15%).

– When asked to choose as many reasons as they wanted for playing social

games from a lengthy list, • Fun and excitement (53%).

• Stress relief (45%)

• Competitive spirit (43%)

• Mental workout (32%)

• Connect with others (24%).

– Only 17% of UK-based social gamers chose "connect with others" as a

reason for playing, compared to 28% of their U.S. counterparts.

– Nearly half (49%) of the times when they log into social networks, social

gamers do so specifically to play social games.

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Typical Social Gamers

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CASUALLY LARGE Casual, Like A Revolution…

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Casually Large

• Four of out ten US internet users play social games,

according to a study from Kabam in May 2011.

• According to the survey results, social gamers are

highly „social‟ on social sites: – They spend 13 hours/wk on social networks, and 9.5 hours/wk on

social games

– 44% use social games “as a form of communication”

– They have 218 social connections, and have made 20 new friends

through social gaming

– They have 16.5 „real-life friends‟ who play the same social games

they do

– 22% say they play harder because their online friends can see their

score

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Casually Large

• Not as big as console gamers, but climbing

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Casually Large

• Still among friends (and family):

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Casually Large

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Casually Large

• Frequent Play

– The vast majority (95%) of social gamers play multiple times

per week; nearly two-thirds (64%) play at least once a day.

– U.S. players tend to play more frequently, with 68% saying

they play daily compared to 55% of U.K.-based social gamers.

– 61% of social gamers say their average social gaming session

lasts more than half an hour; one in ten say their average

session lasts 3 hours or more!

– More than half (56%) of social gamers have been playing

social games for more than a year.

– About one quarter (26%) are new to social gaming, having

started playing in the last six months.

– About a third (35%) of social gamers say their consumption of

social games has increased over the past three months,

compared to 10% who said it has decreased.

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Casually Large

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Casually Large

• Viral Growth/Consumption – Social gamers tend to play their favorite games with great frequency;

• The most popular games for weekly or more frequent play are

• Farmville (69)

• Bejeweled® Blitz (65%)

• Texas Hold'em Poker (63%)

• Cafe World (61%)

• Mafia Wars (59%)

– Word-of-mouth is the most common way that social gamers hear

about new social games; • 57% of social gamers rely on a recommendation or in-game alert from a friend

• 38% said they learn about new games from ads on social networking sites

• 27% cited standard Web searches

– Social gamers have played an average of 6.1 different social games • 39% have played between three and five social games

• 13% say they've played more than 10.

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CASUAL GAMING SPENDING

Virtual Currency Translates Into Real Currency

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Social Gaming Spending

• Virtual goods revenues will reach $653 million in the US in 2011*

– Up 28% from 2010

• Slightly more than half (53%) of social gamers say they've earned

and/or spent virtual currency in a social game

– Only 28% have purchased virtual currency with real-world money and only

32% have purchased a virtual gift

• Nearly a third (32%) of social gamers say they're likely to

purchase virtual items with real-world currency

• Fully a quarter (25%) of social gamers say they've been misled by

an ad or other "special offer" tied to a social game they've played

*eMarketer

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Social Gaming Spending

• Nearly one quarter – 24% – of social gamers have clicked on an

ad in a social game and made an online purchase,

– And 18% have paid to play a game, or to get items in a game.

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Social Gaming Spending

• Virtual Goods: – 42% of social gamers say they would be more motivated to play a

social game that offered real world rewards (coupon, gift card)

– On average, gamers spend $42.70 on in-game items or virtual

currency

– A quarter of the survey participants report buying virtual currency at

least once weekly

– 55% of players would rather earn virtual currency than purchase it

with real money, but 14% have used real money to purchase virtual

currency

– 45% are open to viewing in-game ads to earn virtual currency

– 41% will review the game or spread the word through their social

network page to earn virtual currency

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THE SIMS ON FACEBOOK 4.6 Million Players Daily and Counting

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The Sims on Facebook

• Less than a week after launch, The Sims Social already had 4.6

million people playing daily, and is the fastest-growing social

game.

• The impressive growth statistics for the newest kid on

the social gaming block: – The Sims Social is the #6 game on Facebook

– It is the #10 app on Facebook overall

– The Sims Social is on track to have more players than CityVille • Currently the #1 social game on Facebook, with 14 million players

– Previous versions of The Sims sold more than 140 million copies.

• The Sims Social also incorporates in-game advertising and

launched with Dunkin‟ Donuts as part of gameplay. • Players can give their Facebook friends a “Dunkin‟ Donuts coffee boost.”

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THANK YOU!

Jeff Ferguson [email protected] | twitter: @countxero. @fangdigital & @dead_tree_media