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Slides from conference talk reviewing SimPa project.
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SimPā in review
Tori Weatherall
Samuel Mann
Khyla Russell
Objective 1: The development and testing of a participatory approach to game development. Objective 2: Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkitObjective 3: Develop and test tools for the use of games in teaching Māori concepts. Objective 4: Develop techniques and practices for the further use of GamePā Objective 5: Develop a new specialist area in education: Māori digital content Objective 6: Develop a process of adoption of this initiative beyond the collaborating partners
Objective 1: The development and testing of a participatory approach to game development. Objective 2: Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkit”Objective 3: Develop and test tools for the use of games in teaching Māori concepts. Objective 4: Develop techniques and practices for the further use of GamePā Objective 5: Develop a new specialist area in education: Māori digital content Objective 6. Develop a process of adoption of this initiative beyond the collaborating partners
All Rūnaka engaged in the process of developing digital Māori content through a series of wānaka.- Organic in process- Landscape
Participatory approach to game development- very much more organic in practice- recreation of the landscapes
Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkit” - The “SimPā toolkit” was created- Process of partnerships of ideas and capabilities rather than
technology- engaged in wider knowledge , application of digital technology- Intellectual Policy ensured the Rūnaka owned the rights to all their
knowledge and narratives including the complete GamePā.
Use of GamePā in teaching Māori concepts- did not expect the form of the GamePā to vary so much
Develop techniques and practices for the use of GamePā- did not expect the Rūnaka to move so quickly to using the skills
learnt through the SimPā developments to develop further applications
- This demonstrates a very successful community adoption of digital media
- complex structures of knowledge ownership- Rūnaka actively using SimPā to connect with their youth- SimPā team had to be indistinguishably both Otago Polytechnic
and Iwi.
• Overwhelming success, but very different to that expected.
• Need to abandon a linear flow to accommodate a process that is very much more organic.
• SimPā toolkit has ended up being much more about process – partnerships of ideas and capabilities – than about the technology.
• The project has taken far more partnership negotiation than the team ever imagined.
• The SimPā team had to be indistinguishably both Otago Polytechnic and Iwi
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