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Transition: fade into darkened room, medium close- up of her, looking directly into the camera. Location: claustrophobic, small space, inside a cupboard. Sound: intensity build as she opens her eye, in time with the soundtrack. A diegetic sound-bridge of footsteps. Lighting: dimly lit, left side of her face lit with non-ambient cupboard light. Transition: eye opens, quick cutaway. Shot Type: Extreme Close Up Shot Type: Low-Angle Close Up (Slight Tilt) Sound: diegetic sound-bridge of his footsteps matches to the visual. The sound-bridge ends in this scene with the faint non-diegetic soundtrack underneath the main footstep sound. Location: dark wet alleyway, dim lighting, generic thriller location. Lighting: ambient streetlamp creates a silhouetted look, lighting shoes. Transition: quick cut away into this scene from the previous. Shot #1 Shot #2 S hot #3 Shot Type: Close Up

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Transition: fade into darkened room, medium close-up of her, looking directly into the camera.

Location: claustrophobic, small space, inside a cupboard.

Sound: intensity build as she opens her eye, in time with the soundtrack. A diegetic sound-bridge of footsteps.

Lighting: dimly lit, left side of her face lit with non-ambient cupboard light.

Transition: eye opens, quick cutaway.

Shot Type: Extreme Close Up

Shot Type: Low-Angle Close Up (Slight Tilt)

Sound: diegetic sound-bridge of his footsteps matches to the visual. The sound-bridge ends in this scene with the faint non-diegetic soundtrack underneath the main footstep sound.

Location: dark wet alleyway, dim lighting, generic thriller location.

Lighting: ambient streetlamp creates a silhouetted look, lighting shoes.

Transition: quick cut away into this scene from the previous.

Shot #1

Shot #2Shot #3

Shot Type: Close Up

Transition: cut from previous scene.Lighting: non-ambient lighting of cupboard light, allows right side of her face to be lit. Creates a chiaroscuro lighting effect by casting shadows.Sound: quiet soundtrack in the background, diegetic sound of her movements and breathing.

Scene Content: she’s panicked and confused, looking around the claustrophobic and enclosed location, trying to open the locked door.

Shot Type: Close Up (Focus Head & Shoulders)

Sound: diegetic footsteps alongside soundtrack.

Lighting: ambient back lighting of the streetlamp, non-ambient key lighting to make his hand clearer.

Transition: quick cut away into this scene from the previous.

Shot Type: Extreme Close UpScene Content: his hand by his side, tenses up into a clenched fist.

Location: dark wet alleyway (generic).

Shot #4

Shot #5

Shot Type: Close Up (Focus on Clenched Fist)

Shot #6Transition: cut from his hand (same position), matched shot of hands.Lighting: the right side of her face lit by our non-ambient cupboard lighting, creating chiaroscuro lighting effect, contrasting light and dark.Sound: quieter soundtrack underneath the main diegetic sound of her movements of hitting against the door.Scene Content: continuing his hand movement, her clenched fist punches at the locked door.

Shot Type: Close Up (Focus on Hands)

Shot #7 Sound: quieter soundtrack underneath the main diegetic sound of his shoes against the pavement.

Lighting: ambient back lighting from the streetlamp, key lighting from our lighting design to highlight his movement.Transition: quick cut away to next scene.

Scene Content: walking down alleyway, hands move to his tie, straightening it.

Location: dark wet alleyway (generic).

Transition: quick cuts to match the next scene; incorporating splitting the screen into thirds visually.Lighting: dim lighting in the confined space, harsh lighting on her face as she struggles.

Sound: diegetic sound of her movements; soundtrack in the background, building the intensity.Scene Content: hitting against the door with the side of her body; a short but dynamic scene. Shot Type: Rule of Thirds

Shot #8

Shot Type: Rule of Thirds

Shot #9Shot #10

Shot Type: Worm’s Eye

Sound: diegetic sound of his footsteps, soundtrack low as background noise.Lighting: ambient lighting created by the porch light, casting shadows behind. Non-ambient car headlights, drawing attention to man walking up the path.Transition: cuts to this scene. The previous shot filling the right third of the screen, this shot using the other remaining, left, two thirds.

Scene Content: he approaches the house purposefully, walking down the driveway.

Transition: quick jump-cut.

Lighting: non-ambient lighting position allows the right side of her body to be lit, creating the contrast of light and dark as well as shadows.Sound: diegetic sound of her hitting the door and breathing, non-diegetic soundtrack low in background noise.Scene Content: rests head against door, slams hand by the side of her head. Looks up at the sound of the front door unlocking. Shot Type: High Angle (Over-the-

Shoulder)

Shot #11

Shot Type: Focus on Right of Face

Shot #12 Sound: diegetic sound of the light-switch being turned on, non-diegetic soundtrack remains low in background noise.Lighting: moving backwards, more of her face lit in a dimmer, softer light. Non-ambient light coming from under door.Transition: cuts to this shot; which continues from the previous shot, cutting to slightly further away from her.Scene Content: backs away from the door, noise of a light-switch, then light coming in through the crack of door.

Shot Type: High Angle (Over-the-Shoulder)

Shot #13Transition: quick cut away to scene.Lighting: ambient house lighting, enhancing realism of the situation.Sound: sound of footsteps on floor and any other diegetic sound remains as well as the soundtrack.Scene Content: just having turned on the light, turns and looks at the door, that she’s trapped behind.Location: hallway of a house; playing with the ordinary being extraordinary.

Shot Type: Extreme-Close Up of Newspaper

Shot #14 Sound: fills in for the little diegetic sound occurring in this particular shot. Diegetic sound of entering through door.Lighting: key non-ambient to light the newspapers in the foreground, the prop hinting at her entrapment.

Transition: quick cut away, keeping the pace of the shots fast.

Scene Content: newspaper on the side of the cabinet then, in the foreground, the man walks forward.

Transition: jump cut back into this scene, picking up from the previous shot of him walking forward.Lighting: ambient lighting of the house, non-ambient lighting design to add key lighting to the male character.Sound: his echoing footsteps, diegetic sound, alongside the intense soundtrack, non-diegetic.

Scene Content: moves towards door.

Shot Type: High Angle

Shot #15

Shot Type: Slight Tilt

Shot #16 Sound: any diegetic sound created by her movement, non-diegetic soundtrack.Lighting: non-ambient lighting in the confined location, the main key lighting creates the right side of her face to be lit.Transition: jump cut into her movement.

Scene Content: she leans forward, almost listening for what’s happening outside her confined space.

Location: claustrophobic, small space.

Location: ordinary house hallway.

Transition: cuts to his matching movement from previous shot.

Lighting: ambient house lighting, non-ambient back lighting in place creating his face to be in dimmer, more shadow-like lighting.Sound: diegetic movement sound, non-diegetic soundtrack.

Scene Content: moving closer to the door, leaning in towards it. Matching movement, but opposite, to her trapped. Creating a reflection-like look.

Shot Type: Medium Close Up

Shot #17

Shot Type: Medium Close Up

Shot #18 Sound: diegetic sound of the creaking door and the soundtrack fades out.Lighting: Dimly lit, different tones of lighting creating contrasting visual image.Transition: cuts between the two crouched characters then fades to black.

Scene Content: girl on the left, man on the right, seemingly facing one another in matching positions.

Location: claustrophobic, small space.