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Dreams Teach World Building in SFTV

Sci-Fi TV dreams teach

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Page 1: Sci-Fi TV dreams teach

Dreams TeachWorld Building in SFTV

Page 2: Sci-Fi TV dreams teach

New Life and New Civilizations

• Creating worlds rooted in our own• Cities and villages, tiered or socialist class

systems, generatioinal organization, hierarchies amongst individuals etc

• Interactions/problems/cause and effect chains tend to be familiar to us no matter how unfamiliar they may be to the characters in the show• Peace, War, Treaties, Alliances ---- Marriage, Divorce, Family Units ---

conflict with one self --- etc

Page 3: Sci-Fi TV dreams teach

(Im)Possible Worlds

Characters experience the world they inhabit as the only relatable truth, even if SFTV viewers know

it to be different

When these character’s world is more like ours OR reflects a world the character knows to be false

world-building reverses, providing growth to the characters inner

conflicts

Non Sequitor – ST Voyager

Page 4: Sci-Fi TV dreams teach

Dreams, Delusions, and Alternate Universes

• "Possible" worlds are created in contradiction to the central imagined world of the SFTV series in question

• Now two worlds are existing simultaneously allowing for parallel storytelling –

• DYADIC WORLDS - 2 for 1

• Offers chance to "strip" heroes of advantages and re-test their heroics and narrative potential

Once Upon a Time in Wonderland

Page 5: Sci-Fi TV dreams teach

• Storyworlds created in Science Fiction television have their own time lines, realities, places, characters, rules, and limitations build on our realities BUT SET APART from our realities

• These settings tend to be only applicable to that storyworld offer, but become intrinsic part to the narrative

• The Storyworld provides for longer ongoing narrative story lines and character arcs, especially as the worlds experienced AFFECT characters and storylines

• Alternate Reality Episodes tend to be episodic playing alongside season or series arcs

• There has to be a return to the rules of the storyworlds created at each episode's end, feeding longer arcs

• Both narrative arcs present: FLEXI-NARRATIVE

Page 6: Sci-Fi TV dreams teach

Alethic Dyadic Model

• What ifs: setting aside: natural laws, rules, limitations/freedoms, history, and inventories of existents in the series' storyworlds

• Creating a disorientation for the character trapped between the two or isolated in one: target is to determine the actual reality

• The 'non-real' plain created as obstacle often becomes limiting to the characters ability

Supernatural

Page 7: Sci-Fi TV dreams teach

Where am I?• Spaces: confined clinical,

oppressing• Characters: authoritative,

father figures, doctors/teachers/lawyers

• Challenges: locating problem, sanity, normality, permission to rest and give up the fight as temptation

• Temptation to surrenderStar Trek: Voyager

Page 8: Sci-Fi TV dreams teach

This is Just a Dream … Or is IT?

• Option to nestled several dream sequences/awakenings (manipulated characters)

• Hints and oddities pointing audience into the right direction early on but often late reveal

• Audience can be left wondering about the validity of the assumption that viewers have witnessed a dream or dreamlike event

• Dream sequence functions as an alternate reset button

• If Dream and Reality of storyworld collide it becomes a crashing dream – cause and effects chains set in motion between the two plains

Page 9: Sci-Fi TV dreams teach

A Question of Reality

Viewers and characters alike are challenged to question

understanding of realities, rules and limitations.