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What’s in a Name? Serious Games vs. Gamification Serious Play Conference August 20, 2013 Sande Chen [email protected]

Sandy Chen--Author, Designer

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“What's in a Name? Serious Games vs Gamification” Though serious games and gamification seem to have strong similarities in purpose, desire, and methodology, there are differences in these approaches that can lead to wildly divergent results. Discover what happens when a project is viewed through the “lenses” of serious game developers or gamification experts

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Page 1: Sandy Chen--Author, Designer

What’s in a Name?Serious Games

vs.Gamification

Serious Play ConferenceAugust 20, 2013

Sande [email protected]

Page 2: Sandy Chen--Author, Designer
Page 3: Sandy Chen--Author, Designer

WHAT’S THE DIFFERENCE?

Page 4: Sandy Chen--Author, Designer

EDGY

Gamification

fFUN

Page 5: Sandy Chen--Author, Designer

SERIOUS

Serious Games

BORING

EDUCATIONAL

Page 6: Sandy Chen--Author, Designer

A serious game is a game in which education (in its various forms) is the primary goal, rather than entertainment.

From Serious Games: Games That Educate, Train and Inform

by David Michael and Sande Chen

What is a Serious Game?

Page 7: Sandy Chen--Author, Designer

The application of gaming technology, process, and design to the solution of problems faced by businesses and other organizations (traditionally non-game markets)

Daniel Cook, www.lostgarden.com

What is a Serious Game?

Page 8: Sandy Chen--Author, Designer

The process of game-thinking and game mechanics to engage users and solve problems (in non-game contexts)

From Gamification by Designby Gabe Zichermann and Christopher Cunningham

What is Gamification?

Page 9: Sandy Chen--Author, Designer

noun the application of typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service:

http://oxforddictionaries.com/us/definition/american_english/gamification

What is Gamification?

Page 10: Sandy Chen--Author, Designer

What are “Game Elements”?

Page 11: Sandy Chen--Author, Designer

i.e. Points, Badges, Leaderboards

Page 12: Sandy Chen--Author, Designer

• Visited site 10• Left Comment 30• Shared Page 20• Etc

Page 13: Sandy Chen--Author, Designer

REWARDS * STATUS * ACCESS

TO FURTHER BUSINESS OBJECTIVES

Page 14: Sandy Chen--Author, Designer

SELF IDENTIFICATION WITH AVATARS YIELDS HEALTH BENEFITS

Page 15: Sandy Chen--Author, Designer

HEALTH QUEST

GAMIFICATION FOR HEALTH?

Page 16: Sandy Chen--Author, Designer

Virtual World Simulator

Page 17: Sandy Chen--Author, Designer

Virtual Environments

Page 18: Sandy Chen--Author, Designer

Gamified Quests

Page 19: Sandy Chen--Author, Designer

• The player is asked about fitness goals in order to develop a proper training schedule.

• Player given a choice of physical activities that would fulfill the weekly “quest.” Virtual “quest” would illustrate how to complete quest properly.

• Players check in or send confirmation of activities.

Fitness Quests

Page 20: Sandy Chen--Author, Designer

Variety of quests to meet specific health needs and combat boredom.

Page 21: Sandy Chen--Author, Designer

Variety of Verifiable Input Devices

Page 22: Sandy Chen--Author, Designer

AUGMENTED REALITY OVERLAY

Page 23: Sandy Chen--Author, Designer

User Pages, Badges, & Leaderboards

to track participant progress

Page 24: Sandy Chen--Author, Designer

• Players input spent calories to charge up the Orbs that defend the community against the ever-encroaching Shadow.

• Players learn valuable stress reduction skills from the Guardians of the Light.

• Players can view a comparative progress report based on individual health or community health.

Wither Mechanic

Page 25: Sandy Chen--Author, Designer

• Blood Pressure

• Weight

• Aerobic Activity

• Virtual Aerobic Activity

• Meditative Practices Training

• Etc

Assigned Point Values in Redeemable Currency Usable in Virtual World

Measurements

Page 26: Sandy Chen--Author, Designer

• Daily Measurements are Broccolio Are Rewards enough Incentive?o “Glorified Pedometer”

• Trainers could be Broccolio Are Rewards enough Incentive?

• Not much of a gameo Is it actually Fun?o Requires Community and Social Interaction

Objections

Page 27: Sandy Chen--Author, Designer

SERIOUS GAME

MAKEOVER

Page 28: Sandy Chen--Author, Designer

An Augmented Reality Game to promote physical and mental well-being

GLOW : An Immersive Experience

Page 29: Sandy Chen--Author, Designer

A Cohesive World

COHESION

IMMERSION

MEANING

Page 30: Sandy Chen--Author, Designer

Lumeria

Page 31: Sandy Chen--Author, Designer

• Players collect virtual supplies, uncover clues, and participate in an epic race to recharge an ailing society decimated by an insidious virus.

• Players can engage in meditative mini-games, practice yoga, and converse with non-playing characters (NPCs).

• Players can view a comparative progress report based on individual health or community health.

Adventure Thriller

Page 32: Sandy Chen--Author, Designer

• Players input spent calories to charge up the Orbs that defend the community against the ever-encroaching Shadow.

• Players learn valuable stress reduction skills from the Guardians of the Light.

• Players can view a comparative progress report based on individual health or community health.

Wither Mechanic (Gamification)

Page 33: Sandy Chen--Author, Designer

Lumeria is the last refuge of humankind. As an inexplicable virus ravages the populace, the remnants of the digerati download their minds into avatars that live in this vast virtual world. Most Lumerians exist only in digital form, but a few have bodies on stasis.

GLOW Story Concept

Page 34: Sandy Chen--Author, Designer

Life for you, though, is about to change.

Lately, the virus has found its way into the digital networks, threatening life in Lumeria.

As one of few with available bodies, you are selected for a special mission and sent via side-stepping technology to a parallel world with no taint of the deadly virus.

GLOW Story Concept Cont’d

Page 35: Sandy Chen--Author, Designer

YOUR GOAL

It is there where you hope to put together a cure to stop the virus while at the same time, unravel the mystery behind the virus’ beginnings.

GLOW Story Concept Cont’d

Page 36: Sandy Chen--Author, Designer

Since the virus can be spread to Lumeria, it is imperative that you check your vitals and go through a health check before each re-

entry to Lumeria. And of course, you wouldn’t want to lose that body of yours…

Measurements

Page 37: Sandy Chen--Author, Designer

• Give players a gameplay reason to learn while entertaining

• Players learn through the process of playing the game.

“Stealth Learning”

Page 38: Sandy Chen--Author, Designer

Serious Games are

about Game Systems

Gamification is about

Game Elements

In conclusion

Page 39: Sandy Chen--Author, Designer

Sande Chen

@sandechen

[email protected]

http://www.gamedesignaspect.blogspot.com