Postmodern media rejects the idea that any media product or
text is of any greater value than another. All judgements of value
are merely taste.
Anything can be art, anything can deserve to reach an audience,
and culture eats itself as there is no longer anything new to
produce or distribute.
3.
The distinction between media and reality has collapsed, and we
now live in a reality defined by images and representations
4.
All ideas of the truth are just competing claims or discourses
and what we believe to be the truth at any point is merely the
winning discourse.
5.
The power of the system over the human. Here we can think ofThe
Matrixas a series of films that deal with similar themes but in a
less real context.
6.
Thematically, it's about the very simple idea that, in this
postmodern world of ours, human beingsall of usare worth less.
We're worth less every day, despite the fact that some of us are
achieving more and more. It's the triumph of capitalism. It's the
triumph of capitalism over human value.
(quoted in ORourke, 2006: 1)
7. 8. Grand Theft Auto 4is probably the most discussed videogame
of all time.
This is a media product that made roughly $500 million in its
first week.
This game has polarised the public there are not many people
who are inbetween the two conflicting opinions - the game is a
masterpiece versus the game should be banned.
But what both sides agree on, is thatGTA4is postmodern.
It immerses the player in a convincing, intricate and
believable world.
9.
The emotive debate is about the extent to which intense
experiences of violence, sex, crime and vice in the hyper-real
situation translate into effects in our real society.
10.
Much of the discussion ofGrand Theft Auto 4as a media product
with the potential for harmful effects focuses on the content,
which is undoubtedly seedy in many ways.
11.
The player inGTA4has so many options. Not just options within
the single player game but also the chance to play in multiplayer
mode, within which there are several mini-games such as Cops and
Crooks, Hangmans Noose and Mafiya Workout.
12.
It was in the gameplay itself where Grand Theft Auto managed to
break the mould in many ways. Grand Theft Auto contained free-form
go anywhere you please gameplay that saw you tied to an
over-arching plot that contained various missions to complete but
also left you free to explore the huge world in your own time,
finding hidden packages and Rampage icons, exploring the world and
doing what you wanted.
(Play: 2007:9)
13.
Images refer to each other and represent each other as reality
rather than some pure reality that exists before the image
represents it this is the state ofhyper-reality.