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Apresentação realizada no SBGames 2013
Citation preview
Pingo - An Online Portal for Educational Gameswith Customizable ContentDenise N. NogueiraLuiz ChaimowiczRaquel O. Prates
XII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2013
Introduction
Games evoke behaviors in their players that are favorable to learning, such as: persistence, risk-taking, attention to detail, problem solving
skills.
Goal
To create a system that: Is a repository of games of various
disciplines; Enables teachers of Brazilian schools to
customize their content and use them with students, assisting in strengthening the content taught in classroom.
Motivation
•Negative perceptions among teachers and educators;•Low graphics quality;•Lack of adequate hardware in school;•Lack of instructional time in for activities involving games;•Lack of affordance within artificial environments to properly represent desired learning objectives;•Lack of alignment for objectives within commercial gaming environments to state and local standards.
Rice (2007)*
identified barriers to
implementation of
educational games in schools: *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of
ComputerVideo Games in the Classroom. Journal of Educational Multimedia and Hypermedia,16:249--261.
Motivation
•Negative perceptions among teachers and educators;•Low graphics quality;•Lack of adequate hardware in school;•Lack of instructional time in for activities involving games;•Lack of affordance within artificial environments to properly represent desired learning objectives;•Lack of alignment for objectives within commercial gaming environments to state and local standards.
Rice (2007)*
identified barriers to
implementation of
educational games in schools: *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of
ComputerVideo Games in the Classroom. Journal of Educational Multimedia and Hypermedia,16:249--261.
Motivation
•Negative perceptions among teachers and educators;•Low graphics quality;•Lack of adequate hardware in school;•Lack of instructional time in for activities involving games;•Lack of affordance within artificial environments to properly represent desired learning objectives;•Lack of alignment for objectives within commercial gaming environments to state and local standards.
Rice (2007)*
identified barriers to
implementation of
educational games in schools: *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of
ComputerVideo Games in the Classroom. Journal of Educational Multimedia and Hypermedia,16:249--261.
Motivation
Papa-Letras Game
Nogueira et. al. Papa-Letras: Um Jogo de Auxílio à Alfabetização Infantil (SBGames 2010)
Specific Goals
To develop a system that: Provides the ability for teachers to
customize game content; Contains a repository of various games,
from different disciplines; Would not require manual installation.
To allow developers to define which contents of their games must be customized by teachers.
Related Work
Content Games System Clark et. al. (2011), Embi, Z. C. (2008),
Mininel et. al. (2009).
Customizations must follow a structure previously defined by system´s designers.
PINGOPortal of INstructional Games, Online
Pingo
Teacher Interface
My Classes
My Students FAQ
Monitoring
GamesMy
Customizations
Game Developer Interface
My Games
Insert/Edit Game
FAQ
Students Interface
My Games FAQ
Performan-ce
Legend
Informational Table
Web page
Navigation
Gallery
Form
Data Visualization
Help
Insert Student
Insert/Edit Class
Game Descrip-
tion
Customize Game
Content
Game Unity Web Player
Try Game
Game
Wordpress Platform
Edit Customiza-
tion
Pingo
Content Customization
Integrating Pingo and Unity 3D
Pingo DatabaseDataserver
Layer
Insert Statistics
Retrieve Customization
Game(Unity Web Player plugin)
Insert Statistics
Retrieve Customization(JSON Object)
Integrating Pingo and Unity 3D
Game Moderation Process
Pending
Change requested
Approved
Rejected
Results
Three evaluations: General inspection for each user role by
specialist (Semiotic Inspection Method); Inspection by teachers (Intermediated
Semiotic Inspection Method); Informal evaluation with developers.
Results
Three evaluations: General inspection for each user role by
specialist (Semiotic Inspection Method); Inspection by teachers (Intermediated
Semiotic Inspection Method); Informal evaluation with developers.
Results
Glutton Caterpillar Game
de Lima Leão, N. S. (2013). Desenvolvimento de um jogo para auxílio ao ensino da matemática.
Conclusion
Contributions: Architecture for game content
customization; Combination of technologies; Pingo removes the responsibility from
the game developer to create internal interfaces at the game to allow customization.
Conclusion
Future Works: Improvements; Populate Pingo with several games; Publish for general public.
Thanks!
Denise N. Nogueira ([email protected])
Laboratório Multidisciplinar de Pesquisa em Jogoswww.j.dcc.ufmg.br
Núcleo de Pesquisa em Engenharia Semiótica e Interação
www.pensi.dcc.ufmg.br
Portal Pingo temporarily available at:
http://homepages.dcc.ufmg.br/~denotini/pingo