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Ralph H. Baer:The Father of Video Games
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Pierce Law IP Library Celebrates Inventorship from
Patent Models to Video Technologies
Ralph H. Baer:
The Father of Video Games
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
The Dramatic Law Story
• Video Games by Inventor Ralph Baer– Inception– Reduction to practice– Prosecution of the famous patents– The stealthy activity of competitors– The long patent prosecution battle
between corporate giants
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
From the beginning…
• Ralph Baer– The man– The patriot– The corporate inventor– The tireless crusader to protect his
inventions
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1922-1938
• Ralph H. Baer was born in Southwestern Germany in 1922
• In 1938, however, Baer left Germany for the U.S. with his parents via Holland
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1940
• In 1940, Baer graduated from the National Radio Institute as a radio service technician
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1940-1943
• For the next three years, Baer ran three radio service stores in New York City– He serviced all types of
home and auto radios, early FM radios (42-48MHz), and TV sets (RCA TRS-9 and 12)
– In addition he built PA systems
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1943
• In 1943, Baer joined the U.S. Army, where he served one year stateside and two years overseas in Europe during World War II
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1943-1946
• While in the U.S. Army, Baer was assigned to Military Intelligence attached to Eisenhower’s Headquarters but was stationed in France
• During his service, he became an expert on military small arms and returned home in 1946 with 18 tons of foreign small arms to be put on display
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1946-1949
• After his service in the Army, Baer attended American Television Institute of Technology (ATIT) in Chicago. – Baer graduated with BS in
Television Engineering - first time TV Engineering degree was conferred anywhere.
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1952
• In 1952, Baer married Dena Whinston in New York.– Together they had three children, one daughter and two
sons.
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1949 to 1956
• After completing school in 1949, Baer began working at Wappler, Inc. From there he went on to work at Loral Electronics and Transitron, Inc. before joining Sanders Associates in 1956.– While working at Sanders Associates, Baer
began his work on video games, which eventually led to the successful patenting of the first video game.
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
2006
• In February 2006, President George W. Bush presented Ralph Baer with the National Medal of Technology for his pioneering work in the video game industry
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
Ralph Baer’s Firsts
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1949
First to demonstrate a hands-off, voice-switched Intercom for home use
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1954
• First to develop a practical low-level AM Modulation System for amateur radio and commercial radio transmissions – This halved the size of
a typical power supply typically required for normal AM Plate Modulation Systems.
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1965
• First to develop an electronic organ with a splittable keyboard– Lowest 12 keys were
switchable to become either a cord section or the normal low end of the keyboard
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1965
First to develop a Talking Altimeter
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1967
• First to demonstrate an Interactive Video Quiz Game:– Coded “spots” on-
screen contain RIGHT/WRONG data which provides immediate feedback to student/viewer.
– A novel way to make linear video tape presentations into interactive video training, education or game tapes.
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1967
• Here is a sample of one of the first guns made to play an interactive video game quiz
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1967
• First to build a two-player Video action Game (chase and gun game)– This ‘480 patent is
the Pioneer Patent of the Video Game Industry
– 1st Filing:1/15/68
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1967
• First to demonstrate Ping-Pong and other Sports Video Games
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1969
First to develop a Parachute Dereefing system
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1969
• First to design and build a programmable, multiplayer game, The “BROWN BOX”
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1969
• First to demonstrate a Golf Video Game using actual golf ball (mounted on a joystick) and a putter
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1970
First to use multi layer printed circuit techniques to mass produce Capacitive Dynamic and Magnetic Core Memory boards using multilayer p.c. techniques
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1973• First to couple video game to audio tape player
for natural sounds under game control
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1973
• First to show Video Branching in real time on a linear medium (e.g. on video tape)
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1974
First to nest & extract data optically from video
presentation in real time
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1975
First to allow captions and other A/N data or graphics to be introduced into a TV set via its antenna terminals (provides
captions in ordinary TV set)
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1977
• First to develop a programmable & remotely controllable record changer– Its objective was to make
remote control and automatic band changes possible for ordinary record changers to make “space age” products out of them.
– All of this did not become a standard feature of consumer audio products until the advent of CD audio players
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1977Patents related to the Programmable Remotely Controlled Record Changer
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1978
• First to nest data on videotape/disc where that data is related in real time to locations and characteristics of on screen pictorial information
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1978
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1978
• First Precision Rifle Shooting Video Training System for use with large screen (projected) imagery. – Resolution high
enough to resolve single scan line and five microsecond image width
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1979
• First to develop a truly successful microprocessor controlled hand held sequence game, Milton Bradley’s “Simon”
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1980
• First to design a Video 21 Gaming Machine – Used a B&W monitor
ad colored Acrylic overlays to cut cost.
– Started at Gamex and completed at Bally- Midway
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1980
• First to draw interactive symbols on a TV screen during video game play
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1981
• First to patent and demonstrate Instant Replay for video games
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1983
• First to propose glove like devices (e.g. hand puppet) as video game or interactive VCR game controller
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1983
• The patent issued in 1985 for a hand puppet as a video game
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1984
• First to digitize faces, etc. for use in video game program– Digital circuitry built
for first video game using Digitized Faces of “famous” persons (e.g. NFL Quaterback)
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1984
• Drawing shows a Video Camera to place gamer’s face on the screen of a video game
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1984
• First to develop an interactive VCR game with real time branching to 2-4 screens and 2-4 audio tracks nested in video signal
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1985
• First to develop MultiView real time instant branching to different venues of the same action (e.g. football game)
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1987
• First to develop a doll that could hold a book or look at a flashcard and read the text of the page out loud– Doll swivels head from
side to side while reading remote bar code nested illustrations and made of IR absorptive ink.
– IR beam focused into vertical line segment scans the code, reflects code to IR receiver and µprocessor/Voice synthesizer
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1987
• First to develop a plush bear capable of interacting with characters on screen during VCR presentation while under control of data nested in video signal
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1987
• In 1989, the patent issued for a plush bear interacting with a character on screen
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1993
• First to develop interactive, RECORDABLE talking books for Golden Book
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1995
• First to develop & license a line of electronics for GI Joe to Milton-Bradley
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1997
• First to develop a Talking Speedometer and Odometer for bicycles (Milton-Bradley’s ) “BikeMax” (1997)
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1996
• First to design recordable Talking Picture Frame for 1-4 photos & voice messages and Talking Compass
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
2000-2003
• First to develop a Talking Tape Measurer and other Talkin’ Tools licensed to Hasbro/Tonka
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
The Lawsuits Surrounding Ralph Baer’s Inventions
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1966
• Ralph Baer’s idea of video games first materialized on paper in 1966– The legal record
pictured here, which described various video games using a TV set, would become an important document in several litigations down the road
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1967-1969• Over the next few years, Baer transformed what was
written on paper into the first video games playable through a TV set– Prototypes of the game consoles are pictured below. Eight
generations of consoles led to the first video game set for home use.
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1971
• Sanders licensed the Brown Box to Magnavox Company along with other pending patent applications– As part of the license, Magnavox was responsible
for going after any infringers
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1972
• By 1972, Magnavox Company had developed Odyssey from Baer’s Brown Box
In May of 1972, Odyssey was first shown to the public and went on sell later that summer
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1972
• It was during a demonstration that Nolan Bushnell, who later developed Atari, learned of Odyssey– During the demonstration, Bushnell played
Odyssey’s ping-pong game hands-on– By late fall, Bushnell and Ted Dabney had
developed the Atari Pong game
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1975
• No action was taken against Bushnell and Dabney for three years– This was due to the early state of video
games where the potential was just beginning to be realized
– In addition, at this point the cost to go after Bushnell and Dabney would exceed the returns
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1976
• Magnavox finally decided to go after Atari and Bushnell in a suit joined with Chicago Dynamics, Bally, and Seeburg– The parties joined in an attempt to
invalidate the patents held by Sanders and licensed to Magnavox
– Soon after the litigation began, Atari opted out of the suit and took a license from Magnavox. The other parties continued.
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1976
• During trial, Baer would spend several days on the witness stand as a fact witness explaining the ins and outs of video games
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1976• The attorneys for Magnavox would prove to find a winning
strategy– They argued that Baer’s patent was based on two objects touching each
other and causing one of the objects to do something– Also they argued that one of the object must be manually controlled
while the other was machine controlled– The key language is shown below from claim number 2
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
• This strategy was very successful as it encompassed nearly all video games at the time– Magnavox would go on to win cases against
Atari, Mattel, Activision, Nintendo and Sega– Each lawsuit ended in the same manner, with
the other party obtaining a license from Magnavox
– Over $100 million dollars in license fees were paid by these companies
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
1922 to Present
The Father of Video GamesFrom his first interests in electronics, to his disclosure
of video games, to the Brown Box Ralph Baer has shaped the video game industry
Pierce Law Celebrates Inventorship from Patent Models to Video Technologies
The End