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Presentation for the 2009 Museums and the Web Conference in Indianapolis about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).
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The Design of Context-Specific Educational Mobile Games
Jolien Schroyen & Kris Gabriëls
April 17, M&W 2009
Research projects : overview
- EFRD projects:
- ARCHIE (May 2005 – August 2008)
- RITCHIE (September 2008 – August 2010)
- partners :
- Expertise Centre for Digital Media (Hasselt University)
- Gallo-Roman Museum (Province of Limburg)
Research projects : overview
- ARCHIE: enhance vistor experience through mobile ICT
- RITCHIE: expertise centre and demolab iDiscover for (mobile) ICT in culture and heritage
- interdisciplinary team
-increased attention for communication and dissemination of know-how
Museums and ICT : basic principles
- ICT in the service of the visitor experience
- Focus on:
- site/environment
- visitors: target groups
- content/messages/collection
- interplay between these elements
Museums and ICT : basic principles
A mobile guide which …
- stimulates interaction between people
- encourages interaction with the museum
- tailors the presentation to the visitors’ needs
Museums and ICT : basic principles
A mobile guide which …
- stimulates interaction between people
- encourages interaction with the museum
- tailors the presentation to the visitors’ needs
Museums and ICT : basic principles
A mobile guide which …
- stimulates interaction between people
- encourages interaction with the museum
- tailors the presentation to the visitors’ needs
Museums and ICT : 4 dimensions
- overall framework to situate mobile ICT applications with respect to 4 dimensions
Museums and ICT : 4 dimensions
- overall framework to situate mobile ICT applications with respect to 4 dimensions
Museums and ICT : 4 dimensions
- overall framework to situate mobile ICT applications with respect to 4 dimensions
Museums and ICT : 4 dimensions
Personalizationhttp://vimeo.com/4059566
Museums and ICT : 4 dimensions
Interaction with the
environmenthttp://vimeo.com/4059557
de Koning Boudewijnstichting
Animation with the support of …
Software Framework
Personalization
• presentation
• content adaptation
Localization
• Localization technologies
– GPS, WiFi, Infrared, RFID, …
• Granularity
Communication
Groups of interconnected mobile guides
• Voice-over-IP
• Game related data
synchronisation!
User Centered Design
Take into account
• specific site and content
• user target group
Museum game for youngsters
Involve the users in the different stages of the design process.
User Centered Design
Target group survey of children aged 12 – 14 years old
– Strong need for do (hands-on) activities
– Strongly experience-driven learning style
– Museum as amusement park
– Interests: multimedia, games
– Like to ‘explore’
– Group together / competition
User Centered Design
Demo- and testlab
Workshop
• Activity
– define your target group
– translate a museum story into a game concept
– situate concept with respect to 4 dimensions
• Timing:
– 15 minutes brainstorm in groups
– 10 minutes feedback
Our approach : the ARCHIE case
- Create game concepts that act as good learning environments
Our approach : the ARCHIE case
- Create game concepts that act as good learning environments
Our approach : the ARCHIE case
- Enhance the commitment of the players :
identification via personalized avatars
Our approach : the ARCHIE case
- Value the graphical design : tailor design to target group and museum story (content)
Our approach : the ARCHIE case
- Design for social interaction
contact
-Hasselt University - EDM : Jolien Schroyen
Kris Gabriëls