This is the presentation for feature fragment two for the game Ludus Magnus, a project being developed by a group of Full Sail students.
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1. FEATURE FRAGMENTATION 2
2. Precision Games
Internal Producers
Ismael Cintron
Mike McKenzie
TJ Salvato
Artists
Tommy Davidson
Jared Frenzel
Joe Joyal
Jariin Ostrander
Programmers
Adam Amos
Mike Gassman
Robert Guyett
Chris Nguyen
Yen Kai Ting
3. About Ludus Magnus
Arena hack and slash
Over the top cartoony theme
4. Features
Features
Crowd Points
Special Attacks/Taunts
Variety of Weapons
Versatile combo system
Four Different types of enemies
Fast combat
5. Art Style
Minimus
6. Enemies
Oracle
Archer
Warrior
7. Boss
Cyclops
8. Environment
9. Tech Systems
AI
Transition Tables
Steering Behaviors
10. Tech Systems
Expanded to Player
Effects
Dynamic Lights
11. Risk Analysis
Biggest risks to Production:
Threading
Mouse Movements
Everyone fitting the same art style
12. Moving Forward
A Few lessons learned:
Do Research (Ask Questions)
Be Flexible
Listen to Everybodys Concerns