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Well-being RULES!

L2 rules - pp

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Page 1: L2   rules - pp

Well-being

RULES!

Page 2: L2   rules - pp

Starter activity - Who am I?

The aim of the game is to

guess who is on your post-

it note.

Stick the post it note on

your head.

You only have 20 questions

to guess who is on the

post-it note.

Page 3: L2   rules - pp

Identity

AgeEthnicity Language

Gender

Culture

Family (kin)Economy (money)

Social (friends)

Religion

Page 4: L2   rules - pp

Your agent - character profile

Write a character profile about your agent that

Describes, in detail, aspects of their/your life. Use

the mind map about identity to help you.

Here are some sentence starters to get you going…

My name is________ . I am______ years’ old.

My gender is________.

I decided to become an MI5 agent because__________.

Page 5: L2   rules - pp

The School Rules!

What are the school rules?

Who made the rules?

Why do we have to follow them?

Page 6: L2   rules - pp

QuickTime™ and aTIFF (Uncompressed) decompressor

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Memo from Agent Dale:

Agents, the next stage of your mission is to create rules for this classroom.

Choose your rules carefully….

Page 7: L2   rules - pp

Agent Shackley’s suggestions…

o For the other agents to listen and follow Agent Shackley’s instructions so they can take part in the lesson.

o To listen to the other agents when they are speaking because it is respectful.

o To be able to come into the class wearing sunglasses, to let any ‘outsiders’ know that we mean business – MI5 business

Page 8: L2   rules - pp

Vote

10 minutes before the end of lesson, nominate a speaker.

The speaker will tell the class your best three rules.

The class will vote whether we keep it in or not.

It must be understood that Agent Shackley can veto the idea i.e. not keep a rule if she deems it unacceptable.