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Rotoscope technique + 2D/3D animation
• Rotoscoping & cell shading technique
• Backgrounds based on 2D opaque paintings and 3D models
• 3D model animation with Uvmap rendering
• High end compositing and sfx.
Manga Belge
Shoot @ green key studio:
• Focus on ‘performance’ &
dynamics
• Action positioned in a 3D
environment by pre-visualisation
on the set.
Visual style & technique
Digital filtering
focuses on
shadow and
lining.
Manual animation
delivers a ‘comic’ /
‘manga’ style.
Compositing
all layers,
adding light
and effects.
Visual style & technique
GAME Free to play online
FILM MEDIA FRANCHISE
Gamification Storification Capitalization
Discovery Experience Exploration
PRE BNC ERA BNC ERA POST BNC ERA
TV-support + ZOOks! Cards
collector’s album
°September 2013 °December 2013 Spring 2014
PR+ social media
joint promotion
zoo events
Edutaining publishing
Merchandising
Online/social community
Game phase 2 =
active defense
Game phase 3
= conservation
Game phase 1 =
skillful collection
Age of innocence Age of segregation Age of wonder
1 2 3
BNC INVADES
THE GAMER’S
UNIVERSE
BNC IS BEATEN,
OR IS IT?
INCUBATION ASSET CREATION ACTIVATION
Media Strategy
The producing partners
SANCTA - creative capacity
Dupuis AV - digital, animation & studio capacity
- Dreamwall
- Keywall
Sophie Animation (TBC) - character tracing
Budget - 3.000.000
Attached Financing Partners & Funds
Flemish Film Fund
Belgian Tax Shelter
Flemish Public Broadcaster
Kinepolis Distribution (BeNeLux)
Equity - Antwerp ZOO
Wallimage (TBC)