Upload
marystokrocki
View
426
Download
1
Tags:
Embed Size (px)
DESCRIPTION
Citation preview
By Kai-Hsuan Hsu
Semiotics of an Aesthetic Event:
Taiwan Cosplay Club Costume in Second Life
Introduction
My research focused on Taiwanese groups in Second Life notably the Taiwan Cosplay Club (TCC).
Taiwan Cosplay Club (TCC) held congregation around five o’clock in the Saturday morning (Pacific Standard Time) in SL (http://maps.secondlife.com/secondlife/Mena Serena /153 /229/93)
Purpose
What are the motivation and background of players in reality versus their interpretation of their virtual self images
What characters are they imitating? Why did they choose it (meaning)? What is artful about their costume?
Concept
Manga-form of visual and narrative art contains a series of printed pictures and usually not with a lot of text.
Anime -the short form for animation and any animation are made in Japan has been recognized as Anime. A lot of anime movies or series of episodes are adapted from mangas
Fan culture -the active and feature in postmodern society, people are fans of pop culture and develop and produce a special cultural phenomenon of fan community (Chen, 2007)
Concept
Cosplay –combination of costume and play (or role-play). Fans wear detailed makeup and elaborate costumes that copy from their favorite anime, manga, and related video game characters, and imitate the poses and actions of these characters
Concept
Four elements of cosplay- (1) anime and manga cosplayers, (2) social settings, (3) character and role-playing, and (4) dress
Methodology
Three stages of research Date collection -participate in the congregation to
collect data by observing, note taking, photographing, and questioning the hosts of TCC in SL
Content analysis –Code my interviews into three categories: 1.participants’ reason for participating in cosplay in SL, 2. participants’ reference to manga/anime, 3.participants’ artful opinions about cosplay costumes in SL
Comparison analysis -Jin-shiow Chen research, a study of fan culture: Adolescent experiences with anime/manga doujinshi and cosplay in Taiwan (2007)
Context and Participants
Taiwan Cosplay Club (TCC) held congregation around five o’clock in the Saturday morning (Pacific Standard Time) in SL
Earlier congregation – Theme party
The place of TCC
The place of TCC-
Observation of Congregation
Content Analysis
code my interviews into three categories: 1) reason for participating in cosplay in SL 2) reference to manga/anime, 3) artful opinions about cosplay costumes in
SL.
Major Interview Questions:
What is your background in reality? Gender? Age? Occupation?
How long have you been using SL? Do you costume cosplay in reality? What characters are you imitating in SL? Why did you choose it (meaning)? How do you interpret your virtual images? Did you make your cosplay costume in SL
by yourself? What is artful about your costume?
Comparative Analysis of Two Interviews:
Tyranus Faith Amuro Earthboy
Background in reality College student, didn’t provide the gender Male, 40 years old, Businessman,
How long have been using SL
More than one year Around one year
Costume cosplay in reality No No
characters imitated Mercury Lamp(すいぎんとう ) in Rosen Maiden, (Manga, Doll Types) (Wilson, 2000)
model RX-78-2 Gundam (Cyborgs) (Wilson, 2000)
Why choose it Preference of appearance of characters Big fan of Gundam
Interpretation of virtual images in SL
Same personality as in reality Black Seraphim
make cosplay costume in SL by themself
Bought from other player in SL but learning and trying to create by her/himself
Bought from other players in SL
What is artful about the costume
Want the costume more delicate, need to be improve.
Real size as in Gundam anime, 40 meters.
The Gundam costume consists of geometric shapes, straight lines, and the main color is white with blue and red.
Tyranus Faith- Mercury Lamp, Character of Rosen Maiden
Costume in SL
Gothic Lolita style:•Cute young girl face•Dress with layers of lace and Cross. •Colors are dark•Elegant expression with mystery and death
Picture of Mercury Lamp
Tyranus Faith- Mercury Lamp, Character of Rosen Maiden
http://www.youtube.com/watch?v=IeoP8GV_uX4&feature=related
Video
Amuro Earthboy- Gundam model RX-78-2
Costume in SLPicture of Gundam RX-78-2
Amuro Earthboy- Gundam model RX-78-2
Mobil suit Gundam, a series of weapons.
http://www.youtube.com/watch?v=_s39oTJqgkc
Video
Conclusions
1.What are the motivation and background of players in reality versus their interpretation of their virtual self images?
Both of my interviews show- Not cosplay in reality wearing of the manga/anime character costume in
SL was just the appearance of the virtual avatar. They didn’t act as the characters in SL .
They didn’t like to share their interpretation of themselves both in SL and reality. In the virtual world, people seemed not like to share the information of reality
Conclusions
2. What characters are they imitating?
Tyranus Faith -Mercury Lamp (すいぎんとう ), Character of Rosen Maiden.
Amuro Earthboy- Mobile Suit Gundam, model RX-78-2.
Conclusions
3. Why did they choose it (meaning)?
Tyranus Faith - the preference of Gothic Lolita style
Amuro Earthboy- His precious childhood
memory (Gundam was his idol since he was a kid. Model RX-78-2 was the first generation Gundam and also the first Gundam he saw )
Conclusions
4. What is artful about their costume? They both bought their costumes from
other players in SL. Even though the costume was bought form others, Tyranus Faith criticized that the costume was not delicate enough and need to be improved. Tyranus Faith was now learning to create the costume in SL by her/himself. The process of creating the costume dealt with colors, shapes, patterns/textures and so on.
Comparison with Jin-shiow Chen’s research
Jin-shiow Chen research, a study of fan culture: Adolescent experiences with anime/manga doujinshi and cosplay in Taiwan (2007)
Similarities: 1.most fan artist began to read manga at a very
young age 2. when the fans took the cosplay serious and
focused on making the costumes of manga/anime, they developed and improved their skills related to be a good doaplayer.
3. Some cosplayers were not into the story and they paid more attention to the visual images of the characters, same as Tyranus Faith.
Comparison with Jin-shiow Chen’s research
Difference In order to achieve success in a cosplay in
reality, it was important to choose a character that being similar to the cosplayers own physiques (Chen, 2007). But in SL, there was not necessary to concern about this issue because players could always adjust the virtual avatar to fit the characters.
Implications
More qualified interviews would help to find out clear patterns of contents.
“what are the motivation and background of players in reality versus their interpretation of their virtual self images?” should be adjusted to more effective.
Educators could use it as a media but the technology problem should be first concerned and improved. The technology requirement became the obstacle and limitation to learners.
Reference: Chen, J. S. (2007), A study of fan culture: Adolescent experiences with
anime/manga doujinshi and cosplay in Taiwan. Visual Arts Research. Vol. 33, No.1 (pp14-24). Champaign IL: the Board of Trustees of the University of Illinois
Chen, J. S. (2003a). The comic/anime fan culture in Taiwan: with a focus on adolescents’ experiences. Journal of Social Theory in Art Education, 23,89-103.
Manifold, M. C. (2005), Life as teacher and teacher as life: art expressions of information-age youth. Journal of Cultural Research in Art Education. Vol.23 Summer 2005 (pp1-15).
Smith-Shank, D. (2004). Introduction. Semiotics and Visual Culture: Sights, Signs, and Significance. Reston, VA: National Art Education Association.
Stokrocki, M (2004). A postmodern semiotic view of the carnivalesque in a masquerade parade. Semitics and Visual Culture: Sights, Signs, and Significance (pp56-62). Reston VA: National Art Education Association.
Winge, T. (2006), Costuming the imagination: origins of anime and manga cosplay. Mechademia 1: Emerging Worlds of Anime and Manga (pp65-77). Minneapolis MN: University of Minnesota Press.
Wong, W. S. (2006), Globalizing manga: from Japan to Hong Kong and beyond. Mechademia 1: Emerging Worlds of Anime and Manga (pp23-45). Minneapolis MN: University of Minnesota Press.
Wilson, B. (2000), Empire of signs revisited: Children's manga and the changing face of Japan. The cultural context: comparative studies of art education and children's drawings (pp160-178). Stockholm Institute of Education Press