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3D Animator / Motion Capture Artist North Hollywood, CA http://asanchezanimation.com [email protected] (510) 239-1250 EDUCATION Gnomon - School Of Animation And Visual Effects, Los Angeles, CA Continued Education Currently enrolled in Animation for Games, Winter Term 2016 Character Animation 3, Fall Term 2015 California College of the Arts, Oakland, CA Graduated May 2013 Bachelor of Fine Arts in Animation SKILLS Art Skills: • 3D Character Animation • Cleanup, Management and Retargeting of Motion Capture Data • Character, Prop, and Environment Modeling • Rigging • Lighting and Rendering • UV Mapping • Texturing and Shading • Layouts • Previs in Maya • Basic Python Scripting Software Skills: • Autodesk Maya • MotionBuilder • Mental Ray • Adobe After Effects • Premiere Photoshop • Illustrator • ZBrush • Unity • Nuke • Python Scripting Language EXPERIENCE Freelance January 2014 - Present 3D Animator for Painstcaping studios, animated environmental elements to music for Beverly Hills Winter projection mapping “The Gift”, projected on one of the most iconic intersection of N. Rodeo Drive, in Beverly Hills. CG Environmental Design and Modeler for Terminal Lance, turned concept art and sketches into a fully modeled and textured 3D environment employing hard surface and organic modeling techniques using Autodesk Maya and Mudbox, and texture painting in Photoshop. Radius Motion Capture Systems October 2014 - May 2015 3D Animator / Motion Capture Artist Managed clean up and retargeting of body motion capture data using MotionBuilder and Unity for the upcoming release of the Bodies Done Right® mobile fitness program. Assisted in setting up and breaking down the Synertial Motion Capture suit and gloves as well as performing as an actor in multiple motion capture sessions using Faceshift and MotionBuilder to acquire the desired facial and body motion capture data. Designed, animated and rendered different character cycles for proposed mobile game applications. Charter Road Productions Inc. September 2013 - December 2013 3D Character Animator Animated 15 seconds of quality animation as presented in final layouts/animatic. Worked closely with Animation Supervisor to meet tight 3-month deadline. Performed all necessary changes to the animation from notes received from critiques twice a week. Fillipo’s, Berkeley, CA May 2008 July 2013 Server in fast paced environment that required teamwork, prioritizing of tasks, and good communication skills with emphasis on customer satisfaction and attention to detail.

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Page 1: J aaron sanchez 3d_Animator_Resume

3D Animator / Motion Capture Artist

North Hollywood, CA http://asanchezanimation.com

[email protected] (510) 239-1250 EDUCATION

Gnomon - School Of Animation And Visual Effects, Los Angeles, CA Continued Education • Currently enrolled in Animation for Games, Winter Term 2016

• Character Animation 3, Fall Term 2015

California College of the Arts, Oakland, CA Graduated May 2013

• Bachelor of Fine Arts in Animation SKILLS

Art Skills:

• 3D Character Animation • Cleanup, Management and Retargeting of Motion Capture Data

• Character, Prop, and Environment Modeling • Rigging • Lighting and Rendering

• UV Mapping • Texturing and Shading • Layouts • Previs in Maya • Basic Python Scripting

Software Skills:

• Autodesk Maya • MotionBuilder • Mental Ray • Adobe After Effects • Premiere • Photoshop • Illustrator

• ZBrush • Unity • Nuke • Python Scripting Language

EXPERIENCE

Freelance January 2014 - Present

• 3D Animator for Painstcaping studios, animated environmental elements to music for Beverly Hills

Winter projection mapping “The Gift”, projected on one of the most iconic intersection of N. Rodeo

Drive, in Beverly Hills.

• CG Environmental Design and Modeler for Terminal Lance, turned concept art and sketches into a fully

modeled and textured 3D environment employing hard surface and organic modeling techniques using

Autodesk Maya and Mudbox, and texture painting in Photoshop.

Radius Motion Capture Systems October 2014 - May 2015

3D Animator / Motion Capture Artist

• Managed clean up and retargeting of body motion capture data using MotionBuilder and Unity for the

upcoming release of the Bodies Done Right® mobile fitness program.

• Assisted in setting up and breaking down the Synertial Motion Capture suit and gloves as well as

performing as an actor in multiple motion capture sessions using Faceshift and MotionBuilder to acquire

the desired facial and body motion capture data.

• Designed, animated and rendered different character cycles for proposed mobile game applications.

Charter Road Productions Inc. September 2013 - December 2013

3D Character Animator

• Animated 15 seconds of quality animation as presented in final layouts/animatic.

• Worked closely with Animation Supervisor to meet tight 3-month deadline.

• Performed all necessary changes to the animation from notes received from critiques twice a week.

Fillipo’s, Berkeley, CA May 2008 – July 2013 • Server in fast paced environment that required teamwork, prioritizing of tasks, and good communication

skills with emphasis on customer satisfaction and attention to detail.