33
May 2, 2011 Health and Games: Behaviors and Mechanics Alex Tam

Health and Games: Behavior and Mechanics

  • Upload
    frog

  • View
    2.881

  • Download
    0

Embed Size (px)

DESCRIPTION

Presentation by frog Senior interaction Designer Alex Tam from the ILN Changing the Game Summit in Seattle.

Citation preview

Page 1: Health and Games: Behavior and Mechanics

May 2, 2011

Health and Games: Behaviors and Mechanics Alex Tam

Page 2: Health and Games: Behavior and Mechanics

Innovation Learning Network Changing the Game Presentation Title Speaker Name 2

Behaviors

Page 3: Health and Games: Behavior and Mechanics

3 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Page 4: Health and Games: Behavior and Mechanics

4 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Daily Exercises 10 squats X 6 20 lunges alternating X 3 10 plank push up X 3 20 calf stretches Jump Rope 5 mins

Page 5: Health and Games: Behavior and Mechanics

5 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Patient Behaviors Drive Health 1.  Rehabilitation exercises 2.  Medication compliance 3.  Progress measurement 4.  Nutrition Plan 5.  Correcting Bad Habits

Note: In many of these cases the HCP engagement is short. The patient is responsible for much of the treatment.

Page 6: Health and Games: Behavior and Mechanics

6 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Health Behaviors are HARD

We know we SHOULD be doing these BUT they are:

Frustrating Extra work Hours of effort

Page 7: Health and Games: Behavior and Mechanics

Innovation Learning Network Changing the Game Presentation Title Speaker Name 7

What about Games?

Page 8: Health and Games: Behavior and Mechanics

8 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Why Games? Games have the ability to get people engaged.

They get people to do challenging difficult things.

People will play for hours and hours even through fatigue.

Page 9: Health and Games: Behavior and Mechanics

9 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Why Games? Old Historic Games.

Three examples of cultural Games. (example 1, example 2, example 3)

What is it about games that makes it compelling in out culture. Folded into every aspect of our culture.

Why. Let’s talk about that cultural power.

Games are everywhere.

-  Credit cards

-  Report cards

-  Bonus Miles

Page 10: Health and Games: Behavior and Mechanics

10 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Why Games? Three examples of cultural Games. (example 1, example 2, example 3)

What is it about games that makes it compelling in out culture. Folded into every aspect of our culture.

Why. Let’s talk about that cultural power.

Games are everywhere.

-  Credit cards

-  Report cards

-  Bonus Miles

Page 11: Health and Games: Behavior and Mechanics

11 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Why Games? Credit card points

What is it about games that makes it compelling in out culture. Folded into every aspect of our culture.

Why. Let’s talk about that cultural power.

Games are everywhere.

-  Credit cards

-  Report cards

-  Bonus Miles

Page 12: Health and Games: Behavior and Mechanics

12 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Health Behavior vs. Games

HEALTH BEHAVIORS

Frustrating – “Don’t feel like doing it”

Extra work – “Enough work for today”

Hours of effort – “This is a chore”

GAMES

Frustrating – “Bring on the challenge!”

Extra work – “If I stretch, I can win!”

Hours of effort – “Tired but want to continue”

Page 13: Health and Games: Behavior and Mechanics

Innovation Learning Network Changing the Game Presentation Title Speaker Name 13

Mechanics

Page 14: Health and Games: Behavior and Mechanics

14 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Game Mechanics 101 All Games can be broken down into one or more game mechanics.

These game mechanics are the building blocks of games, the active ingredients that drive how a game is played and whether or not it’s engaging.

Page 15: Health and Games: Behavior and Mechanics

15 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Pictionary Draw pictures within a category that your teammates can guess.

Page 16: Health and Games: Behavior and Mechanics

16 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Pictionary: Lottery (chance) A game dynamic that is subject to chance. This creates a high level of anticipation.

Players randomly roll dice and then randomly select a card from the deck.

Page 17: Health and Games: Behavior and Mechanics

17 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Pictionary: Countdown The dynamic in which players are only given a certain amount of time to do something. This will create an activity graph that causes increased initial activity increasing frenetically until time runs out.

Page 18: Health and Games: Behavior and Mechanics

18 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Pictionary: Team Competition Team competition creates a sense of camaraderie and shared goals. Team success depends on co-operation.

Page 19: Health and Games: Behavior and Mechanics

19 Innovation Learning Network Changing the Game Presentation Title Speaker Name

1.  Lottery 2.  Countdown 3.  Team Competition 4.  Narrative 5.  Leader Board 6.  Progression Dynamic 7.  Meta Game 8.  Status 9.  Achievement

Basic Game Mechanics

Page 20: Health and Games: Behavior and Mechanics

Innovation Learning Network Changing the Game Presentation Title Speaker Name 20

Health Games

Page 21: Health and Games: Behavior and Mechanics

21 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Example 1: Expresso Fitness A bicycle game where pedaling lets you move around in a virtual game world with the objective of chasing dragons.

Page 22: Health and Games: Behavior and Mechanics

22 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Expresso Fitness: Countdown The objective is to gather as many dragons within a set time. Maintaining a level of intensity in this game.

Page 23: Health and Games: Behavior and Mechanics

23 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Expresso Fitness: Narrative The game is set in a fantasy world where the play escapes to an alternate reality and does consciously focus on the physical exertion of pedaling.

Page 24: Health and Games: Behavior and Mechanics

24 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Example 2: Nike + A system of measurement devices and software that lets runners track progress while activating communities of runners

Page 25: Health and Games: Behavior and Mechanics

25 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Nike +: Leaderboard The rankings of all individuals in a micro-set. Often great for distributed game dynamics where you want many micro-competitions or desire to induce loyalty.

Page 26: Health and Games: Behavior and Mechanics

26 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Nike +: Progression Dynamic A dynamic in which success is granularly displayed and measured through the process of completing itemized tasks. As runners accumulate miles, they switch from yellow level to green level. Small contributions add up to a large recognition.

Page 27: Health and Games: Behavior and Mechanics

27 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Example 3: Brain Age A series of small puzzles and tasks designed to test and sharpen brain response through mental exercises

Page 28: Health and Games: Behavior and Mechanics

28 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Brain Age: Meta Game A series of small games embedded into another game. These small puzzles break up and focus engagement.

Page 29: Health and Games: Behavior and Mechanics

29 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Brain Age: Status The rank or level of a player. Players are often motivated by trying to reach a better level or status.

Page 30: Health and Games: Behavior and Mechanics

Innovation Learning Network Changing the Game Presentation Title Speaker Name 30

Applying Game Mechanics

Page 31: Health and Games: Behavior and Mechanics

Innovation Learning Network Changing the Game Presentation Title Speaker Name

Daily Exercises 10 squats X 6 20 lunges alternating X 3 10 plank push up X 3 20 calf stretches Jump Rope 5 mins

Page 32: Health and Games: Behavior and Mechanics

32 Innovation Learning Network Changing the Game Presentation Title Speaker Name

Have to vs Want to.

Good health games successfully apply game mechanics that make games fun to play. They will be successful because it shifts difficult and undesirable tasks into something that patients will actually look forward to doing.

Measuring success

Page 33: Health and Games: Behavior and Mechanics

Innovation Learning Network Changing the Game Presentation Title Speaker Name 33

Thank You