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GS4D - Gaming/Simulation for Development building and applying games for developing countries; Pieter van der Hijden; ISAGA, Jachranka, Poland, 2011.
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GS4D - GAMING/SIMULATION FOR DEVELOPMENTBUILDING AND APPLYING GAMES FOR DEVELOPING COUNTRIES
ISAGA - International Simulation and Gaming Association42nd Annual Conference, 11-15 July 2011, Jachranka, Poland
Pieter van der Hijden MScSofos Consultancy
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AGENDA
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1. INTRODUCTION
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1. INTRODUCTION – ABOUT THE AUTHOR
Pieter van der Hijden MSc
Sofos Consultancy Ict for development,
government and learning A.o. Gaming/simulation,
Cyberdam, Fab Labs, Moodle.
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1. INTRODUCTION - ABOUT THE AUTHOR
Titles of assignments as WordleTM cloud
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1. INTRODUCTION - DEVELOPMENT
Suriname, as example Location: North coast of
South America Area: 5 times NL Population: 0.5 million <15 year: 25% Settlements:
70% Paramaribo+ 20% rest of coastal strip 10% hinterland (jungle)
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1. INTRODUCTION - DEVELOPMENT
25% children 40% primary school
or less 50% dropouts in
hinterland education and
training for all no money limited technology
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1. INTRODUCTION – GS4D
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2. DEVELOPMENT ISSUES
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2. DEVELOPMENT ISSUES
Categories: Frame games that can be loaded with
development specific content Games on global issues and
international cooperation Generic games on development issues Specific games on development issues
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2. DEVELOPMENT ISSUES – FRAME GAMES
Example: Dharadam, a week in the slums of Dharavi, Mumbai.
Goal: sensitize social work students before they go for practice in the slums.
Type: online role playing game based in Cyberdam.
Author: Pieter van der Hijden & students for ISAGA Summerschool.
http://www.cyberdam.nl
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2. DEVELOPMENT ISSUES – GLOBAL ISSUES Example: Evoke, a 10-
week “crash course in saving the world.”
Goal: to help empower people all over the world to come up with creative solutions to our most urgent social problems.
Type: social network game.
Author: Natron Baxter Applied Gaming
http://www.urgentevoke.com/
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2. DEVELOPMENT ISSUES – GENERIC GAMES
Example: HEX, run Hexland during five years.
Goal: tool for learning to allocate resources for developing governments.
Type: board game on three levels.
Author: Richard Duke & students for UNESCO.
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2. DEVELOPMENT ISSUES – SPECIFIC GAMES
Example: Inside Haiti Earthquake.
Goal: experience the earthquake from perspective of survivor, journalist and aid worker.
Type: web-based interactive simulation, part of multimedia campaign.
Author: PTV productions http://www.insidethehait
iearthquake.com/
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2. DEVELOPMENT ISSUES – CONCLUSION
The examples show: A variety of development issues can be
addressed via a variety of gaming technologies
Game producers need expertise in both domains, so there is a field like GS4D.
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3. DEVELOPMENT CONTEXT
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3. DEVELOPMENT CONTEXT - VISION
Vision – games can make learning more appealing, effective and efficient; both for children and adults
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3. DEVELOPMENT CONTEXT - TEACHERS
Teachers – games help teachers learn the coaching role
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3. DEVELOPMENT CONTEXT - TECHNOLOGY Technology– limited,
but improving “The day the big
antenna was switched on, was the most important day in my life”
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3. DEVELOPMENT CONTEXT - GAMES
Games – yes, when localised!
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3. DEVELOPMENT CONTEXT - CONCLUSION
Conclusion: Great potential Avoid high-tech and
broadband (for the moment)
Go for localization
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4. BUILDING GS4D
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4. BUILDING GS4D - LOCALIZATION
Localization = preparing a game for another country, culture or language.
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4. BUILDING GS4D - LOCALIZATION
How do you use Lego streets? City Rural
area Jungle
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4. BUILDING GS4D - LOCALIZATION
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4. BUILDING GS4D - LOCALIZATION
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4. BUILDING GS4D - LOCALIZATION
Example:Elaboration of the language layer: Conventional
wisdom Symbolic
expressions Jargon Slang Idioms Text
Learning goals
Learning styles
Game patterns
Actions
Objects
Visualisation & sound
Language
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4. BUILDING GS4D – LOCALIZATION
Focus on individual learner
Focus op collaboration
Source: Jeroen van Merriënboer
Bron: ISAGA Dharadam game-sessie
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4. BUILDING GS4D - INTERNATIONALIZATION
Internationalization is the process of designing a game so that it can be localized easily.
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4. BUILDING GS4D – INTERNATIONAL TEAMS
Multidisciplinary team required Local knowledge required international team requiredIssues: Little face-2-face contacts Intercultural communication Time zones
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4. BUILDING GS4D - CONCLUSION
Localization is key success factor Localization is more than ICT Internationalization and localization are
rather new for gaming
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SUMMARY
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SUMMARY
GS4D – Gaming/Simulation for Development Development issues
Interesting and innovative category of games Added value for developing countries not always evident
Development context Great potential when localization is OK Internationalization will be challenge
Building GS4D Internationalization and localization are rather new for
gaming GS4D – Gaming/Simulation for Development
Not a new discipline, but a new specialism Local knowledge indispensable Internaionalizatiom amd localization become hot
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SOFOS CONSULTANCY
Thank you for your attention!
Pieter van der Hijden [email protected]
2011 – Sofos Consultancy / Pieter van der Hijden ([email protected]) - This work is licensed under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported License.