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This mini workshop looks at the latest research on gaming for health, examples of how health and wellness leaders are engaging people with games, strategies for healthcare brands who want to try gaming, and a first-look at a gaming experiment from our innovation lab
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GAMINGFOR HEALTHMini Workshop
About iQ mini workshops
iQ is the innovation lab of GSW Worldwide. We research emerging trends in both how technology and expectations are changing.
We use those findings to develop perspectives on how our healthcare marketing clients can gain competitive advantage in fast-changing areas like mobile, slate, gaming, and social media.
Then we model innovative tools and experiences designed just for health care marketers.
Mini workshops like this one include a snapshot of each of those elements.
Innovation theater: A model of what
could be
What early-moverbrands are doing
Insight intonew consumer/
HCP expectations
Strategies and insights for brand
planning
MOST OF THE WAYS WE INTERACT WITH HEALTH CARE ARE UNINSPIRING
The interface of healthcare is broken
We’re not engaging people
• We give them 7 minutes in the exam room• Confront them with complicated, paper-based
adherence tools• Set a lot of requirements, but give few rewards
COULD GAMING CHANGE HEALTH CARE?Gaming is a big part of American life. How could translating that interface to medicine promote healthier choices and longer lives?
68% OF AMERICAN HOUSEHOLDS PLAY VIDEO GAMES
42%26%
40% 34YEARS
Is the average age of gamers (they’ve been playing for ~12 years).
of heads of households play games on a wireless device.
of Americans over the age of 50 play
video games.
Of gamers are women. In fact, a greater
number of women than boys under age 17 play.
ESA, 2009/2010
GAMES LEAD TO HEALTHIER BEHAVIOR AND OUTCOMES
“The beauty of a game is that it gives you a goal”People will work longer and harder if you give them a goal.
- Debra Lieberman of the Institute for Social, Behavioral, and Economic Research (ISBER) at the University of California, Santa Barbara.
IN ONE STUDY, RESEARCHERS FOUND GAMES MAKE PEOPLE “BETTER PATIENTS”
Journal of Pediatrics: A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial, 2008
16% improvement in adherence
More knowledgeable about care plan
More engaged in their treatment
The evidence has convinced health and wellness leaders
• Humana has now dedicated part of its innovation department to gaming.
• Along with CIGNA and Aetna, it’s been an early mover in getting challenge and education games in the hands of members.
Payers are leading the way
• That’s how much venture capital has poured into health games in the last five years.
$50 million dollar investment
• Major CPG companies are building their offers with wellness gaming.• Johnson and Johnson, Unilever, Kraft, Nike, Apple, Disney, and others
are developing new products related to health gaming.CPG is joining in
TechWatch, Games For Health: The Latest Tool In The Medical Care Arsenal, 2009
EXAMPLES OF GAMING FOR HEALTHEarly adopters are already using gaming mechanics for the ultimate healthy win: sustained behavioral change
SWITCH2HEALTH PROVIDES REAL REWARDS FOR HEALTH CHOICES• S2H is creating a culture where
physical activity is not only healthy, but fun and socially desirable.
• It’s members use biometric activity trackers to tally their daily activities.
• That activity translates directly to rewards points.
• The points can be redeemed for rewards and gift cards from lots of local and national brands, including ToysRUs and Netflix.
http://s2h.com/
WITH I MOVE YOU FRIENDS CHALLENGE EACH OTHER• IMoveYou.com lets visitors challenge
their Twitter and Facebook friends to small bursts of exercise.
• They enter an “I will” promise and an “if my friend will” challenge that posts to their social networks.
• The site was built on the insight that the influence friends have over each other is ridiculously powerful.
• Apparently they’re right—more than 50% of challenges get completed by both friends.
http://bit.ly/hgame2
HUMANA MAKE THE BENEFITS OF EXERCISE TANGIBLE• Trainer gives teens the
responsibility of caring for creatures who all have dietary and fitness needs.
• When one of the creature exercises on the screen, the player joins it via web cam.
• Both benefit from this shared activity.
• The game teaches players about how nutrition and fitness impacts their daily lives.
http://bit.ly/hgame1
EXER GAMING MAKES YOUR WORKOUT REAL• iTech Fitness in Denver has
recently opened a new line of XRKade gyms for kids.
• The gyms mix physical activity and video games to make exercising more fun and engaging.
• They use climbing walls, recumbent bicycles, DDR machines, snowboard simulators, and padded obstacle courses.
• Similar gyms for adults add scores, avatars and other gaming mechanics.
DIDGET GIVES KIDS GAMING CREDITS FOR CONSISTENT TESTING
• The idea came from a parent (Paul Wessel) of a child with Type 1 Diabetes.
• Paul’s son was constantly losing his blood glucose meter, but he could always find his Game Boy.
• Bayer hired Paul to develop DIDGET™:
• A first-of-its-kind blood glucose meter that connects directly to Nintendo DS™ gaming systems to help kids manage their diabetes by rewarding them for consistent testing habits.
http://bit.ly/hgame3
HOW TO USE GAMINGCreating a gaming for health strategy starts with asking: what do you want to accomplish?
HEALTHY BRANDS CAN USE GAMING FOUR BASIC WAYS:
Streamline care
Replace reminding and monitoring with involvement and
self tracking
Educate through experience
Use entertainment and experience to
create learning people can actually
participate in
Fit into real life
Make tools fun and entertaining
so that using them is a want to do, not a have to
do
Reward right behavior
Use positive reinforcement and
immediate rewards to sustain behavior change
GAMING STRATEGIES HAVE THREE CONNECTED COMPONENTS
Goal to reach or code to crack
That will challenge them
Reward strategyTo incents the kind
of behavior we want to see
Entertaining experience
That people will want to spend time
with
COMMON MISTAKES (AND HOW TO MAKE THEM RIGHT)
• Building the game on your website
• Asking players to create a new login
• Putting a “game face” on an existing experience or tool
• Make it free standing (and mobile)
• Let them use an existing login (like Facebook)
• Create an experience that starts from the game
INSTEAD OF THIS TRY THIS
AN INNOVATION THEATER IDEA:
AVATAR ALERTSThe iQ team creates models, prototypes and storyboards that show how innovative applications of technology can solve persistent healthcare challenges. We always start with a common problem:
OUR OTHER DRUG PROBLEM IS ADHERENCE
• 20% of patients never fill the first prescription• 50% discontinue in the first six months • It’s not as easy as adding recommendations
or reminders
The situation is even more challenging in some disease states:For example, up to 72% of asthma patients report that they take their controller medications less than prescribed. Taking that medicine can reduce hospital and emergency visits by 80%. It’s a huge impact on both patients and practitioners.
SO WE ASKED:
WHAT IF WE USED WHAT WE KNOW ABOUT GAMING TO REALLY ENGAGE PEOPLE?
With competitions, rewards, ego boosters and
visual entertainment.
That meet the real goal we all share:
creating better health for more
people.
What would that involved
healthcare look like?
START TALKING ABOUT GAMING: DISCUSSION GUIDE FOR YOUR BRAND
• What are the biggest behavioral challenges your brand or treatment teams are facing? How could their support system benefit from a gaming platform?
• Could individual rewards or community challenges interrupt that behavior? What about community recognition or support?
• What games does your audience already play? (Don’t forget, crosswords are a game, too)
• What type of gaming systems, computers, and mobile devices does your audience already use?
• Is your audience competitive, self motivated, community minded? What drives them?
ABOUT IQWhere digital experimentation becomes marketing innovation
H&W LEADERS ARE REDEFINING HOW THEY INVEST IN INNOVATION
Pharma has traditionally looked to the product lab for
innovation. Now more complex market conditions
have led healthcare leaders to look at innovation more
broadly. In healthcare today, it’s as likely to come from marketing insight as hard
science.
PRODUCTNew products or improvements on
products
PROCESSNew efficiencies or improved delivery
POSITIONINGNew roles for the
product or company
PARADIGMMajor shifts in
thinking about an industry or product
SO IS GSW.INTRODUCING iQ: OUR DEDICATED INNOVATION LAB
So that we can find new kinds of opportunity in
fast-changing areas like mobile, social and slate And, create fresh ways to
solve persistent challenges healthcare marketers face
It’s where big ideas converge and come to life
Better ways for patients to find
breakthrough treatments and
meaningful support
Smarter tools to help caregivers be powerful advocates
for their loved one’s health
More relevant techniques for
physicians and care teams to communicate, connect, and collaborate
iQ IS PART OF OUR SHARED COMMITMENT TO CREATE BETTER HEALTH FOR MORE PEOPLE
WE INVEST IN THREE TYPES INNOVATION:
PERSPECTIVESClear points of view
EXPERIMENTSCreative models
PLATFORMSFast-start tools
Our process starts with understanding people and
technology and ultimately delivers concise ideas and break-through
projects and tools
INNOVATION LAB 2010
Seth Quillinsvp, [email protected]@squillin
Leigh Householderstrategist, [email protected]@leighhouse