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Gaming: Blurring Lines Between Casual and Hardcore

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Casual and hardcore games...are they really two separate markets? Or simply two outdated ways of siloing gamers? This also contains some really great heatmaps showing the type of games people are talking about on Twitter.

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Page 1: Gaming: Blurring Lines Between Casual and Hardcore
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Emerging Trends in Gameplay:The Blurring Lines Between Casual and HardcoreJon Radoff, CEO, GamerDNAGDC Austin 2009

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Agenda

What is changingabout players?

What is anonline game?

Are there betterways to

Segment audiences?

Casual vs.Hardcore?

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historyquizzes

stories

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Gamer Stereotypes of the past…

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Games are not a media category.

Games are played by everyone!

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OF TEENAGERSPLAY GAMES97%

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Couplesplay

games

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Familiesplay

games

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People of all ages

play games

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What Twitter can tell us about gamers

Almost 1 million tweets/month tracked by TweetMyGaming about games

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Heatmap of Game Twitter Conversations

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Rock Band overwhelming game conversations 9/9/09 – at Wow’s expense

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Casual gamesvs.

(Hard)core games

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Casual gamesvs.

(Hard)core games(AKA, The Most Stupid Dichotomy Ever Created in the Game Industry)

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A core game from 1978

A “casual” Flash game from 2009

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What are better ways of categorizing the market?

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What is an online game?

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World of Warcraft

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Madden NFL 09World of Warcraft

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Guitar Hero IIIMadden NFL 09

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Web-based, easy-to-play, collectibleDuels, Warstorm, Planet Storm

Browser based Strategy GameIn May 2009, the Travian website is more popular than the World of Warcraft website (430 vs. 540 on Alexa)

Web-based and iPhone30 million daily active players in Sept 2009

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Social gamers vs. Experience Gamers

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But it isn’t just guilds – games with any social components are more

successful

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Daily Players of Rock Band vs. GH3

Rock Band vs. Guitar Hero 3

Why did Rock Band command high daily attention levels?

Q:

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Grand Theft Auto IVDaily attention from launch day

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Call of Duty IVDaily attention from launch day

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Segmentation based on thematic (rather than

gameplay-type) genres

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Bioshock – What are they also playing?

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Every game has its own distinct segmentation

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“Heroic” Map Pack - 42% Increase

GTA IV Released - 59% Drop

“Legendary” Map Pack – 46% Increase

“Bungie Day” Free Map - 65% Increase Title Update – 95%

Increase

“Mythic” Map Pack – 62% Increase

Concurrent Halo 3 Players

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Halo 3 Audience Segmentation

Initial Market

Genre Loyal

Brand Loyal

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Initial Market

Genre Loyal

Brand Loyal

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Competitive Set Analysis

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Top 10 other games played by World of Warcraft Players

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Top 8 Games played by MMO Players

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Since 5/31, 7.6% weekly compound growth in tweets about games

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Conclusions

Larger, more diverse audience than ever

The definition of “online game” has evolved

Don’t get caught in “casual vs. hardcore”

More helpful segmentations: social vs. less social players, thematic tastes, brand-loyal vs. genre-loyal, competitive sets

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Thanks!

Jon Radoff, CEO, GamerDNA

[email protected]: tarinth.gamerdna.comTwitter: jradoff