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SOCIAL MEDIA & ENTREPREUNSHIP
ADVERTISING AND PUBLIC REALATIONS LABS
DEPARTMENT OF COMMUNICATION MEDIA AND CULTURE
PANTEION UNIVERSITY OF ATHENS
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Virtual goods duration ratings achievement
motivation engagement
frequency community collaboration
appointment dynamic
epic win virality Recency
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GAMIFICATION
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“ WE INVEST 3 BILLION HOURS WEEKLY PLAYING
ONLINE GAMES”
Jane McGonigal TED 2010
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It’s the decade of social games.
Their dynamics are extended beyond a computer’s screen
in any industrial sector.
Modern cultural and technological conditions enforced
their evolution and development.
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Games are now played via gadgets.
Retail websites are converted into games because
users prefer the combination of buying and
gaming.
Their influence extends to the real world
and affects human behavior.
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The engagement of people with games is
often high
and maintained.
They are fun!
They aim to reward social recognition
and adventure. 8i KARE4/9/12
Games introduce users to a virtual worldwhere they have the ability to do what they
dream.
Games turn users into gamers.
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’’YOU MUSTN’T BE AFRAID TO DREAM A LITTLE BIGGER, DARLING’’.
EamesINCEPTION
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GAME MECHANI
CSGame mechanics are designed
to meet and activateneeds and rewards.
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1.Behavioral
Behavioral game mechanics are solely focused on human behavior and the
human psyche. 12i KARE4/9/12
2.FeedbackThese types complete the feedback loop
in a game mechanic.
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3.Progression
These types are used to structure and stretch the accumulation of meaningful
skills. 14i KARE4/9/12
GAMER TYPES
Killers ( 1%)
Socializers ( 80%)
Achievers ( 10%)
Explorers (9%)
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REWARDS USED IN APPLICATIONS
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MASLOW HIERARCHY OF NEEDS ΑPPLIED IN GAMES
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EXAMPLES1)ALDO INSTAGRAM MOOD BOARDS
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19
To promote the launch of its fragrance collection, ALDO created a Facebook game.
Players chose from a series of Instagram photos that, once selected, were compiled into a mood
board that they could post to their Facebook Timelines.
First brand to combine Instagram and Facebook.
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2) NET-A-PORTER KARL
Mobile game app of the online designer store Net-a-Porter for the launch of the exclusive "Karl" by
Karl Lagerfeld collection.
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Find Karl and win: find 5 Karl heads and win up to £1.000 to spend on NET-A-PORTER
Skan: scan Karl heads to reveal exclusive content and take part in exclusive events in London, Paris, Munich, Sydney and New York
Sneak Peek: have a sneak peek at the Karl collection and be first to shop when it goes live ( it launched on January 25)
Karlified: karlify yourself
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SHOPKICKThe 1 mobile app that offers you
rewards just by walking IN a store (millions stores participate
in the US).
collect walk-in rewards
get exclusive deals
collect scan rewards
redeem your kicks for rewards
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“My goal for the next decade is to try to make it as easy to save the world in real life as it is to save
the world in online game”
Jane McGonigalTED 2010
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24
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NAMES / TWITTERS
Alexou Mirella / @mirella_alexou
Alevropoulou Alexia / @AlexiaAlevropou
Dimitrakopoulou Katerina / @KaterinaDimitrk
Papantonopoulos Giannis / @giannis_pap2
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TEACHERS
Giannakes George
Dokaras Ioannis
Siligardakis Nektarios
Tsene Lida - Coordinator
Tsakarestou Betty - Professor
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