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Post Mortem Christine Crawford April 2007

Finding Nemo Demo

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Page 1: Finding Nemo Demo

Post MortemChristine Crawford

April 2007

Page 2: Finding Nemo Demo

Game Information

Publisher: THQ International Developer: Traveller’s Tales Release Date: May 9, 2003 Platforms: Play Station 2, Xbox, GameCube,

PC, Gameboy Advance

Page 3: Finding Nemo Demo

Intended audience

The game audience is the same as the movie – male and/or female children ages 12 and under and their parents. The age group makes this a good game for newbies and kids.

Page 4: Finding Nemo Demo

Protagonist/Learner representation Nemo Marlin Dory

Page 5: Finding Nemo Demo

Game Overview The plot of the game, “Finding Nemo” is

based on the movie of the same name. Game play is closely tied in the action of the

movie and clips of the movie are played at various points to keep the player aware of what is going on.

The objective is to solve the puzzles and complete levels to successfully re-unite the young clownfish Nemo and his father, Marlin.

Page 6: Finding Nemo Demo

Quality The quality of the graphics and animation of

this game is very high. The movie is an Academy Award winning computer animated feature film. Although the animation is not quite as good as the movie, it is very close.

The sound is also good, with the same voice actors that played the characters in the movie.

Page 7: Finding Nemo Demo

Game Management

Management of this game is fairly simple. The game has a Main Menu, a Pause Menu and Game Options. The Level Select Screen gives the player information on how he or she performed on each level. This game also gives players the option to save the game.

Click on the Attachment icon and then the Menus movie to see an example clip.

Page 8: Finding Nemo Demo

Gameplay/Entertainment

The game closely follows the storyline of the movie, duplicating many of the adventures of Nemo, Marlin and Dory

Players begin by going through a brief training level called “Going to School” in which the player is trained on how to use the controller and some of the basic moves.

Click on the Attachment icon and then the goingtoschool movie to see an example clip.

Page 9: Finding Nemo Demo

Gameplay/Entertainment (cont’d) The character being played changes

throughout the levels Each level has objectives which, if completed,

earn gold Starfish and bonus levels that can be played after all of the gold Starfish are earned The completion of each level, with

or without earning gold Starfish, brings the player closer to re-uniting Nemo and Marlin.

Page 10: Finding Nemo Demo

Level types

Race – camera angle problems Exploration Puzzle

Page 11: Finding Nemo Demo

Bonus Objectives

Bubble Ring Bonus Hero Bonus Pebble Bonus Race Bonus

Bubble Ring Pebble

Hero Race

Click on the Attachment icon and then the hero, pebble and race movies to see examples of each objective.

Page 12: Finding Nemo Demo

Puzzles

Luxo Ball Bonus Pairs Simon Says Slide Puzzle Teamwork

Pairs Bonus

Slide Puzzle Bonus

Simon Says Bonus

Luxo Ball Bonus

Page 13: Finding Nemo Demo

Strategies Return to a level several times to earn all the

gold Starfish by meeting the bonus objectives Anemones protect and give temporary

invulnerability Krill protect the character from immediate death Save the game frequently Always think and look ahead

Click on the Attachment icon and then the anenome&krill movie to see an example.

Page 14: Finding Nemo Demo

Flow

Repetitive Too many film clips Too many sub-levels Depth perception

issues

Movie Game

Click on the Attachment icon and then the depthperception movie to see an example.

Page 15: Finding Nemo Demo

Bates’ Taxonomy of Games

Casual game – easy to learn Action game – keeps the player moving and

involved at all times and teach hand/eye coordination

Adventure game – story based on exploration and puzzle solving where player is the hero

Page 16: Finding Nemo Demo

Types of learning supported Problem solving – combine prior knowledge or

rules and concepts to generate a unique solution Higher order rules – statements of relationships

among concepts; must be demonstrated to be a rule.

Defined concepts – using defined characteristics to classify

Concrete concepts – identifies object property or attribute such as color or shape

Discriminations – same or different point, checkmark or circle

Page 17: Finding Nemo Demo

Instructional possibilities The fish – what are they? Collaborative/diversity training The coral reefs and Zones of the ocean Composition of the ocean (why is the ocean salty?) Eastern Australian current “Tank Gang” – are they really compatible? Find

inconsistencies and factual errors in the game (and film)

Research and Journaling - Effects of the film and game on clownfish population in America

Creative writing – what happens next? What if? (What if Nemo never touched the boat?) What happens to the tank fish after they escape?

Page 18: Finding Nemo Demo

Overall Rating of the Game Does a great job of recreating the movie

experience using outstanding game graphics Could have expanded the Nemo universe The game play is often drudgery and far too

repetitious A lesson plan on oceanic life could be fun

and exciting for elementary aged children.

B+

Page 19: Finding Nemo Demo

The End