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1997 Rodrigo Antezana Patton [DOOM] A spec-script based on the world renowned computer game. I wrote it in 1997, finished it in April.

DOOM spec script (1997)

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A Doom script that I wrote in 1997, I hope you are entertained by it.

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Page 1: DOOM spec script (1997)

1997

Rodrigo Antezana Patton

[DOOM] A spec-script based on the world renowned computer game. I wrote it in 1997, finished it in April.

Page 2: DOOM spec script (1997)

D O O M

April, 1997

by Rodrigo Antezana Patton

1. INT. SITUATION ROOM -WHITE HOUSE -NIGHT

It's dark inside, the room is filled with high officials they are watching something on a Tv. Their

faces are grim, all are worried. Fear can be seen in all, the president looks like thinking solutions.

1A. INSERT -TV IMAGE

Soldiers are shown fighting for their lives. Their faces are disfigured by their desperate shouting.

1. BACK TO SCENE

CLOSE ANGLE the worried face of the president

2A. INSERT -TV IMAGE

Soldiers are still shouting firing intensely

1. BACK TO SCENE

The growls of creatures are heard, more intense shooting and a final scream.

2B. INSERT -TV IMAGE

The face of an IMP appears on the full screen for an instant.

1. BACK TO SCENE

A man rises and turns off the Tv. Lights come up.

GENERAL

That's all we've got Mr. President.

PRESIDENT

Any news since?

GENERAL

Not from them, and we haven't sent anymore scouts.

PRESIDENT

I understand(Pause). Call(to an officer) the Russian president tell them it's an emergency. Get me

all the NATO heads quickly. (His orders are strong yet he doesn't seem to have much confidence

on their possibilities)

2. EXT. NIGHTMARE -FIELD NEAR ALIEN PYRAMID -NIGHT

unclear image of: A man is running. Some kind of laser hits him and dies. The face of an angry

IMP appears for a brief second.

3. INT. MILLER'S APARTMENT -MISS COLTON'S GUEST HOUSE -MORNING

JONATHAN MILLER wakes ups suddenly from a nightmare. Sweating and highly agitated. He

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has a simple white t-shirt and a crucifix around his neck. Father FRANK is sitting besides his bed.

MILLER is a tall well build man.

F. FRANK

You were screaming again, my son. Miss Colton grew nervous and called me.

MILLER

I'm all right, Father. It was only a nightmare.

F. FRANK

Freshen up, I'll wait for you outside.

Father Frank leaves the room, Jonathan goes to take a shower, a look at the room shows a stern

habitation. Pictures tell us Jonathan used to be a soldier.

4. INT. HALLWAY -MISS COLTON'S GUEST HOUSE -MORNING

Miss COLTON was outside the room waiting.

M. COLTON

He was screaming Father, yelling things about demons, and cried out of getting away from

something. He got me scared, it would be best if he leaves.

F. FRANK

Miss Colton, please, I sent this man to you, not for the price of the room, but for your patience. Be

easy on him, miss Colton, he carries a heavy burden of pain.

5. EXT. DEPOSIT'S DOORWAY - MORNING

Miller is lifting big sacks of flour from a van to the deposit.

F. FRANK

You could make this job easier on yourself Jonathan, move the car a little.

MILLER now wears bluejeans, a simple white T-shirt and the crucifix around his neck.

MILLER

I can use the,...humph!...exercise father.

F. Frank just raises his shoulders.

F. FRANK

It's the third day of this dream, what do you think it means?

Miller continues to work lifting and carrying the flour sacks, throughout the conversation.

MILLER

I would rather not think about it, father, it probably doesn't mean anything.

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F. FRANK

Yet you scream in fear from it.

MILLER

I’m not denying it’s... humph!... scary. It frightens me, but that doesn't give it any meaning, does

it?

F. FRANK

It seems to me it’s getting worse.

MILLER

It is.(Miller nods, very serious)

F. FRANK

Want to hear what I think?

MILLER

(Miller leaves one sack of flour on the deposit. His arms relaxed over the pile of flour sacks) I

don't mind, father.

F. FRANK

I believe your dream is your self punishment for your mistakes in the war.

MILLER

There weren't any demons in the war, father.

F. FRANK

Those demons represent the fear you have of being punished for your mistakes. You must stop

feeling guilty about it, as a soldier you knew nothing could be done.

MILLER

(He gazes into nothing, remembering actions past.) No father, I could've tried.

6. EXT. HELICOPTERS -SUNDOWN

Three helicopters hover over the horizon. It's 1991 the war of the gulf.

7. INT. AIRBORNE HELICOPTER -SUNDOWN

We see MILLER leading a SEAL team into a mission inside Iraq.

8. EXT. LANDING ZONE -SUNDOWN

The helicopters do not touch the ground, the soldiers begin to jump out of them. They gather a

moment around MILLER.

MILLER

The targets are 6 miles from here, you know what to do, Let's go!

9. EXT. DESERT AREA -NIGHT

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It is very dark, only shapes are seen from the people. We see a lot of fire mostly from AK-47, and

M-16 machine guns. A lot of shouting in iraqi arabic can be heard. V.O. from radios speak

english. A tank can be heard approaching. We see some people trying to escape, firing back as

much as they can, running real fast in the rocky desert. Everything is shown as in dream, a bit slow

and not all sounds right.

SOLDIER 1(Radio V.O.)

[...] wrong intelligence, much more soldiers[...]

MILLER

Roger group one, we are under attack too, head for evac, ASAP.

SOLDIER 1(Radio V.O.)

[...]negative, negative, way is blocked, way is blocked. Too[...]

MILLER

Roger group one. Just, leave any way you can, can't get air support, they would get them too.

SOLDIER 1

[...] roger leader, we will be at emergency LZ, good luck[...]

MILLER tells his mean to spread, and they run. Further ahead he sees one of his men fall, rushes

to carry him. After grabbing him continues to head for the Landing Zone, at about two hundred

meters away from the LZ, MILLER is spotted by a Tank. The soldier he is carriying has either

died or fainted, MILLER can't climb with him, to take cover of the tank, and decides to leave him,

climbs the hill and reaches the LZ...

10. EXT. LANDING ZONE -NIGHT

CLOSE UP of MILLER at the edge of the helicopter, looking towards the fire sounds. The

helicopters lifts up.

11. INT. HEADQUARTERS ROOM -DAY

MILLER is standing dressed in full uniform.

COMMANDER(V.O.)

(Monotonous voice of someone reading.)[...]and it's therefore that the marine corps accept

Jonathan Miller's, mayor of special SEAL forces, resignation[...]

FADE TO BLACK

CUT TO:

12. INT. BAKERY KITCHEN -CHURCH -DAY

We see several people working preparing the most varied range of bakings, from cookies to cakes.

Most of the people are religious but some are plain workers. MILLER is preparing a dough trying

to clear his mind from all things.

12A. INSERT -BAKING TABLE

We see the dough MILLER is preparing....

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CUT TO:

12b. INSERT -BAKING TABLE

CLOSE UP, MILLER toys with the dough until it reaches a humanoid silhouette.

It changes suddenly to an IMP.

12. BACK TO SCENE

MILLER retreats from it violently, the CHIEF COOK sees this and approaches MILLER.

MILLER cools and returns to his work, but...

CHIEF COOK

Jonathanan, you don't seem so well, it seems to me you can use some rest and fresh water.

MILLER

Yeah, but...

CHIEF COOK

Come on, I don't want you sick, go get some rest.(All said in a very gentle, friendly tone.)

Miller nods...

MILLER

Thanks.

... and leaves.

13. INT. TV ROOM -CHURCH -DAY

It's a room with a Tv. for working people, no cushioned sits, some bare tables, and a big freezer

close to one of the walls. However all people inside are near the Tv. some sitting others standing,

about 8 people in all.

REPORTER 1 (V.O.)

[...]this is the image of the Russian nuclear satellite that has fallen on the Wyoming area...

13a. INSERT -TV

We see the picture of a nuclear powered Russian satellite.

14. EXT. WYOMING AREA -TV IMAGE -DAY

We see hundreds of people evacuating, most on their own cars, but some on military trucks with

few personal belongings. There is a lot of soldiers, and Hummers.

REPORTER 1(V.O.)

People is being evacuated in a very large radious from the satellite's touch down. According to

recent information it did not destroy on the atmosphere, and therefore no radiation was leaked on

its way down. The russian president stated that Russia would run with all expenses, how is

bankrupt Russia going to do it? Is a question in all minds. (Pause)

The following towns are being currently evacuated[...]

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13. BACK TO SCENE

CLOSE UP, MILLER seems to get nervous.

CUT TO:

15. EXT. OUTSKIRTS OF TOWN CLOSE TO ALIEN PYRAMID -MILLER'S MENTAL

IMAGE -DAY

We see a blury image of people being escorted out of their town by IMPs and DEMONs. They're

all scared, some are crying, children are among them. A little, young, blond blue eyed girl is

among them, BLONDIE.

13. BACK TO SCENE

MILLER begins to seem weak, all around him turns into a blur. we faint with him.

16. INT. MILLER'S APARTMENT -MISS COLTON'S GUEST HOUSE -DAY

Jonathan awakes with Father Frank at his side.

F. FRANK

Are you sick, Jonathan?

MILLER

Not that I know.(Still dizzy.)

F. FRANK

I know you're healthy and strong, Jonathan. (Pause) What is wrong? Do you want a doctor?

MILLER

No (Coming back to himself.). For the first time in a long while I know what I need to do.

F. FRANK

What?

MILLER

I have to go somewhere?

F. FRANK

You can't leave now, not like this.

MILLER

I have to, father. It seems so clear, It's only a hunch, but I'll follow it. I'll come back if it turns out

to be nothing.

17. EXT. WYOMING ROAD -DAY

We see MILLER driving a jeep, there is some people going against his direction, but not that

many. He is still away from the evacuation area.

MILLER(V.O.)

For my sake I hope it is something.

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F. FRANK(V.O.)

Where are you going?

MILLER

Somewhere. I thought I needed peace, so I came here. Maybe peace isn't what I needed.

CUT TO:

18. INT. TV IMAGE

We see a news reporter talking to the camera, on the background there is a caravan of private cars,

and one military truck carrying civilians, however the caravan is constantly checked by

HUMMERs filled with armed to the teeth soldiers.

REPORTER 1

I have got more bad news for the citizens of Wyoming it seems the russian satellite did break on

the atmosphere and a lot of radioactive was leaked at high altitude, therefore the Military is

extending the ratio of evacuation.

The reporter goes to a frame to one side. The studio Reporter appears, female caucasian.

REPORTER 2

Sorry to hear that. We'll be back to you Michael.

(Reporter one nods, he dissappears, instead of him the frame changes to a man giving an

statement, it's the Russian predident)

Now we'll hear President Yegorov's latest statement.

19. INT. DUMA -TV IMAGE

We only see an old man talking in Russian to a microphone, he seems more frightened than

regretful.

YEGOROV

(In Russian)

We hear the voice of the translator.

TRANSLATOR

[...] Being a mistake of the… our government, it is us, who must pay the damages caused to the

United States, they must not fear because we will remain true to this compromise. Already... some

of our finest scientists are on their way... to help... the former enemy turned friend. That is the

official position of the Russian government.

(Yegorov nods and leaves the stage, he seems very nervous)

YEGOROV'S CLOSE UP, this guy is in quiet panic.

20. EXT. Wyoming ROAD 2 -DAY

MILLER finds a large caravan of cars going on the opposite direction, some people look at him

with suspicion.

A guarding Hummer comes to him quickly.

Jonathan stops, a soldier jumps out of the Hummer.

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SOLDIER 1

Look sir the area you're heading for has been declared unsafe, you can't go on.

MILLER

Look, I'm here to help.

SOLDIER 1

Sir, the only way you can help is by leaving.

MILLER

What exactly happened here?

SOLDIER 1

Don't you hear the news? A russian satellite fell on our heads and there is a radiation leak.

MILLER

Shouldn't you leave also.

SOLDIER 1

Sure, after all the people is safe. Now, please remove your vehicle.

Jonathan nods prepares to join the caravan. A military truck passes by, CLOSE UP of a blonde

blue eyed girl on the truck, she is sobbing, very sad. WE return to face MILLER, he has seen the

girl, looks down and moves ahead to join the caravan, however by the look on his eyes while

driving we know he has made up his mind to see what has happened.

FADE TO BLACK

CUT TO:

21. EXT. WYOMING COUNTRY -NIGHT

We see Miller's car arrive, his lights are turned off, he sees a well covered place, parks his car,

walks down and continues to move on, we see he is carrying a gun.

21A. EXT. FURTHER UP

Miller comes over climbs a hill and on the other side sees...

22. EXT. AREA NEAR ANOMALY -NIGHT

It's an overview of a valley, about two miles from where Miller stands there is a show of lights,

you can hear the explosions of tank shells and helicopter rockets, plus weird lights coming from

things on the ground. We can only see the light show, some lights are clearly alien to our

technology.

-------Helicopter incident, cockpit trying to get away from the alien fire is finally caught by one of

them.

23. EXT. NEAR TOWN CLOSE TO ANOMALY -NIGHT

Jonathan is able to approach a tent Close Command Post, the attention of the guards is directed

elsewhere. Through a hole he sees what is inside.

CLOSE UP of his face watching inside the tent.

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24. INT. CLOSE COMMAND TENT -NIGHT

We see two bodies of Imps placed on metallic tables, no one is attending at them.

A MAYOR is talking to someone by radio.

MAYOR

[...]Yes sir, the special NASA team managed to enter the pyramid, but there hasn't been any

commmunication since... no there is no jamming at all... perhaps the structure itself absorves

radiowaves, or they're dead... I'm afraid so sir, a nuclear attack is our only chance, the area is clean

of civilians and all troops can be out of the danger zone in twenty minutes, we'll destroy the alien

survivors afterwards... understood sir, we'll begin to leave now[...]

23. BACK TO SCENE

Jonathan walks away, deciding to leave since everything will be smoke in half an hour. Moves

some steps away, and suddenly an image comes into his mind...

25. INT. PRISON -ALIEN PYRAMID -MILLER'S MENTAL IMAGE -DAY

The blonde, blue eyed girl is struggling against her captors and IMP holds her strongly, she wears

childish pants, she is crying other people are being held captive too, they're being placed into some

sort of vertical, slightly bent inwards, transparent coffins, there are rows of them in this room.

23. BACK TO SCENE

He falls to his kneels shocked by the image on his head. He is sad and afraid, but turns towards the

pyramid.

26. EXT. AREA NEAR ANOMALY -NIGHT

The place has burns of the fighting. However most of the fighting is beyond a hill. A man appers

over the hill and he's inmediately struck by a ray beam, red in color, and falls near Miller, he

approaches the dying man.

MILLER

The people of the town, where are they?

SOLDIER 2

Who are you, what are you doing here?... leave.

MILLER

The people?

SOLDIER 2

Captured, taken inside...that thing.

(The soldier faints.)

Miller grabs the body. Carries him until he hears human voices.

Lies the body on the ground.

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MILLER

Help!...Help!

27. INT. OUTPOST -AREA NEAR ANOMALY -NIGHT

Some soldiers hear the shouting and leave the tent to help.

26. BACK TO SCENE

Miller is taking all the weapons and munitions the soldier has, then he sees the soldiers are coming

and leaves. The soldiers see the body.

SOLDIER 3

Over here!(To soldier 2) You will be all right man, help is on its way. (Takes a closer look,

CLOSE UP of soldier 2, he is unconcious).

Miller grabs a backpack from one of the dead, and grabs more cartridges, three times, as he moves

forward.

28. EXT. BATTLE -AREA NEAR ANOMALY -NIGHT

A REVENANT throws a plasma ray out of a bionic implant on his arm.

We see the plasma charge head for a tank and scores a near miss. The tank fires back and hits the

REVENANT blowing it to pieces. Others REVENANTS follow the tanks path with beams and

finally destroy the tank. There is a lot of fire from IMP rays, and M-16, M-60 machine guns. The

man are firing from covered positions, except those following the tank, the IMPs move fast and

fire fast taking cover randomly.

29. EXT. ENTRANCE PATH -FRONT OF PYRAMID -NIGHT

The floor looks like dirt squashed flat into slabs. Near the entrance there are only two IMPs, they

seem distracted, Miller sneaks on them and kills both without much trouble.

MILLER

That wasn't so hard.

Aproaching the IMPs Miller sees that the creatures have an incrusted backpack, a cable comes out

of it up to a bionic implant on their right hand, through which they fire.

30. EXT. ENTRANCE TO THE PYRAMID -NIGHT

The entrance looks very alien, it has two columns before the gate. The gate is opened. Miller takes

cover in one of the columns takes a glimpse inside and moves inside.

31. INT. ENTRANCE CIRCLE -ALIEN PYRAMID -NIGHT

The first chamber is like a circle, and has five separate ways, all heading inside the pyramid, the

gate is at the other end making the circle slightly flat on one side. On the floor there is a small

stream of a white, shining, thick liquid. The stream is covered with grated slabs, the stream seems

to be everywhere.

As soon as he enters, Miller hears a sound of footsteps. Takes cover on a blind spot. Two creatures

enter the circle, they are a pair of ARMED GUARDs (HEAVY WEAPON DUDEs), but they're

totally black, unlike those on the game. The sight on their helmets shows a human, yet, soulless

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look. The creatures leave the pyramid.

Miller enters one of the paths, the first to his right.

32. INT. CROSSWAY -ALIEN PYRAMID -NIGHT

The stream is a thin line of white in all hallways, and corridors. Miller carefully approaches a

crossway. The corridors mix the dantesque and hellish with high technology. On the crossway

there are two IMPs and one ARMED GUARD. One of the IMPs sees him and shouts, the

ARMED GUARD turns to shoot at Miller, killing the IMP on it's way. Miller hits the ground and

fires killing the ARMED GUARD. Taking a look at it, Miller sees it's only an empty casket, with

some strange machinery in it. The noise made by the firefight, brings sounds of excitement from

the left side, Miller heads onward.

33. INT. DOOR SECTION -ALIEN PYRAMID -NEAR DAWN

Miller moves carefully, trying to hear any threat. Walks up to a door, looks around. Suddenly the

door OPENS, the gate moves upwards really quick. Miller only has time to turn around, move

away a Little, and look at the appearing figure. The new creature is obscured by the camera angle,

it moves after Miller has turned, and gets it into FOCUS.

The creature is a man, wearing a special suit, with a Backpack and a modern looking helmet. The

suit is burned in several places, and seems very fit for battle. We see the NASA signs plus the

american flag on his shoulder and breast pocket. He has a modern looking machine gun. The

helmet's sight allows to see his face.

34. EXT. TOP OF PYRAMID -NEAR DAWN

Several IMPs, ARMED GUARDs and REVENANTs are handling a weapon with excitement,

several miles above the earth an atomic warhead is about to reach destination. The weapon, sort of

dish with a welded gun, beams a ray to the warhead, it then falls harmlessly to earth.

33. BACK TO SCENE

NEW GUY

Who the heck are you!

MILLER

Call me Doom.

NEW GUY

Is that a code for something? Are you even supposed to be here?

DOOM

I doubt you're authorized. Let's move on.

35. INT. HALLWAY -PYRAMID

NEW GUY

Are you being followed?

DOOM

Maybe not, but I'm not going to risk it.

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NEW GUY

How did you get in?

DOOM

Same as you, through the front door.

NEW GUY

Cut the bull man, what are you doing here?

DOOM

It would take too long to explain, all you need to know is that I'm here to help. (Pause) Where is

the people of the nearby town?

NEW GUY

They are on the third level, placed inside some transparent coffins, with cables on their heads. I

was on my way to look for help to try rescue them, on the way out my team and I runned into a

couple of two legged bulls, (shakes his head) I don't know if someone else made it. Without help it

will be impossible to get the people out.

DOOM

We'll have to try without any help.

NEW GUY

Damn, why?!(he stops)

DOOM

This area was scheduled for a nuclear attack, if I'm not wrong the missile already hit us. It might

not have made an impact on the pyramid but the land outside is probably radioactive. So, we are

all this people have.

NEW GUY

Are we suppose to take them out so that they can die from the fallout, instead of whatever they're

doing to them.

DOOM

We could leave the radioactive area quickly, there will be some effects but at least they will be

alive. Are you in, or are you out?

NEW GUY

Doom, that's you, right?

DOOM

I am now.

NEW GUY

(Moves his sight upwards) I'm lieutenant Michael Corman. I have something you might like.

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(Corman shows Doom a holographic map of the pyramid, it's an alien gadget. It looks like a

miniature round stereo, one end seems fit for an alien socket.)

You know, this invasion bridgehead also seems to be a depot of some sort, the place is filled with

weapons and gadgets, placed in between the walls. Some are easy to understand like this map, but

I wouldn't risk touch other things. In case you want one (Gives a map to Doom)

DOOM

Thanks. Won't you show me how to use it?

CORMAN

Sure, (They take cover behind a broad column) It's easy. They're simple function buttons, it seems

those dumb beasts are only pawns. The green button turns it on.

35A INSERT -HOLOGRAPHIC MAP

The pyramid is seen, like in an x-ray. Lines red, violet and yellow.

CORMAN(V.O)

Those buttons (We see a cross of four) move the center, this goes to upper levels ( , the center

image moves up and down, the pyramid has five levels) those... to the sides ( , moves slightly

to left and right). Once you have centered it you push the blue button (We see the button) and it

enlarges the area, up to ten square meters.

35B BACK TO SCENE

View of them together, seeing the holomap.

DOOM

Ok, now show me where the people is.

35C INSERT -HOLOGRAPHIC MAP

Corman moves the center to the third level, south side (Right) a big chamber that has rows of long

boxes.

CORMAN(V.O)

(We see his finger pointing out the direction) This is it. There are two ways to get in, east or west,

none is guarded but first we would have to get there.

DOOM

Have you checked both ways?

CORMAN

No, I've only seen the western path.

DOOM

Someone has to check the other way... I'll do it, either way will be new for me anyhow.

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CORMAN

That makes sense. After we get there, what do we do?

DOOM

Once there we'll figure what to do.

CORMAN

Great plan.

DOOM

I don't think we have many options. The people could come up with ideas.

CORMAN

Let's hope they can be set free.

DOOM

Let's hope.

They stand, shake hands.

DOOM

See you there.

CORMAN

See you, and good luck. (Doom turns to follow his path, Corman grabs him quickly) Wait, (Pause)

whatever you do, don't shoot the sleepers.

DOOM

Sleepers?

CORMAN

Big creatures, mummy like, they seem asleep inserted into the wall, but don't try anything against

them, they're some sort of alarm devices, and have a cry so powerful it can knock you out.

DOOM

Thanks for the warning... see you at the prison. (They raise their arms in salute to each other, and

quickly leave)

36. INT. HALLWAY 2 -ALIEN PYRAMID -DAY

Doom speedily walking through it, but alert and careful.

37. INT. ARCH VILE PLACE -ALIEN PYRAMID -DAY

Doom comes to a place where there is an ARCH-VILE, with its hands crossed over its chest. Like

sleeping on a rocky place inserted into the wall. The ARCH-VILE is gray in color, unlike that of

the game. It doesn't seem to be aware of what's happening around it. Doom faces it with his gun

pointing at it, with his back to the wall. Doom moves through the hall.

Page 16: DOOM spec script (1997)

When he's nearly out, says:

DOOM

Some alarm system...

38. INT. HALLWAY X -ALIEN PYRAMID -DAY

Doom goes on. Always alert.

39. INT. HALLWAY WITH SECRET -ALIEN PYRAMID -DAY

Doom is moving, when he sees a red big bright button, pushes it and part of the wall slides to the

side, revealing a deposit of: EXO-ESKELETONS for the Armed Guards, and the modern looking

machine guns they have (It is not a gatling-like machine gun, as those in the game, it looks like a

thick M-16); plus, ANTI-RADIATION suits. Doom wears the ANTI-RADIATION suit, it isn't

difficult to do so. He also grabs three alien machine guns, as many as he can carry.

At the End of the Hallway there is a door, he's going for it, when it slides open. Not

knowing what to do, he just faces the wall besides the door, concealing the guns between his legs.

Two BARON-KNIGHTs (Like either BARON of HELL or HELL KNIGHT) enter followed by a

fliying CACODEMON. The creatures don't seem to notice him, CLOSE UP of the glance one of

the BARON-KNIGHTs gives Doom, not paying further attention (They think he’s one of the

human underlings they now have). As soon as they pass him Doom waits for them to move further

ahead, and begins to leave the room. Suddenly the BARON-KNIGHT ahead of the group sees the

secret depot opened and in disorder, therefore turns in anger and points at the already escaping

Doom. The BARON-KNIGHTS have bionic implants on their arms too, but they're less

noticeable and more powerful. The CACODEMON shoots through the mouth, a purple spit of

fire. WE see some shots get the door.

40. INT. COLUMNS ROOM -ALIEN PYRAMID -DAY

Doom jumps inside the room, some small, but colorful explosions happen behind him, at the door.

The room has two rows of columns in the middle of it at even distances, it has four entrances and

it's a very big place. Doom takes cover behind a column.

The CACODEMON is the first to enter. CLOSE UP of the glance the CACODEMON gives the

place. The CACODEMON is suddenly pushed forward with great strength, a green plasma ray

just got him. A nervous BARON-KNIGHT fired, the CACODEMON answers the offense in kind,

a battle starts between the two BARON-KNIGHTS and the CACODEMON. The CACODEMON

dodges some fires.

CLOSE UP of Doom watching the confrontation, both amused and startled.

The CACODEMON dies and one of the BARON-KNIGHTs too, as soon as that happens Doom

emerges from the column firing his weapon, the BARON-KNIGHT only has time to fire at him

once and crumbles. The green plasma misses Doom.

Doom sees the bodies...

DOOM

I'll be damn... I don't deserve to be so lucky.

Doom leaves the room.

41. INT. STAIRS ROOM -ALIEN PYRAMID -DAY

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Doom moves up.

42. INT. HALLWAY X -ALIEN PYRAMID -DAY

The corridor is shaped like a cross, he is moving through the midle line. At the end of the corridor

Doom sees two revenants, tries to avoid them going back into the corner, but the revenants see

him. And doom moves ahead, after firing some rounds.

Middle Angle of the two furious REVENANTs coming after doom. Filled with the terrible noises

they make.

43. INT. LONG HALLWAY -ALIEN PYRAMID -DAY

The corridor is shaped like a "T", Doom incoming through the vertical line. At the left end there is

a MANCUBUS walking carelessly and slowly, its BACK TO Doom. CLOSE UP Doom's eyes,

CLOSE UP the MANCUBUS arm cannons. The right end is clear, Doom looks back an sees the

REVENANTS, heads to the left towards the MANCUBUS looking carefully back as to wait for

the REVENANT's entrance. The REVENANTs appear, Doom is close to the MANCUBUS looks

at it, turns and fires at the REVENANTs. All very fast:

The MANCUBUS hears the shooting and begins to turn.

Doom hits the floor.

The REVENANTs fire at Doom.

The REVENANTs hit the MANCUBUS.

The MANCUBUS fires its large arm cannons at the REVENANTs, the fire kills them, the

MANCUBUS turns around and continues its calm walk.

Doom lifts his head from the floor, looks at the dead Revenants, turns slightly to see the Mancubus

walking away. Doom shakes his head in disbelief. Smiles broadly.

44. INT. PRISON -WEST ENTRANCE -ALIEN PYRAMID -DAY

Michael is hiding as best he can on the west entrance of the prison area, the entrance doesn’t have

any visible physical obstacle on any side, door, bars, glass, nothing.

INSIDE the prison area, two IMPs and a REVENANT are placing a human being into one of these

chambers. The man is so scared he can only groan desesperately. The IMPs hold him tight, the

Revenant grabs a cable from a gadget and sticks it into his neck, the man losses balance. The IMPs

let him fall, the Revenant grabs the body and places it into the chamber, once inside, (EXTREME

C.U.) the Revenant PUSHES a button, the chamber lid closes on him, (EXTREME C.U.) the

Revenant PUSHES another button, cables come from each side of the chamber towards the guy's

head, they don't penetrate him, just scratch the surface of the head.

45. INT. HALLWAY WITH WINDOW -ALIEN PYRAMID -DAY

Doom enters a room looking carefully around, stops and watches the holographic map he has of

the pyramid. He is way off his route, turns it off and moves forward. He suddenly sees a large

window, off his angle when he entered the habitation, WE see him approach the window with fear

and wonder. He sees...

47. EXT. DEMON WORLD

We see a large and very long bridge, made with several thick supports, joined to the alien pyramid

from their dimension to ours. The bridge is anything but technological, it is surrounded by a large

river of red lava, far away, we see the mainland, filled with ziggurat and pyramid-like structures

barely visible. The sky is also red, cloudy with lightning in some areas. The transit on the bridge is

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scarce but we see a caravan closing in.

Beyond in the horizon, we see at least two other such structures, the front part, of what should be

alien pyramids in other worlds, can't be seen, there is only a blur.

At the irregular bottom of the bridge, where some land arises from the lava river, we see some

people working, or at least they look like people. They’re just shadows in the distance.

46. BACK TO SCENE

Doom looks at them with regret, like saying 'those cannot be saved'.

47. CUT TO SCENE

These "people" working at the bottom wear a suit like the one Doom wears now. Above them

there are several CACODEMONs.

46. BACK TO SCENE

Doom turns away from the window, a little shocked but not less determined. He moves on, almost

running.

48. INT. HALLWAY BACKROOM -ALIEN PYRAMID -DAY

Doom enters the place quickly, a strong metallic sound makes him stop. A lot of light comes out of

a room into the hallway. The wall facing that light-room is made of glass with strange decorations,

that allows Doom to take shelter behind them and observe the room, he sees...

49. INT. CONTROL ROOM -ALIEN PYRAMID -DAY

WE see a large Room with a ceiling higher than anywhere else in the pyramid. A

CYBERDEMON watches a wall made only of screens showing the battle beyond the pyramid,

sometimes he shouts orders in a strange tongue, and with a very base voice.

49A. INSERT -SCREEN IMAGE

We see a MANCUBUS attacking a tank, it stands the first round of shots but the second destroys

it. Several soldiers fire their antitank weapons at the invaders, some die, the rest charge again.

48. BACK TO SCENE

Doom moves on.

50. INT. PRISON -EAST ENTRANCE -ALIEN PYRAMID -DAY

Doom signals at Michael, Michael answers back. Doom checks his place, no one is around. Then

he enters the prison.

The Room has rows and rows of people placed inside some transparent coffins, close to slightly

laid to the wall. Each wall has two rows of coffins, one on each side. The coffins are very tight,

beside each coffin there is a small screen showing where their alter ego is working. The panel

control is at a high altitude, about 5.8 ft above the floor. The small village had a population of

1000 people, about 600 of them are here. Doom walks by looking carefully at the screens.

50A. INSERT -SMALL SCREEN IMAGE

We see the alter ego's point of view. A hallway...

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50. BACK TO SCENE

We see doom watching the small screens.

50B. INSERT -SMALL SCREEN IMAGE

We see an alter ego's P.O.V. A place near the base of the bridge

50. BACK TO SCENE

DOOM

The screens!

CORMAN

I saw them too. It seems these people are controlling something on remote. (looking at

Doom)Where did you get that outfit?

DOOM

(Looking at Corman)One of the depots. (Looking back to the screens) I saw what these people are

controlling.(points to the screen)

50C. INSERT -SMALL SCREEN IMAGE

We see the sea of lava at the base of the bridge, it seems these people are hardening the stone with

complicated machines.

DOOM(Continues)

They seemed like people, with this very same suit. Do you think they have some of them really

working there?

CORMAN

It would be too big a coincidence, these people are more useful to them as slaves controlling

remotes than real workers, those things seem awfully heavy to me (talking about the machines

they seem to be using on the screens), a real human being wouldn't be able to lift it.

DOOM

True, and I suppose the human shape is used to avoid confusing the brain. But how are they

ordered, how do they know what to do?

CORMAN

They're drugged before placing them inside. Once there, who knows how they do it...

DOOM

Those inside must be those human-like guards, with the heavy weapon. I saw a lot of

exoeskeletons in one of those depots, I guess they’re replacements, or awaiting controllers. If we

could only set one of them free...

CORMAN

I think I can do that, but whom do we free?

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Flashes of images of several alter egos throughout the base, and their sleepin masters, the faces of

the people are all the regular midwestern american, there are children among them, kids of about

six and eight. Show only two or three in ten or more. After several we see one that seems alone, in

an empty corridor

DOOM(Voice off)

It has to be one away from the lava river, they're watched closely. One not near to any alien, it has

to be someone alone, or nearly alone, someone we could experiment with...

DOOM(Continues)

... this one.

The chosen one is a white male, aged thirty. His alter ego is alone guarding a hall.

CORMAN

OK. Who is going to take his place?

DOOM

I will. If something happens, you'll know better how to unplug me.

CORMAN

It's agreed then. Watch this fellow, don't let him fall.

(Corman looks at the control pad, it has several sockets, pushes the buttons and the man is set free,

Doom brings him down carefully.)Ok, Doom. Hop in.

DOOM

(Slightly nervous enters)What will you do with him?

CORMAN

Leave that to me. Stand still and be prepared, I don't know how much this hurts.

DOOM

Let's do it. (Doom closes his eyes.)

CORMAN doesn't close the lid on Doom.

51. INT. NORTHERN HALLWAY -ALIEN PYRAMID -ALTER EGO'S POINT OF VIEW

-DAY

We see Doom's alter ego point of view. We heasr a low base voice speaking in the gutural

language of the invaders, but the voice is distorted in code like sounds.

CORMAN(Voice off)

So, how do you feel?

DOOM(VO)

I can barely sense the cables, and there is a strange sound, like gorilla singing.

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CORMAN(VO)

Must be the intructions from whoever rules them...

51A. INSERT -CONTROL ROOM

We see the Demon on close up, his face reflects arrogance and an incredible selfconfidence.

DOOM(VO)

I guess so...

51. BACK TO SCENE

The point of view shows violent turns and changes of speed. Running, slow walking, steps,

running, turning left and right, turning violently around.

52. INT. NORTHERN HALLWAY -ALIEN PYRAMID -DAY

We see an Armed Guard act like crazy, movements must indicate that this is the Armed guard

controlled by Doom.

51. BACK TO SCENE

DOOM(VO)

This thing is easy to control. If I could only know where I am?

50. BACK TO SCENE

CORMAN

Don't do anything too suspicious... I'll take this fellow somewhere safe.

(Corman leaves the prison without the man, Goes to the west end checks if it's safe, and walks

out.)

53. INT. SOUTHERN HALL 1 -ALIEN PYRAMID -DAY

Corman is overseeing the place with great attention, sees something, pushes a wall, and it SLIDES

aside.

54. INT. NICE DEPOT -ALIEN PYRAMID -DAY

This depot, unlike that found by Doom previously, is like a room, filled with only small firearms

but a lot of ammunition. It has plenty of space for twenty people. Corman runs out.

55. INT. HALLWAY NORTH -ALIEN PYRAMID -ALTER EGO'S POINT OF VIEW -DAY

We see some aliens, the camera moves back a little.

55A. INSERT -DOOM'S FACE CLOSE UP

55. BACK TO SCENE

The camera moves forward, the Armed Guard moves unnoticed.

56. INT. HALLWAY NORTH -ALIEN PYRAMID -DAY

We see how the Armed guard controlled by Doom passes by without being noticed by two IMPs.

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50A1. SAME SITUATION

Corman walks in and grabs the man's body.

54. BACK TO SCENE

Corman enters with the man's body, takes him to a covered side, and dumps him. Corman checks

the man. Sensing his pulse, and seeing his eyes. After that he runs out again.

50A2. SAME SITUATION

Corman walks in.

CORMAN

Ok, Doom. I'm here.

DOOM

Let me park this thing, wait... I could try to shoot...

CORMAN

Don't risk that now! Do it later.(Doom nods)

51B. INT. NORTHERN HALLWAY -ALIEN PYRAMID -ALTER EGO'S POINT OF VIEW

-DAY

We see the camera approach a corner.

DOOM

This will be fine here.

57. INT. NORTHERN HALLWAY -ALIEN PYRAMID -DAY

We see the armed guard, walk to a corner, turn and stand still.

50A2. SAME SITUATION

Doom jumps out, and kneels. Sits on the floor, his back rests on the wall, inches below the open

coffin.

CORMAN

So, how was it.

DOOM

Not as hard as I thought. The drug they use to control them must be strong.

CORMAN

It must be, now what do we do?

DOOM

We have no choice but to wake up as many as we can, try to bring them back to their senses, and

control those things to help us get… at least some of them to getaway.

CORMAN

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Not cheery, hu?

DOOM

Better than nothing, those things can fire a good punch, some would have to stay but... what other

choice do we have.

CORMAN

None, but what about the fallout outside?

DOOM

There is no such thing. The bomb didn't make it.

CORMAN

How do you know?

DOOM

I saw the control room.

CORMAN

You did, we could send information to the forces outside.

DOOM

There was nothing of use, nothing that could help things out. Michael, we are not winning outside.

(Pause) We are all these people have. They can't get in, but I hope we can get out.

There is silence between the two

CORMAN

I think I know what we could give this people, to get them back in shape...

58. INT. NICE DEPOT -ALIEN PYRAMID -DAY

We see a mask over the guy's head, he is breathing something Corman had in his backpack. PULL

BACK to include Doom and Corman watching him.

CORMAN

It's nearly pure oxygen, back at NASA they thought it could be useful... I don't think they

imagined this use.

We see the man, he is getting better

DOOM

He's coming back, cut the supply, we'll need it.

Corman takes the helmet off him

DOOM

Do you know where you are?

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GUY 1

I... I was a prisoner... the...

DOOM

You're still inside the pyramid (The man turns frightened) Now, don't panic, or they will come

back. Do you remember the thing you were controlling...

GUY 1

Like you remember a bad dream...

DOOM

We want you to control it again.

GUY 1

What?

The guy looks at Corman, Corman just nods

59. INT. PRISON -ALIEN PYRAMID -DAY

We see the Guy inside the chamber, the lid is open. The cables are connected to his head.

CORMAN

Just try to control it...

GUY 1

It's harder than you think...

DOOM

Don't worry, just try... if there is anything wrong, tell us quickly. (To Corman) If we could know

where those places are exactly. (Doom looks at the control pad, which has three sockets, grabs his

3 dimensional map, and plugs it in)

59A. INSERT -HOLOGRAPHIC MAP

We see the pyramid, it is transparent and shapes of the background cand be seen through. It is the

same as before, but there is one bright yellow figure in one of the halls, it is a geometric shape.

59. BACK TO SCENE

DOOM

Can you move forward...

CORMAN

David.

DOOM

Can you move forward, David.

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DAVID

Yes, I think I can.

59B. INSERT -HOLOGRAPHIC MAP

The bright figure moves forward

59. BACK TO SCENE

We see Doom in Middle angle.

DOOM

This is it we've got it! (He pushes, the blue button)

59C. INSERT -HOLOGRAPHIC MAP

We see appear a lot of bright yellow figures, of a different tone, most of them are moving.

59. BACK TO SCENE

DOOM

The button functions change (Pushes the blue button again).

59D. INSERT -HOLOGRAPHIC MAP

We see appear a bunch of bright red figures, most are moving. The new figures are also geometric

figures, but the sizes, height and thickness, vary greatly, and the speed too.

59. BACK TO SCENE

CORMAN

It's them, it's all of them.

DOOM

Now we have the advantage, it's time to wake them up.

Tense, fast and rithmical music begins

60A(SEVERAL). INSERT -SMALL SCREEN IMAGE (SEVERAL OF THEM)

Some are working, elsewhere handling machines, most of them are guards moving or standing

still, in groups or alone, many are escorts to REVENANTs or BARON KNIGHTs, others follow

some IMPs in disorder, those images are combined WITH...

60B(SEVERAL). INT. PRISON ROOM -ALIEN PYRAMID -DAY

We see close ups of Doom, nodding when the alter ego (AE) is alone or nearly alone, or shaking

his head when the AE is with other creatures. We see the face of Corman, opening the gates, we

also see the faces of the people, all this combined WITH...

60C(SEVERAL). INT. NICE DEPOT -ALIEN PYRAMID -DAY

We see the people being provided oxygen with the helmet on, Corman smiles the results are

incredible. We see Doom check on a woman HOLDING her head, she smiles at him. We see a big

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man stare at the wall not fully recovered yet. We see a little girl that seems better than some grown

ups, recovering faster.

Music ends

61. INT. NICE DEPOT -ALIEN PYRAMID -DAY

Inside are five people, including one little girl (not Blondie tough).

CORMAN

The oxygen has an incredible effect. And there is enough to reanimate most of them.

DOOM

Lucky coincidence.

CORMAN

Now what's the plan?

DOOM

We place those guards posted all through our escape route, after that we'll have to gamble, let

them out in groups, well armed groups. It will be easy to find weapons.

David enters the Depot running, he is very anxious

DAVID

You've got to come quick, something is happening!

62. INT. PRISON -ALIEN PYRAMID -DAY

We see a general view of the prison room, TRACK left to right, now it has about fifteen people out

of the coffins, most are checking the small screens, there are several 3d-maps pluged in the control

pads besides each coffin. Finally we see that Doom is watching the HOLOGRAPHIC MAP,

62A. INSERT -HOLOGRAPHIC MAP IMAGE

All the red figures are moving to a Room north of the pyramid, hundreds of them are entering the

pyramid from outside, many yellow figures are heading to the main entrance, and thickening the

frontal guard.

DOOM (V.O.)

They've stopped fighting, all the creatures outside are entering the pyramid.

62. BACK TO SCENE

CORMAN

Do you think they discovered us.

DOOM

No, they all head towards this room... (Doom points to the Room with his finger)

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62A. INSERT -3D MAP

Close up of the room and all the creatures entering it.

62. BACK TO SCENE

DOOM

Lunch break.

CORMAN

I wonder what those tall skeletons eat?

DOOM

A diet high in calcium no doubt... This is it, we can't wait for another chance like this. Get me a

chamber quickly!

LADY 1

There is one you can use now, a girl was just set free...

DOOM

Won't there be any problem with the height...

CORMAN

The cables adapt to whomever is inside, let's go.

Corman, Doom and the lady go to where the chamber is. Middle angle of a woman carrying

BLONDIE, she is not all right yet. Close up of Doom's face as he moves it watching the girl, he is

startled to find her real.

LADY 1

It's here. (She signals one of the chamber-coffins)

CORMAN

(To doom)What are you going to do?

DOOM

(Entering the coffin like thing) I'm going to get some weapons.

63. INT. HALLWAY X -ALIEN PYRAMID -DAY

An armed guard is walking in, he moves more livingly than the others previously shown Armed

guards.

DOOM (V.O)

Are you sure I'm heading east...

CORMAN (V.O)

You're heading east, you're on the second level...

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DOOM (V.O)

Yes, I recognize the place, it's just around the corner...

64. INT. HALLWAY WITH SECRET -ALIEN PYRAMID -DAY

We see the depot Doom discovered, it has plenty of machine guns.

DOOM (V.O.)

Here it is, now how could I make a load with them.

Using the antiradiation suits, he makes a large package, and places dozens of machine guns in it.

Doom has to pull the lot.

64A. INSERT -CORMAN'S CLOSE UP

CORMAN

Doom, you better hurry something tall and thin has entered [...]

64B. INSERT -HOLOGRAPHIC MAP

CORMAN (V.O)

[...] the pyramid through the east side...

DOOM (V.O.)

Is it coming this way?

64B. INSERT -HOLOGRAPHIC MAP

CORMAN (V.O.)

Yes, I'm afraid it's going your way...

64. INT. HALLWAY WITH SECRET -ALIEN PYRAMID -DAY

Middle angle of the entering Revenant, it enters through the east side, the camera PULLS BACK

until we see the Armed Guard controlled by Doom pulling a large lot of machine guns placed over

a package made of Anti-radiation suits as if they were sheets. The Revenant looks suspiciously at

the Armed Guard but does nothing more than reduce its pace to follow it. Cautiously the Revenant

stays behind Doom's alter ego.

65. INT. PRISON ROOM -ALIEN PYRAMID -DAY

Many people are concerned on what's going on.

DOOM

It is following me...

CORMAN

Destroy it.

DOOM

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They're not as vulnerable as other creatures, it could destroy me. I need more firepower.

Out of nowhere a blonde little girl appears, it's Blondie

BLONDIE

Why doesn't someone sneak behind it and destroys it.

CORMAN

(Looking at her)That's a good idea, Doom did you hear that?

DOOM

I did, let's do it. I will take this guy with me as far away from their dining room, and the prison, as

possible. Guide me, and warn me when you're ready.

66. INT. HALLWAY TRAP -ALIEN PYRAMID -DAY

Doom's Armed Guard takes a turn in a hall, the patient Revenant follows him. We see another

Armed Guard get active, and approach the place as fast as it can without running. The second

Armed Guard glances into the Hall, aims its weapon at the Revenant.

66A. INSERT -CORMAN'S CLOSE UP

CORMAN

Doom we are ready.

DOOM

Fire when I duck.

66. BACK TO SCENE

The armed guard controlled by Doom, ducks.

CORMAN (V.O.)

Fire!

The new Armed Guard (Armed Guard "B") fires intensely at the Revenant from the corner. The

Revenant turns very fast and shoots a slow beam. The beam strikes the corner, because the Guard

"B" moved, the Revenant is about to follow it when Doom's A Guard fires its pack. The Revenant

turns and fires at Doom's AGuard, Doom rolls managing to avoid being hit, the AGuard "B"

appears from the Corner and fires again at the Revenant. The Revenant turns again and fires its

beam, this time the Guard "B" can't hide as well and falls to the ground, almost hit by the beam. It

rolls back as the Revenant fires again and barely hits the Guard "B", Doom's A Guard fires in the

meantime killing the Revenant before it's able to fire once more at the Guard "B".

Both A.Guards rise at the same time, Doom's A.Guard salutes the other. The A.Guard "B"

answers and goes back the way it came from, Doom grabs his package again. Looks at the body of

the Revenant and sees that its body fluids have entered the slowly moving stream of white liquid.

DOOM (V.O.)

Well people I hope you're getting ready, our time is running short.

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67. INT. PRISON -ALIEN PYRAMID -DAY

We see Corman on Close up.

CORMAN (answering DOOM)

Don't worry we'll be ready.

The camera pulls back. Until we see that Blondie is inside one of the chambers.

CORMAN (Cont.)

Congratulate the child for me, she did a wonderful job.

68. INT. PRISON -EAST ENTRANCE -ALIEN PYRAMID -DAY

Middle angle of a mature man with an alien machine gun, one of the three Doom brought at first.

GUY #2

I'll be damn, would you check this out.

Someone near him, a man, comes to see too. We see Doom's Armed Guard approach with all the

machine guns he's carrying. Doom's AG leaves the package in the middle of the prison.

68A. INT. ARCH VILE PLACE -ALIEN PYRAMID -DAY

We see the blood of the Revenant finally arrive at the Arch vile place. Close Up of the Arch vile

we see it open its eyes very slightly.

68A1. INT. CIRCLE 2 -ALIEN PYRAMID -DAY

The white liquid begins to blink, three IMPs in the area pay attention to it and move out of the

place.

68B. INT. PRISON -ALIEN PYRAMID -DAY

This is where the real Doom is, with Corman and others.

DOOM

Tell the people to grab the weapons... and tell me where do you want me to place this thing.

68B. INSERT -HOLOGRAPHIC MAP

We see a finger draw an imaginary line on the Holo map.

CORMAN (V.O.)

Go west, down the first stairs, entering the first circle on our way out, leave it there...

69. INT. CIRCLE 1 -ALIEN PYRAMID -DAY

We see the arrival of the Armed Guard controlled by Doom.

70. INT. HALLWAY TRAP -ALIEN PYRAMID -DAY

The three IMPs arrive at the scene, they check everything out, growling and moving their eyes

sideways. One of them makes a physical gesture of "who cares" after they are certain it was just

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another fight between the troop, there is no sign of alien creatures, well, alien to them.

71. INT. PRISON -ALIEN PYRAMID -DAY

Doom is out already

DOOM

It gets to be fun.

CORMAN

You've been in there for quite a while, don't you feel a headache or something?

DOOM

It gets easier the more you use it, but there is that permanent feeling of something giving you

orders.

CORMAN

Who cares, if the orders aren't followed.

DOOM

How many people have fully recovered?

CORMAN

About seventy, and, awake, more than 120, five more, five less.

DOOM

And the total number of people?

CORMAN

It seems there are more than 400. (Doom looks very disappointed)

Some of the people are moving the Guards wherever they can be useful. I'm really surprised they

haven't noticed us yet.

DOOM

They're strange creatures... You haven't touched those working near the lava, have you?

CORMAN

No. What will we do when that (meaning: the BIG demon in the room, I think) comes here?

DOOM

No one can answer that question, me least of all. But it will be far more useful to those outside and

for those inside, if you focus on what's important, these people. Later we'll find a way out of this,

out of all this.

CORMAN

You're right. In the meantime (to the people near him) let's wake them up!

72. INT. DINING ROOM -ALIEN PYRAMID -DAY

It is a very large room, filled with long cavities to the sides. The CACODEMONs fly to those

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cavities and food falls from above to their wide opened mouths, WE SEE a CACODEMON clean

its face with its tongue. In the center there is a large block that looks like a wall, this "wall" is filled

with transparent chambers that look like round shaped phone booths. Any creature enters it and is

given an aura of energy, WE ONLY SEE a blue light gleaming inside, from all directions. Beyond

this "wall" there is a large pool filled with soft, and hard pieces of "something" the juice filling the

pool is totally red, there is a lot of what looks like red smashed potatoes. The creatures kneel and

grab as much as they can, making a mess of it all. Some are drinking the juice. The camera shows

those two processes of eating, the energy and the organic food. At the beginning of these escene

we hear:

CORMAN (V.O.)

(Softly to himself)...and wish those creatures have a very long dinner.

Music begins, tense and strong music. A mix of Alice Cooper and Richard Bach.

73. INT. PRISON -ALIEN PYRAMID -DAY

TRACK from right to left. We see people working in a frenzy, many 3D-maps are plugged to the

controlpads, people inside the chambers are placing the Armed Guards where they find it

convenient, therefore most lids are opened to have communications between the controlers and

the guides. Some people are being waked up, and someone else takes his place inmediately.

74. INT. PRISON -ALIEN PYRAMID -DAY

TRACK from right to left. We see that only two or three lids aren't opened, fewer people are

placing the Armed Guards, a lot of people is being attended to.

LADY HELMET

(She places the NASA Helmet on someone) Breathe strongly, aspire... (The person does that, she

places the Helmet on someone else)

The TRACK comes close to a conversation between Doom and Corman.

DOOM

How many are left inside the coffins?

CORMAN

About fifty, only those working at the lava point.

DOOM

It's time to do it.

TRACK stops.

DOOM (Cont.)

The worst ones will get out first. Group number one will have the easiest ride, later on these

people will only be a burden.

CORMAN

Page 33: DOOM spec script (1997)

I agree. (As regretful comment) Pity we can't let out all the children first...

DOOM

Why not? Aren't they part of the weakest?

CORMAN

Didn't you notice? Some of them are the best at handling those things.

Close Up of DOOM. He looks towards one of the coffins, with its lid opened. Middle Angle of

BLONDIE she is handling an Armed Guard, and receiving instructions from two guys.

75. INT. HALLWAY 10 -ALIEN PYRAMID -DAY

Music begins.

The Prison is placed on the southern part of the pyramid, in level three, the dining room is on level

two in the north. Therefore the group's way out is east to west, towards the entrance.

We see an Armed Guard enter the hallway very quickly, make a sign to those behind him, and

three more Armed Guards appear they're followed by a group of eighty people plus more than

twenty Armed Guards distributed through the long group.

DOOM(V.O)

The first group will the largest, all those recently awaked will be with them, later on, it will be

more difficult to get them out.

The first escene we see is an Armed Guard (AG) entering a Hall, the AG is followed by two other

AGs. Very quickly we see the people appear behind them, it's a very large group, of about seventy,

many are being carried by others, they're joined by more than 20 AGs. They only have to wipe out

three IMPs, once again the fluids fall on the liquid, and arrives at the nearest ARChvile place, the

stream gains speed with every dead, the first to check this out is a BARON KNIGHT, he is killed

also but manages to destroy an AG, that's when we see a boy with one eye totally red. As the

second group passes, one REVENANT and two IMPs come. The third group has to fight against a

REVENANT, several IMPs, a BARON KNIGHT and Demons. The heroism of BLONDIE is

shown here, she’s an awesome Armed Guard controller. That's when they decide to gamble, and

leave at once with those working at the lava point, one of the WORKER EGO falls, and the

CACODEMON shouts: the true battle begins. They are unable to leave and have to retreat, all the

people remaining are about 70, most are handling the Alter egos the situation gets desperate and

DOOM does it.

(Well, it seems I switched to narrative starting at this point. I guess the numbering and ANGLES

and things were getting on my nerves. Yep, that must’ve been it. No, no, now that I’ve read a Little

of it, I can see it more like a summary of what’s going on, script shorthand if you will)

Flashes of the first and second groups, and how as many people as possible are being waked up,

people holding 3Dmaps examine them one by one, since nearly all the creatures are in the dining

room, most of them can be set free now, they aren’t watched.

<>

All the people working near the Cacodemons, on the bridge, (25) weren't bothered at all,

Page 34: DOOM spec script (1997)

they couldn't risk being discovered by the Cacodemons. Every person that awoke was given the

oxygen treatment, only a bit was enough to make them react but it took longer to have them totally

conscious, and some, although conscious, were incapable of dominating the alter egos.

So the process was the following: a person was awakened and another took his place to

park the alter-ego. They knew time was crucial since, now, most of the halls were clear of

creatures. The most rested persons took the job of controlling the alter-egos, scorting the first

group out. Among them was the little blonde blue eyed girl (The one he saw on his dreams not the

one in the truck. "Blondie" for short).

"Are you sure you can handle this?" asks Doom.

"She parked three guards already, other people are tired." Adds mike to the girl's nod.

"Ok then, be strong girl. Imagine you're in a game." The audience is introduced to the view

from the alter-ego once she enters it. For a brief moment of the escapade.

The first group, of about 35 people, leaves with no problems at all, the second group of 40

has an incident with some Imps. The Imps are wiped out (A group of three).

All the time they've got at least twenty people on control of the alter egos, changing from

alter-ego to the one most useful at the time. Several Armed guards are destroyed once abandoned.

People begin to run in a continuous fashion.

A little girl is caught in the firefight, her mother lies dead near her, she only screams in

despair. The alter-ego controlled by Blondie comes to her help. Grabs her an runs, with her,

toward the entrance, other armed-guards come to help. Opposition grows in intensity, good luck

they've over 350 alter-egos. Before the alter-egos are destroyed, when under attack, the people are

disconnected from them, and a small effect of electrical discharge is produced in the cables.

Monotonous scenes of Imps, Demons and Revenants just shooting or being shot at, are

combined with the faces of Doom and Mike over the 3-D map that explains to the audience what is

happening. The Prison-coffins are in the south area, the pyramid is facing West, the bridge is due

East. And the dining room is in the north area, so their escape route is East-west in the south area1.

<>

All the people they've to wake up now are the ones working on the bridge, they carefully

place 25 people to quickly replace them. Once in control of the alter-egos, they leave the working

area through the nearest entrance. A Cacodemon observes curious as the working human shapes

begin to leave, then it sees one of them fall and several others "parked", unlike the Armed guards

those fall to the floor. Then it gives the alarm. The Cacodemon begins an unpleasant cry highly

acute, like morse code sung by a sick shrilly singer. The Morse code is received by the sleeping

Arch-vile, it connects itself to the white stream of thick liquid present everywhere, the liquid

vibrates with different tones of bright-white to black. In every single corner of the pyramid the

message is received: the humans are escaping.

All the big creatures: Cacodemons, Mancubus, Baron Knights, and most Revenants were

"dining", now that room begins to spit out creatures toward the prison (coffins) area. The creatures

no longer think it's only some armed guards gone berserk, now they know it is an attempt to

escape.

<>

Over 25 people are controlling Armed guards and more than seventy are still with them.

As many people possible are told to carry the weakest and make a run for it. Blondie doesn't want

1 See graphic at the end.

Page 35: DOOM spec script (1997)

to leave yet, she wants to stay with the last group. Doom doesn't want to, but mike tells him:

"Perhaps she believes this is a game, but she is good at it. Let her do it!"

Doom finally agrees and asks Blondie's mother to stay, too.

<>

The creatures are coming. Simple scenes with some Baron Knights (Two) with a

Mancubus behind and a single Cacodemon, in rapid succession, combined with an impressive

number of dots in the 3-D map would inspire as much awe, as a more expensive complicated live,

with models, scene.

Then show the Armed guards firing desesperately and being destroyed so fast people

receive the electric shock and are hurt. The little girl is very good at handling Armed guards, she

isn't hurt once. More complicated scenes aren't necessary here, when the bunch of creatures is

coming, because:

<>

Doom realizes something else is needed in order to escape, a big distraction.

"I'm going to do something, play our last card."

"Where are you going?" asks Mike.

"To create a distraction."

"But what..."

"Listen to me, it's our only chance. The minute you see these creatures moving away

towards the east, leave. Most are coming this way, that leaves the escape route with little

opposition, leave as fast as you can. No arguments. I have to meet my doom."

<>

Doom heads for the Control room, leaving the prison coffins area by the east entrance. As

he heads towards the C.Room he searches for a better weapon, opening every door he sees. He

finds a rocket launcher, it's used like those rifles of Aliens II. With it Doom opens the gigantic

door of the control room and fires.

The Cyberdemon turns to face him and covers himself with his arm an it's hit by the rocket,

the skin seems irritated and one vein erupts showing red blood, otherwise the Cyberdemon is

holding firm.

"Human." says the CyberD with a deep voice, really deep, bass.

Doom fires another rocket. This time the CyberD strikes it, some debris hits the roof.

"Human." repeats, and Doom fires again. The CyberD crosses his arms over his chest,

receives the rocket, and moves agressively forward swinging his arm at Doom's rockets. After

three more rockets the cartridge is empty, the CyberD tries to squash him. He moves fast enough

to avoid the creatures's foot.

"Human, do not mock me. We are the cosmic nightmare. Do not dare pretend you can

destroy me.

"You are brave, try not to be a fool, surrender now to our might, and I'll reward your

courage by giving you ten times your power. Make despair and pain yours to give, or die."

Doom just stares at the talking two legged bull.

"Perhaps, we can work something out...maybe...", he replies. Then instead of talking,

heads towards a room beyond, a rocket explodes behind him. Doom continues to run through a

room filled with pillars hearing and feeling the rocket explosions, altough not one touches him

directly. Reloads the rocket launcher and fires back whenever he can. Finally he is caught against

a column, and fires his last rocket, the CyberD gets it on its shoulder. The CyberD fires at him,

Doom manages to move away, but the blast sends him crashing into a wall, it's an arms depot like

Page 36: DOOM spec script (1997)

the others but this one has more powerful weapons, Doom sees the BFG 90002 and waits for the

CyberD to get closer in order to use it.

"Pityful creature, now it's time to meet your doom."

Doom quickly grabs the gigantic weapon, the CyberD sees it and aims at Doom. Doom

fires and the blast destroys the rocket sent by the CyberD at the last second, and also the CyberD.

<>

The "death" of the CyberD wakes up the Arch-vile. It shrieks in anger with its arms totally

spread and showing its claws, and it splashes into the white stream of liquid, it swims at great

speed under it. We see the White liquid through narrow slits on the floor, beneath those there are

wide pipes filled with it.

<>

Mike sees how, after the white liquid shines for a brief second, every single creature begun

to move eastwards.

"Let's go! Now!"

<>

Doom moves towards the control room, he sees the Cyberdemon's head and it suddenly

awakes. Its eyes pure red rage.

"You do not understand our might, our grasp rules in countless suns...our forces conquer

nations in all corners of the universe..."

Doom just continues to move. Suddenly the white liquid erupts with a shriek, it's the

Arch-vile. An it begins to concentrate a great amount of energy around its arms, a blue mist, with

flashes of energy, begins to appear. Doom fires the BFG but the Arch-vile enters the liquid before

being hit. Doom moves away unable to understand what's going on. Then the Cyberdemon begins

to take shape anew, Doom runs. In front of the control center Doom hears how the Cyberdemon

approaches with a quick and powerful step.

Behind him there is a chamber, Doom believes it's a teleporter.

The Cyberdemon appears, behind it, the wet and angry Arch-vile. Doom fires his weapon

at the control panel and runs for the teleport chamber, any place would be better now.

In frustrated anger the CyberD fires a missile at Doom, but it misses him. Once inside the

chamber Doom presses a big red button, in the blink of an eye he is at the frontal entrance. It's a

place with a nice view of the surrounding area, fit for the CyberD.

<>

Mike and the rest of the people can be seen beyond still running, taking an occcassional

glance behind hoping to see the friend who saved them from doom.

<>

The Pyramid is beginning to desintegrate, Doom runs as fast a he can, but he is caught by

the final blast.

<>

Hummers search through the area. It's covered with ashes two feet thick. They're using

infrared, so it's kinda easy. Soldiers jump out of the Hummer.

"He is here!" says one of them.

They put him unto a stretcher and lift him up to the hummer. Doom's eyes open.

"He's still alive."

"Good, this guy saved the whole country."

2 The game’s major weapon.

Page 37: DOOM spec script (1997)

"I wonder what got him here in the first place."

Doom isn't paying attention to the voices, he is looking at his lost partner in irak, a

translucent image of him, he is joyful and giving doom a thumbs up. Doom's face gains a lot of

peace. Mike and the rest of the people are in other military vehicles, the camera approaches

Blondie and her mother. They are both covered with ashes but alive.

<>

The hummers drift away and the camera enters the small dead village. It goes to a house in

particular, it's filled with military stuff (Hey, I saw this guy die on Irak), and there’s a family

picture, not big; the mother, the military father and Blondie.

T H E E N D

Copyright © 2012 Rodrigo Antezana Patton

All possible rights reserved. As a ‘fan fic’, you may freely distribute it if the credits and other

information stays intact and is not for profit.

About the script:

This script was written back in 1997, that’s 15 years ago! Therefore, any resemblance to any

movies that came after that is just pure coincidence (the crystal coffins remind me of ‘the matrix’,

now).

Of course I had been a fan of the game for quite a while, but I don’t recall exactly why I wrote the

script, there would’ve been some objective, a plan, far fetched as it may have been. Don’t know,

maybe I thought I could pitch it to someone.

Remember that the ‘DOOM’ movie appeared in 2005, I was, like all, excited about it, and deeply

dissappointed after seeing it, I like to think this script is way better, hopefully you’ll think that as

well.

Its format seems to be a mix of the ‘master scene form’ with ‘write-on-word’ adaptation, while the

ending is just pure prose. Actually, the file is so old that it was ‘wordstar’, luckily Word managed

to read it, and it also managed to get the ‘graphic’, which is just and idea of how it’s placed, it

doesn’t give any idea of the scale.

All I did with the script, this year, is fix a thing or two, correct some ortography, and that’s it.

Other than some small changes, it’s exactly the same script as the one I wrote then. I’d say it is a

good shoot them up, no nonsense adaptation.

I obviously lacked a lot of information when I wrote it, but the basic idea of ‘doom’ is there.

About the author:

Well, most of my work is written in Spanish, I have a published novel (2001, El viaje, ‘the

Page 38: DOOM spec script (1997)

voyage’), I compiled a book, along with a friend, with Bolivian lovecraftian short stories

(Inmigraciones de Arkham, Arkham Immigrations), sort of a homage to H. P. Lovecraft. I’ve been

writing about movies since, precisely, 1997, in Bolivian newspapers and magazines. I have a blog:

mimeme.over-blog.com

Right now I’m involved in many things, besides work. I want to do some videos for youtube, in

English, I’m going to fix ‘ten movies’ in an equal number of videos; I just uploaded my comic

book to kindle, titled ‘It’s just a river’. If you enjoy dark humor, plus silliness, plus some thought,

my bet is you’ll like it. Also, the first part of my second novel is coming up, straight to kindle, in

Spanish.

And it’s in the process of getting ready for this, that and other things, when my old scripts came

up… and I have two more: ‘Paint my freedom’, and artsy story of personal selfdiscovery; and

‘Gesellschaft’, ‘Societies’, a sci-fi flick that I wrote back in 1999 or 2000. I’ll check them again

and then I’ll upload them to kindle, otherwise, they’ll just be absent; and I like both works, with

flaws and all.