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DocAviv - Roadmap to the Future of Docs

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Slides from my workshop at DocAviv with Hypermedia. A six hour, three part, workshop. Some new material here, but repeats some of my similar filmmaker workshops.

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Roadmap to the Future of Docs

Session One:Inventing the Future of the Documentary

Brian Newman springboardmedia.blogspot.com @bnewman01

[email protected]

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Old World $

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Old World $• Play festival

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Old World $• Play festival

• Sell to distributor/broadcaster (s)

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Old World $• Play festival

• Sell to distributor/broadcaster (s)

• Advance

• Percentage of revenues

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Old World $• Play festival

• Sell to distributor/broadcaster (s)

• Advance

• Percentage of revenues

• They sell to audience

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Old World $• Play festival

• Sell to distributor/broadcaster (s)

• Advance

• Percentage of revenues

• They sell to audience

• Who pays for the film

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Old World $• Play festival

• Sell to distributor/broadcaster

• Advance

• Percentage of revenues

• They sell to audience

• Who pays for the film

• $ to distributor

• $ to filmmakers

• $ to investors

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Old World $

MYTHMYTH

• Play festival

• Sell to distributor/broadcaster

• Advance

• Percentage of revenues

• They sell to audience

• Who pays for the film

• $ to distributor

• $ to filmmakers

• $ to investors

• Everyone is happy....

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Old World $Play festival Maybe

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Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

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Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

Advance $0 - $15,000 avg

Percentage of revenues 30% - 60% after expenses

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Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

Advance $0 - $15,000 avg

Percentage of revenues 30% - 60% after expenses

They sell to audience Hopefully

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Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

Advance $0 - $15,000 avg

Percentage of revenues 30% - 60% after expenses

They sell to audience Hopefully

Who pays for the film If theaters book it or buyers buy

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Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

Advance $0 - $15,000 avg

Percentage of revenues 30% - 60% after expenses

They sell to audience Hopefully

Who pays for the film If theaters book it or buyers buy

$ to distributor But, marketing, P&A, staffing, cross-collateralization, fees, delivery

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Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

Advance $0 - $15,000 avg

Percentage of revenues 30% - 60% after expenses

They sell to audience Hopefully

Who pays for the film If theaters book it or buyers buy

$ to distributor But, marketing, P&A, staffing, cross-collateralization, fees, delivery

$0 to filmakers

$0 to investors

No one is happy...and you don’t even own your film anymore

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But it gets worse...

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Disruptive Innovation

Disruptive technology and disruptive innovation are terms used in business and technology literature to describe innovations that improve a product or service in ways that the market does not expect, typically by being lower priced or designed for a different set of consumers.

Clayton Christensen via Wikipedia

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It’s not until the tide goes out until you see who’s wearing the swim trunks

- Warren Buffett

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Value has changed.

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Old World Value:

Scarcity

New World Value:

Overabundance

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Attention Economy

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The people formerly known as the audience

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Engagement

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Participatory Culture

A Conversation

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Langworthy & Henein Vanishing of the Bees

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Twitter Stats (via Twitter)

•106 Million registered users

•55 Million Tweets per Day

•460,000+ new sign-ups per day

•60% of new accounts were from outside the U.S.

•600 million search queries per day

•185% increase in mobile usage

•Officially blocked in China

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Social Media in Israel (via ComScore)

•2nd Most Usage of Social Networks in the world

•89.8% of Israeli Internet Users are on Facebook (also 2nd highest in the world)

•Avg time spent online - 38.3 Hrs/Month

•This is 60% greater than world avg (24)

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Zoe Keating @ZoeCello 1.38 million followers on Twitter

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Building Community

Friends & Fans

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www.ironsky.net

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www.ironsky.net

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www.ironsky.net

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crowdcontrols.cc

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CrowdSourcing

Turning Community into Funders

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• $10 - Unpolished Rock (but with potential) Level: A free digital download of the album, when it's released.

• $25 - Polished Rock Level: An advance copy of the CD. Weeks before the masses.

• $2,500 - Emerald Level: Mentioned as an executive producer of the album -- whoop-di-doo!

• $5,000 - Diamond Level: I will come and do a house concert for you. Invite your friends, serve some drinks, bring me out and I sing. Actually, this level is a smart choice economically. I've played many house concerts where the host has charged his guests and made his money back. I'd go for this if I were you.

• $10,000 - Weapons-Grade Plutonium Level: You get to come and sing on my CD. Don't worry if you can't sing - we can fix that on our end. Also, you can always play the cowbell.

Details from Jill’s Next Record website

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thecosmonaut.org

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thecosmonaut.org

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Convenience &Immediacy

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Multi-Platform

Agnostic, Viral & Mobile

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Mobile

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Sally Potter’s RageFirst Movie Premiering Day/Date at a Festival and on Mobile

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Phil Cox, Giovanna Stopponi and Annie Sundberg:Bengali Detective

12 Episodes online/mobile in advance of Sundance Premiere

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Free

(Plus Fee)

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Generatives

• Immediacy– Give them something now

• Personalization– To their needs

• Interpretation– With study guide, or commentary

• Authenticity– From you directly, signed by you,– an authentic experience (not

duplicable, an event)

• Embodiment– Speaking fees, performance

• Patronage– Support the artist; Radiohead model

• Accessibility– Make it easy to get; convenient

• Findability– Work with partners who make you

findable

Kevin Kelly: Better than Free

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Vo.Do

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Zenith on Vo.DoTraditional Distributor chose to release

episodic content as chapters, for free, on Vo.Do

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Short

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Old Paradigm’s Delivery MethodsForced Certain Artistic Decisions

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Multiple Access Points

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Multiple Access Points

Covered next, in Part Two

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Authenticity

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Gary Hustwit: Objectified

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Localism

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Reward

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• 80 million+ Facebook users actively participate in social gaming

• 118 million+ users have installed Farmville

• Women participate more frequently than men, according to a survey by PopCap Games (55 percent vs. 45 percent). The survey also found:

– Female social gamers are more likely to play social games multiple times a day (38 percent vs. 29 percent)

– Female social gamers are more likely to play with people they know (68 percent vs. 56 percent)

– Male social gamers are more likely to play with strangers (41 percent vs. 33 percent)

– 28 percent of social gamers have purchased game points/currency for real-world money

– More than 50 percent of social gamers began playing because of a friend's gaming or recommendation

Social Games

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Collapsus by Submarine ChannelCovered In-Depth in Part Two

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Creating context is more important than creating content.

The greatest creative and business opportunities are everything around the content

Taylor Davidson

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Data

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New World ofPossibilities

New Directions & Methods

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Or the Status Quo...

• Play festival

• (limited) Television

• (limited) Theatrical

• (limited) DVD

• (limited) VOD

• Stuck on Shelf

• Limited audience engagement

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We’re at a rare moment when the experiments with form fit the new paradigm.

A maturing point, where artistic and audience desires are coinciding.

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New World/Hybrid $

“New World or Hybrid Distribution combines direct sales by filmmakers with distribution by third parties (e.g. DVD distributors, TV channels, VOD companies, educational distributors)”

Peter Broderick

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New World/Hybrid $You own rights

Split rights

Partner for exploitation

You keep more $

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New World/Hybrid $You own rights

Split rights

Partner for exploitation

You keep more $......(in theory)

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Rights & TermsTheatrical Non-theatrical

Educational Ancillary

Home Video Broadcast

Online VOD (rental), EST (purchase)

Piracy/Peer to Peer Foreign

Mobile Event/alternatives

Transmedia

MG Minimum Guarantee/Advance Exclusivity/Non

Term Territories/markets

Cross-collateralization Marketing/ P&A Commitments

Windows Day and Date

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Audience DevelopmentYour film

Your needs New Rights Scheme:

Your audience Live event/Theatrical

Your resources Merchandise

Create a strategy Digital

Build your team - PMD

Start before finished - the new 50/50

Build core audience

Social Media

Transmedia

From Jon Reiss: Think Outside the Box Office

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Make Your Own Model -

evaluate your Plan A vs. other Plan B(s)

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Roadmap to the Future of Docs

End of Session One:Inventing the Future of the Documentary

Questions & Answers& Feedback & Opinions

Brian Newman springboardmedia.blogspot.com @bnewman01

[email protected]

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Roadmap to the Future of Docs

Session Two:Transmedia Practice –

Using cross-platform tools for story development

and audience engagement

Brian Newman springboardmedia.blogspot.com @bnewman01

[email protected]

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Multiple Access Points

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TransmediaWhat it is: Types/examples:Develop the story across multiple entry points

Events

Multi-platform Games/ARGAudience can become immersed in experience

Interactive components/Augmented Reality

Deep audience engagement Graphic NovelsEncourages participatory audiences

Online & viral content

Each element a distinctive experience

Mobile

Story flows & builds rev streams

Think Outside the norms - experiences

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TransmediaQuick thoughts: Some Experts:

Build audience dev. components from the beginning

Christy Dena

Think beyond marketing Stephen Dinehart (coined)

Extend the experience Jeff Gomez

Think about impact & social change

Henry Jenkins

Not just games.... events, gallery shows, etc.

Mike Monello

Some projects may not need to be a film

John Threat

...or can become one if successful

Lance Weiler

Transmedia can be simple Many more...

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Lance Weiler: Pandemic

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Lance Weiler: Pandemic

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Tommy Palotta: Collapsus

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Danfung Dennis and Patrick Chauvel: Condition ONE

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Thomas Allen Harris: Through a Lens DarklyVideo of Experience

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Monetizing It

Now

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Market Conditions

Established Practices/Incumbent Players

+

+

=

Fear

Less Experimentation

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Photo Credit: FFFFound

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NEW + OLD

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Embrace Multi-modality

In biz plan

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StoryKey Components CharactersWhat are hooks? RideWhy watch? MomentsWhy keep watching? PlotHow does story keep moving across platforms?

Premise

Does anything need to change in light of audience, platforms or business model?

Themes

Is audience engaged in creation?

Story vs Experience

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Audience

Who is your audience? What is their lifestyle?Where are they? What platforms do they use?How do they get their information?

Their entertainment? Their culture? Their news?

When should they be engaged?

How participatory are they?

Do we want them to be? Moving from me to we.

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Multi-Modal Practices

Theatrical EventsNontheatrical (incl. fests) GamesEducational ARGBroadcast InteractiveDVD ExperiencesVOD/EST AppsOnline + Viral Content MarketingPiracy/Peer to Peer PRTerritories PrintMobile/Portable Devices MerchandiseWindows Other....

Platforms

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AUDIENCE

Multi-Modal Practices

Theatrical EventsNontheatrical (incl. fests) GamesEducational ARGBroadcast InteractiveDVD ExperiencesVOD/EST AppsOnline + Viral Content MarketingPiracy/Peer to Peer PRTerritories PrintMobile/Portable Devices MerchandiseWindows Other....

Platforms

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Multi-Modal Practices

Foundations Co-Op Marketing

Government Licensing

Nonprofit/NGO Partnerships Gap

Corporate/Brands Debt

Individual Donors Free

Investment Subscription

Tax Incentives/Rebates/Credits Advertising

Sales Affiliate Models

Sales Agents Lease

Related Sales (merchandise, stock footage....)

Co-Production

Post Other....

Business/Finance Models

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Each platform will probably have multiple business models

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ExecutionWho is in charge?

Who is creative team?

PMD - Producer of Marketing & Distribution

Transmedia Producer

Fundraising

Rest of the team

Resources

Script finalization

Strategy

Launch, Roll-Out & Timing

Measurement, monitor, metrics for success

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Audience Engagement

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In 2008, along with the release of the book Groundswell: Winning in a World Transformed by Social Technologies, Forrester Research released a “social technographics” profile tool to help businesses understand the way different audiences engage with social media online. The researchers grouped participatory online audiences into six categories by activity:

1.Creators (24%) who produce content, upload videos, write blogs

2.Critics (37%) who submit reviews, rate content, and comment on social media sites

3.Collectors (21%) who organize links and aggregate content for personal or social consumption

•Joiners (51%) who maintain accounts on social networking sites like Facebook and LinkedIn

•Spectators (73%) who read blogs, watch YouTube videos, visit social sites

1.Inactives (18%) who don’t visit social sites

These percentages add up to more than one hundred percent because the categorizations are fluid and many people fall into several categories at once.

source:http://www.participatorymuseum.org/chapter1/

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The biggest problem with most projects, and with the industry generally, is a total disconnect from the audience.

We need to put as much creativity and work into <thinking about, learning about/from, developing> our audience as we put into creating our stories.

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The best way to predict the future is to invent itAlan Kay

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Roadmap to the Future of Docs

End of Session Two:Transmedia Practice –Q&A and Discussion

Brian Newman springboardmedia.blogspot.com @bnewman01

[email protected]

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Roadmap to the Future of Docs

Session Three:Workshop on your Projects

Brian Newman springboardmedia.blogspot.com @bnewman01

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Roadmap to the Future of Docs

End of Day

Brian Newman springboardmedia.blogspot.com @bnewman01

[email protected]

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