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"Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches" A sharing session from Pisal Setthawong, Co-Founder at Pigsss Games Session from Indie Game Developer and Development Meetup #1 (Indies Ignite 2013) in Bangkok at Launchpad on 31 July 2013. More info at http://bit.ly/16Eax48
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Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches
Pisal Setthawong
Co-Founder
Pigsss Games
Pisal Setthawong
• Game Developer – Co-Founder Pigsss Game Studio – Industry Veteran entrusted to
Committees on many International/National Level Game Development Events
• Lecturer – Tenure at Department of CS,
Assumption University – Guest Lecturer and Project
Committee at Many Other Leading Universities around Thailand
http://www.linkedin.com/in/pisal
© 2013 Pisal Setthawong 2
Pigsss Games
© 2013 Pisal Setthawong 3
Pigsss Games Contact
© 2013 Pisal Setthawong 4
Phone 083 434 4111 Email [email protected] Website http://www.pigcanfly.com
Content
• Introduction
• Why Game Developers Usually Avoid Making for Events/Exhibitions?
• Tales, Challenges, and OMG Moments from the Trenches
• Design Philosophies – A. Chang’s Recommendations
• Q&A
© 2013 Pisal Setthawong 5
Games for Exhibits/Events
• Games to be used in Exhibitions and Events usually used to promote a COMPANY, a PRODUCT, a PROJECT, or an IDEA
• Game Developers usually do not like making Games for Exhibitions and Events!!!???
© 2013 Pisal Setthawong 6
TALES, CHALLENGES, AND OMG MOMENTS
Tales from the Trenches
© 2013 Pisal Setthawong 7
Case Study TechnoBots (PTT)
© 2013 Pisal Setthawong 8
TechnoBots
© 2013 Pisal Setthawong 9
Initial Requirements
• Multimedia Kiosk inside CTW
– Use Kinect for Simple Motion Capture to Control TechnoBots Avatar
– Develop a Custom Kinect based Game for Play
© 2013 Pisal Setthawong 10
Motion Capture
© 2013 Pisal Setthawong 11
Game Play
Fruit Ninja Clone Apple Catch Clone
© 2013 Pisal Setthawong 12
Event Launch Siam Paragon (25/05/2013)
© 2013 Pisal Setthawong 13
Exhibition Digital Gateway (26/05/2013-25/06/2013)
© 2013 Pisal Setthawong 14
WHY ALL THE HATE? Why Game Developers Usually Avoid Making for Events/Exhibitions?
© 2013 Pisal Setthawong 15
Decisions Evolve around the Organizers
© 2013 Pisal Setthawong 16
The Game is only a Small Cog in the Big Machine
© 2013 Pisal Setthawong 17
The End Goal is Not Making the Best Game Possible!
© 2013 Pisal Setthawong 18
A Huge Co-Production
© 2013 Pisal Setthawong 19
Many Unknowns Out of Your Control
© 2013 Pisal Setthawong 20
Changing and Unclear Requirements Throughout the Project
© 2013 Pisal Setthawong 21
Final References are Usually Delivered Very Late
© 2013 Pisal Setthawong 22
Demand for Something Fresh and New But with a Very Tight Deadline
© 2013 Pisal Setthawong 23
Requirement to Standby at Event
© 2013 Pisal Setthawong 24
DEADLINES CANNOT BE BROKEN
© 2013 Pisal Setthawong 25
Long Payment Periods
© 2013 Pisal Setthawong 26
THE POSITIVES Maybe there is something good after all!
© 2013 Pisal Setthawong 27
Working with Different Types of People and Personalities!
© 2013 Pisal Setthawong 28
They Pay You, Eventually
© 2013 Pisal Setthawong 29
DESIGN PHILOSOPHIES AND RECOMMENDATIONS
A. Chang’s Recommendations
© 2013 Pisal Setthawong 30
Quick Games – High Turnover
© 2013 Pisal Setthawong 31
Players should be Able to Play the Game Without Tutorial!
Clones of Popular Games are Good For Events!
© 2013 Pisal Setthawong 32
Easy to Reset/Restart
© 2013 Pisal Setthawong 33
Minimum Screenflow
TITLE
GAME
RESULT
© 2013 Pisal Setthawong 34
Accurate Estimates and Leave Nothing to Chance
© 2013 Pisal Setthawong 35
Flexible Resolutions
© 2013 Pisal Setthawong 36
You aren’t the Boss!
© 2013 Pisal Setthawong 37
Games are part of the Promotional Event
Embrace Change (Changing Requirements)
© 2013 Pisal Setthawong 38
Keep your Cool and always Propose Alternative Fixes
© 2013 Pisal Setthawong 39
Enjoy Your Job!
© 2013 Pisal Setthawong 40