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Serious Mobile Gaming Meets Analytics & Big Data CONTACT: [email protected] FOR MORE INFO.

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Serious Mobile Gaming Meets

Analytics & Big Data

CONTACT: [email protected] FOR MORE INFO.

THIS IS WHAT TODAY’S KIDS DO WITH TECHNOLOGY

CONTACT: [email protected] FOR MORE INFO.

BUT THE TECHNOLOGY WE OFFER THEM AT SCHOOL… WELL, IT’S NOT BAD, BUT IT DOESN’T

QUITE COMPARE.

CONTACT: [email protected] FOR MORE INFO.

WHEN: 97% OF TEENAGERS PLAY GAMES

AND >40% OF TEENS HAVE SMART PHONES

SCHOOLS STILL SPEND:

COUNTLESS CLASS HOURS ON TESTING AND

BILLIONS OF DOLLARS ON TECHNOLOGY THAT RARELY ENGAGES, INSPIRES, OR SOLVES

KEY PAIN POINTS

CONTACT: [email protected] FOR MORE INFO.

WHAT IF:

KIDS COULD PLAY MOBILE GAMES THAT SIMULTANEOUSLY:

ASSESSED KNOWLEDGE MASTERY

TAUGHT KEY SKILLS SPARKED CURIOSITY

AND INFORMED TEACHERS OF STUDENT PROGRESS?

CONTACT: [email protected] FOR MORE INFO.

CIVIC GAMES WILL REALIZE THIS VISION… WITH A TEAM THAT IS READY TO LEAD

Joe Ballou (CEO): Expert on Gamification, Experienced Educator, Social Entrepreneur, Curriculum Developer, Problem Solver; 2+ years of R&D on venture

Jon Ng (CCO): Graphic Artist, Animator, Game Designer, Teacher, School Leader

Erik Roll (CTO): Seasoned Technologist, Innovator and Founder, Fluent Across Programming Languages, Cloud Computing; Passionate Father of High School Student

CONTACT: [email protected] FOR MORE INFO.

WHAT WE DO*

1. We’re building a platform to enable educational mobile games to embed assessment and serve analytics to teachers

2. We’re building original game titles to serve high needs, high impact subject areas

*Efficacy of all technology is heavily researched across scholarly literature in learning, curriculum, engagement, and is validated in our user testing.

CONTACT: [email protected] FOR MORE INFO.

PRODUCT 1: THE ASSESSMENT AND ANALYTICS PLATFORM

²  Allows games to simultaneously measure and improve student learning

²  Allows instructors to use games and data to personalize classroom instruction

CONTACT: [email protected] FOR MORE INFO.

PRODUCT 2: ONLINE/MOBILE MINI-GAMES

²  Story-based adventures that orient learners to real world problems

²  Embedded Assessment

CONTACT: [email protected] FOR MORE INFO.

REVENUE MODEL

EARLY TRACTION

1.   Registered teachers in >50 schools 2.   >4 schools paying clients 3.   Positive Feedback on learning model

1.   Paid Subscriptions to Analytics Dashboard (Teachers, Parents, Schools)

2.   Monetization of Games (Paid Upgrades, Advertisements) 3.   Custom Development for Enterprise Clients 4.   (Long-term) Licensing of Backend Technology

CONTACT: [email protected] FOR MORE INFO.

COMPETITIVE ADVANTAGE

1.   First to develop technology for embedded assessment in mobile games with analytics for instructors

2.   Entering unsaturated social studies market, where there is room to establish brand awareness and expand laterally

ADDRESSABLE MARKET 1.   $161MM Social Studies Digital Instructional Content (U.S.) 2.   $3B K-12 Digital Instructional Content (U.S.) 3.   $14B E-learning (Global)

CONTACT: [email protected] FOR MORE INFO.

SEEKING $750K SEED INVESTMENT SUMMARY USE OVER 12-18 MONTHS

Product Engineering and Design: 60% $450,000 Sales and Marketing: 13% $100,000 General and Administrative: 27% $200,000

Goals •  Development of multi-player and social

capabilities •  Concept development in 3D environment •  Enhancement of adaptive learning

algorithms and recommendation engine •  Expansion into new K-12 content areas •  Expansion of user customization features •  Development of strategic distribution

partnerships

CONTACT: [email protected] FOR MORE INFO.

CONTACT US TODAY TO DISCUSS OPPORTUNITIES FOR PARTNERSHIP

Email [email protected] Mention “Partnership” in the Subject Line We look forward to talking with you more about disrupting the broken modes of engagement in our education system today!

CONTACT: [email protected] FOR MORE INFO.