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Application of game design
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Kevin. K
Application ofGame Design
Gamification? - Gamification is the process of using game thinking and game mechanics to solve problems and engage users.
Mechanics make up the functioning components of the game
Dynamics are the player’s interactions with those mechanics.
Aesthetics are how the game makes the player feel during in-teraction.
• Point- Tracking, Feedback
Important essential element It is purpose that is people to act May be visible or invisible Way to differentiate or compete
with other people
Key of Gamification
Classification of point
1. Experience points- invisible and no limit
2. Redeemable points- mileage or membership point
3. Skill points- Non-core activities
4. Karma points- Altruistic behavior
5. Reputation points- Amass trust between groups
Key of Gamification
• Levels- Growth
Indicates the degree of the growth of the player
When level rises, the difficulty rises Classification by level Compensation should be different for
each level
Key of Gamification
• Badges- Goal-setting
A great way to used to promote a product or service
Collect is a strong incentive
For example, the ranks of the armyand degree
Key of Gamification
• Leaderboard- Competition, Rewards
The position of the player maintainin the middle
The will of the player is importantnot to fall
Periodic initialization and give reward
Key of Gamification
• On boarding- Adaptation programs for beginners
Slowly open Complex elementsof the system
A positive response of people induce Eliminate the possibility of failure Learning about players (A.I)
Key of Gamification
Gamification in Fitness club Point
- It shows the cor-rect value through the machine
On boarding- Learn how to use the machine and Stretching by instructors
Level- According to changes in body, Change goal
Leaderboard- Make competition and gives rewards through ranking system
Until they want to achieve, they try continue
Gamification in Fitness club
Gamification in Coupon & Card Point
- Gives a stamp or point when every time you use one
On boarding- This is stated how to use coupon or point of card on the cover
Level- When you use the card rating goes up- Reward also im-proves
Gamification in Automobile On boarding
- Safety training and basic manual spread rather than driving
Level- Depending on the fulfillment of Safe and eco-driving, grade is offered
Badges- Through car maintenance state, badge gives
Gamification in Online shop Point
- When you buy a product, point is offered and points are used to buy things
Level- Depending on the earned points, grade is offered
Buy discount prices than the list price
Reference URL
http://www.slideshare.net/dings/from-game-design-elements-to-gamefulness-defining-gamification
http://www.itworld.com
http://www.slideshare.net/KcHan1/gamification-14045336
BookGamification by design