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Post-Fukushima 3D Virtual Collaboration and
Communication for Active Learning.
M. Vallance*1, K. Ibayashi2 Future University Hakodate, Japan
Hokkaido University, Sapporo, Japan
Presentation at the 5th European Immersive Education Summit (EiED),
l’Université Sorbonne – Paris.Sept. 7 – 10, 2015.
Google search ‘Fukushima nuclear disaster’
MOTIVATION: 3/11 ACCIDENT
Training Area developed in OpenSim
CONTEXT: 3D VIRTUAL SPACES
Real world tasks navigating robots to solve ‘disaster recovery’ problems.
ACTIVE LEARNING: COLLABORATION & COMMUNICATION
LEGO EV3 Mindstorms robots
& LEAP Motion Controller to remotely navigate EV3 robot
ACTIVE LEARNING: COLLABORATION & COMMUNICATION
~ furthering the work of Seymour Papert’s CONSTRUCTIONISM.
Our virtual Fukushima nuclear power plant
IMPLEMENTATION
Virtual Fukushima developed in Unity (in process)
IMPLEMENTATION
Navigating robots to recover radioactive bins
IMPLEMENTATION
IMMERSION (or FLOW) data collected from 56 ‘active learning’ tasks
DATA: IMMERSION
Dr. Michael Vallance• See accompanying paper & video for details.
• Visit our Robot-mediated interaction (RMI) research at iVERG lab website
• www.mvallance.net
• Email: [email protected]
CONTACT