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#GC2020 Innovation Fair. Ottawa. 20 April 2016.
@margaridaRomero [email protected] Professor of Educational Technology. #Ulaval. Québec
Innovation through game design thinking, play and experience
#eduJeux
From the passive multimedia consumer to the creative co-creator
Passive-participatory model (Romero, Laferrière, & Power, 2016).
#GC2020 Innovation Fair. Ottawa. 20 April 2016.
Innovation through game design, play and experience
@MargaridaRomero
#GC2020 Innovation Fair. Ottawa. 20 April 2016.
Innovation through game design, play and experience
@MargaridaRomero
Game design thinking for developing 5 key competencies for the 21st century workplace #5c21
#CoCreaTIC
○ Critical thinking○ Collaboration○ Creativity○ Problem solving○ Computational thinking
#GC2020 Innovation Fair. Ottawa. 20 April 2016.
Innovation through game design, play and experience
@MargaridaRomero
#5c21
#CoCreaTIC
Creative collaboration, or co-
creativity, is a context-related process, where a
solution is collaboratively (co)constructed by a group of persons and considered as
original, valuable or useful by a group of reference (Romero & Barberà, 2015).
#GC2020 Innovation Fair. Ottawa. 20 April 2016.
Innovation through game design, play and experience
@MargaridaRomero
#Asterale : 10-steps game design thinking methodology
By @MargaridaRomero (2016). Design by @DumontLeslie
@MargaridaRomero [email protected] https://margaridaromero.wordpress.com/Professor of Educational Technology. #Ulaval. Québec
#5c21
#eduJeux
#CoCreaTIC
#Vibot, the robot
#GC2020 Innovation Fair. Ottawa. 20 April 2016.
Innovation through game design, play and experience
@MargaridaRomero
Thank you for your attention. All feedback welcome :-)
Atelier intergénérationnel de création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Intergenerational game creation workshops (7 to 75 years)(vidéo)
#GC2020 Innovation Fair. Ottawa. 20 April 2016.
Innovation through game design, play and experience
@MargaridaRomero
Romero (2016, in press)
#Vibot
ViBot, le robot (Romero, 2016, illustré par Loufane, Publications du Québec) est un livre pour les enfants de 7 à 77 ans qui permet de faire une introduction à la programmation et à la robotique. Les héros du livre reçoivent un robot en cadeau. Ils devront apprendre à le programmer pour jouer avec lui. Heureusement, ils peuvent compter sur l’aide de mamie Ada, leur e-mamie-mathématicienne. L’histoire présente des textes en français et leur correspondance dans des blocs de programmation Scratch.
https://www.facebook.com/robotVibot/