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What's the Deal with Being Human – the Rock Video
Design Documentation forWhat's the Deal with Being Human – the Rock Video.
ILT 6710Chris Thomas
29 November 2009
Introduction
This presentation, 'What's the Deal with Being Human- the Rock Video' is an
element in online course in Foundational Cognitive Skills for Teenagers.
The goal of this course is to teach students ages 13-17 methodologies for
consciously taking control of one’s own learning and life experience. This first
step, the development of increased self-awareness and self-empowerment, is
critical to increased cognition. In subsequent presentations, students will
examine their own skills and learning interests, analyzing and assessing those
areas that may need development and/or those that show the most potential
for success.
The audience
The audience for the presentation is adolescents, both middle school and high
school students. This is currently aimed at those students in the Boulder
Valley School District, a generally homogenous group. There are, however,
large socio-economic disparities that have an effect on self-esteem. There is
also a substantial Hispanic population and the goal would be to develop this
same sort of program in Spanish, with culturally-appropriate visual
adjustments.
Personality Implications
Extroverted/Intuiters/Feelers/Perceivers. Teenagers are predominantly still
generalists because of their lack of both life and academic experience, but
What's the Deal with Being Human – the Rock Video
they are also still at the “ME” stage of development, meaning that they are
very involved in self-discovery. They're working on assembling the over all
‘Big Picture.’ Their personality types (a la Briggs-Meyers) are, for the most
part, still in the formative stages, with notable exceptions. They are, at this
point in their lives, taking most of their identity cues from their adolescent
culture which is a catalyst for struggle between the as yet ambiguous ‘self’
and old and new influences from family and the exterior world.
Any instructional programs will be more successful if presented within their
‘teen’ context utilizing music, visuals, games and any other cultural elements
to keep their attention. Any activity that was too transparent could derail the
process. The entertainment value has to appear to be higher than the
informational value. Of all the versions of this material, I think that this
comes closets to doing that.
Presentation Implications. Teaching adolescents is a slippery slope
compared to teaching corporate adults; one miss-step and you may loose
your audience for good, whereas, most adult audiences will give you another
chance. The trick with teens is to keep them entertained. They probably
won't be interested in a hand-out prior to the presentation, but they may well
be interested in accessing the presentation on their own again.
The key is to present a reason to be interested upfront. This could take the
form of a strong emotional hook, something funny or irreverent, coupled with
strong culturally-appropriate color, design and music.
Our stakeholder is our student. In this course and with this initial
presentation, they are being challenged and, in fact, given permission to
think about themselves and discover new perspectives about themselves.
This course allows them to understand that their lives really are all about
them and that they can have some control.
What's the Deal with Being Human – the Rock Video
Teenage Cognitive Skills. Cognitive science tells us that the teenage
frontal lobe is not fully developed, and won't be, for another five to ten years.
And, there are new surges of affiliative hormones that cause issues with peer
interaction. It is not entirely clear; therefore, the exact extent to which
higher level thought processes can be stimulated.
The concept of internal vs. external locus of control is perhaps one of the
first, most pivotal steps in maturation and cognitive development. This first
piece is directed at starting to analyze personal responsibility and the
excitement of having the freedom to create one's future. Below, the From-
To, Think-Do Matrix, defines the first baby-steps at this discovery process.
From-to /Think-Do Matrix
This video version starts to address some of these areas. This presentation is
foundational, therefore, further progressive levels aren't discussed here. In
the “Think” category, the goal is to progress from Feeling invisible,
unimportant to feeling a greater sense of self, of identity. Middle and high
school students often feel unempowered, victimized by an impersonal
system, and confused and frustrated. The goal is to help them gain an
understanding of how one can begin to take control and begin to address the
responsibility one has in creating one’s life. Hopefully, it will take them from
being self-conscious and self-judging to appreciating themselves, their own
thoughts and interests more.
Under the “Do” category, the journey from passivity, non-participatory
behavior to beginning to show an interest in some subject matter, in self
expression, in thinking more about oneself and creating a life that includes
education as a goal, or includes dreams and the thought that they can create
a plan for achieving them, is the empowerment we're hoping to develop.
What's the Deal with Being Human – the Rock Video
Audience Problem Adolescents are difficult to engage and keep interested. This is a young,
teen-aged audience. Finding ways of capturing and sustaining their attention
is the first learning hurdle. They seem to 'forage' rather than learn in a linear
fashion, and they require that the information be straight forward and clear.
They don't have time for undue searching.
They require programs with a high entertainment factor. They also have
state-of-the-art visual sensibilities. Instructional programs need to be
presented within their ‘teen’ context utilizing music, visuals, games and any
other cultural elements to keep their attention. Any activity that was too
transparent could derail the process. The entertainment value has to appear
to be higher than the informational value.
Additionally; the concept of completion is an issue with kids. A great deal of
getting them to stay the course has to do with the entertainment value, but
much of it also has to come from a compelling topic. Most kids will find “ME”
to be as compelling a topic as comes along, but to pull them through
information that may cause them to become a little uncomfortable may be a
challenge. The solution is to design internal occurrences that re-hook the
student throughout the piece. In the scope of a full course, activities can
certainly help move the student through to the end.
Spectrum of Solution Contributions
The problem is that none of us are ever taught how to be adults. Teenagers feel
like they’re playing a game where the rules keep changing and nobody is telling
them. It’s confusing, frustrating, dis-empowering and alienating. No one has ever
been taught how to be an adult; how to understand life from a non-childish
What's the Deal with Being Human – the Rock Video
perspective; how to understand one’s own thoughts and feelings; how to think
about how one learns or even what one likes to learn. No one was ever taught
how to think about their thinking, the reasons they think the way they do or how
to change their thinking to achieve a goal.
Today’s students no longer have the time to fumble around trying to figure out
how to grow up. There’s too much to learn and competition is too intense. We
have to quit wasting their time and teach them cognitive skills that will aid them
in learning, growing and maturing. They need to be taught how to understand
what it means to be human, how extraordinary their innate abilities are, how
exciting, their individuality, how to appreciate their talents and interests and how
to explore and direct their learning paths. They need to understand that
decisions are just choices and that they can evaluate the consequences and
responsibilities of each of those choices in making their decisions. They need to
be taught how to use their minds and have confidence in their own thoughts.
Because this course is about human growth, there is no final solution. The interim
solution is to help the student understand and appreciate the qualities and
attributes of the human brain/mind, the physical body and the possibilities they
present. The student should learn methods of observing his own mind,
appreciating his own feelings, determining his interests and establishing his focus.
The ongoing gauge of success, therefore; is the student's ability to extrapolate
his learning/analysis process into other areas of endeavor. Additionally, and
perhaps of greater importance, is the creative application of these abilities to
observe, analyze, develop solutions and set goals; that is, realizing that these
simple processes are foundational. And, of course, most important of all—when to
throw them all out and launch into a more instinctive approach.
Solution Evaluation
A culturally-relevant presentation like the Rock Video enhances the
What's the Deal with Being Human – the Rock Video
personalization of the program. Since the assessment criteria is individualized, I
have adapted the options to reflect levels of evaluation.
Accomplishment 1 Discovering the expansive qualities of human
physiology
Accomplishment 2 Understanding how the mind/brain and the observer
effect.
Accomplishment 3 Utilizing mindfulness to change attitude and effect
outcome
Accomplishment 4 Developing an understanding of compassion and
human perspective
The video focuses on discovering the expansive qualities of human physiology ,
understanding how the mind/brain works and what the observer effect tells us.
We utilizing mindfulness to change attitude and effect outcome while hopefully,
developing an understanding of compassion and human perspective. Growth in
these areas might present as:
Increased Self expression: Class participation. Non-academic. Activity
participation. Community Participation/activism. Coaching younger students in
self expression.
Learning growth: Understanding Learning style. Developing Methods for
supporting learning style. Extrapolating methods for other life purposes. Adjusting
and re-evaluating learning behavior.
Developing Interests and goals: Discovering one’s interests. Developing goal
structures. Accomplishing and/or adjusting goalsSetting mastery goals.
Increased Creativity: Exploring creative interests. Determining the elements
necessary for creative activity. Practicing and refining creative elements.
Extrapolating creative steps in another academic endeavor.
What's the Deal with Being Human – the Rock Video
New Found Academic success: Applying learning style information to
academics. Evaluating what worked and what didn’t- making adjustments.
Determining learning path to graduation. Graduating or advancing successfully.
List of Evidence
1. Brain/sensory system data: Evolve Your Brain, Joe Dispenza
2. Creativity: How to Think Like Leonardo Di Vinci, Michael J. Gelb
3. Conceptualization: Relativity Visualized, Lewis Carroll Epstein
4. Psychology/Spirit: How to See Yourself as You Really Are, His Holiness the
Dalai Lama
5. Consciousness/matter: The Biology of Belief, Bruce H. Lipton, Ph.D.
6. Perception and thinking: Visual Thinking, Rudolph Arnheim
7. Social and learning values, What video Games Can Teach Us About
Literacy, James Paul Gee
The Stakeholder
I see two Stakeholders in this scenario: the student, as indicated above, and
society in general.
The student has the most to gain from this presentation and this course. It
could easily change the way he/she perceives their lives. Giving them tools
with which to examine their challenges and make determinations, could
relieve them of levels of stress that have debilitated students for eons. Not
only might they find learning to be more enjoyable (since they will be doing it
non-stop), but it may well make their personal lives and their relationships
less difficult.
Changing the paradigm, the lens through which millions of kids see
themselves and our society, could have an unprecedented effect on both the
What's the Deal with Being Human – the Rock Video
local community and the global society. That said, the implementation of this
kind of program could be problematic simply because it diverges from current
thinking in the public school system. Also, this presentation is only a tiny part
of a learning system that needs to focus on individualized learning
opportunities and personal development rather than one-size-fits-all
education.
In truth, there is a wealth of research information that supports such an
approach to cognitive development and its integration into a media-rich
learning environment. All it would take would be some committed, well-
financed group to develop the entire curriculum and offer it as an alternative
public approach; much like Waldorf, only for free.
Design Attributes
The re-design of this program as a rock video had several design
ramifications.
Anecdotes: The most important point is that more work needs to put into
teaching people how to identify their strengths and weaknesses, their interests,
their dreams and use the whole complex of information about themselves to
make academic choices and to grow personally. The idea of greater training in
this area and its affect on cognitive development came to me when my husband
and I were talking about a friend who seemed to go through an inordinate amount
of boyfriends. My husband said, 'It's a shame, her boy-picker's broken.' I thought,
hmmm...wouldn't it be nice if we actually had automatic sensors for these sorts of
things, but since we don't, we should be able to figure out a way for us to have
more information about who we are and what we need.
Sequencing: In truth, I've had a hard time with sequencing with this topic right
from the very beginning. The story in this chapter is about discovering that we
What's the Deal with Being Human – the Rock Video
are not our bodies or our minds; that we are something that is in control of both.
This might fit into Booker's 'Rebirth Plot',(Abela, 2008, p70), but without the dark
spell part. That helped me to define the sequence from the physical to the more
etheric. Hopefully, the tension happens in looking for the resolution of 'what' we
are; setting up the questions, then wanting the answer. (Abela 2008, p. 77).
Graphics: The Rock Video version revise specifically tried to utilize full frame
images rather than always having a matched background. I like full screen
images whenever possible and I will find my 'white space' in them. (Duarte, 2008,
p.106). The color palette is still primarily centered around blue. Blue can be a sort
of ephemeral color and the use of the blue star field gave this a more 'out there'
effect. I kept it dark enough that there was enough contrast so that all my visuals
and text would pop. (Duarte, 2008, p.132).
I deliberately used dynamic and/or humorous video clips to enhance relevance to
youthful culture. The point was to leverage openness to the material. Vernallis
has a great deal to say about this. I was tempted to do music-video editing, but I
knew that the resting length on screen had to be long enough to read the screen.
Normally, I find that at least 7 seconds is required to enable reading.
The music supported the experience; that is, the words bring out certain aspects
of the song. (Vernallis, 2004, p. 27) I was fortunate enough to locate several good
sources of video clips to emphasize the dynamic range of a human. One is a
tracking shot of a skateboarder overlaid with text about what's going on in the
body as it moves. It adds excitement and motion into 3D space. This is a huge
topic and I have to cite entire chapters of Vernallis that inspired me; specifically,
however, Chapter 6. (Vernallis, 2004, p.107-136) It was this footage that
convinced me that this piece for active adolescents had to contain motion
footage. (Vernallis, 2004, p. 32-33)
Text: In the Rock video, I use scrolling text occasionally to not only add
dimension but to present an outside, authoritative voice. Mostly, I place text
where it most relates to the image, whenever possible. (Abela, 2008, p. 133) I
like a round, chiseled font that has enough serif to be easily read, but is still
What's the Deal with Being Human – the Rock Video
contemporary-looking. (Abela, 2008, p. 102). I also often start slides with a
sentence at the top left to introduce the page and let the eye flow through the
visual and to the rest of the explaining text. (Abela, 2008, p. 134).
Layout: Since each page it's own chunk of information, I designed each page
individually, to stand on its own. Abela talks about reinforcing the information,
and I think that makes more sense than carrying through a stiff format. (Abela,
2008, p. 108). I tried to keep the visual elements down to one per page. This
piece is for teenagers, it must be simple and eye-catching, so I tried to keep it
simple and spacey. I think Garr Reynold's opinion of communicating with large
images made an impression on me. (Duarte, 2008, p. 108.)
Measurement: In an instructional situation, discussions and/or follow-up
activities will let a teacher know if the piece has made its point.
Peer review results: The peer results for the Rock Video liked the introductory
cut of the soccer players. One liked the music for the audience, but the other
didn't like the lyrics. As a result, I went in and edited the verses out. There are
still lyrics that support the visuals and the underlying concept of the video.
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