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What Museums Learn by Building Games Susan Edwards J. Paul Getty Trust [email protected] @jolifanta

What Museums Learn by Making Games - Serious Play Conference 2013

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My presentation at Serious Play Conference 2013 in Redmond, WA. August 19, 2013

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Page 1: What Museums Learn by Making Games - Serious Play Conference 2013

What Museums Learn by Building Games

Susan EdwardsJ. Paul Getty Trust

[email protected]@jolifanta

Page 2: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Page 3: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Build-a-Fish – Shedd Aquarium

2003

Image: Courtesy of eduweb

Page 4: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Art Sets on Whyville – J. Paul Getty Museum

2004

Page 5: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Knucklebones – J. Paul Getty Museum

2004

Page 6: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

GettyGames – J. Paul Getty Museum

2006

Page 7: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Launchball – Science Museum, London

2007

Image: Businessweek.com

Page 8: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Minnesota 150 Challenge – Minnesota Historical Society

2008

Image: Minnesota Historical Society on Flickr

Page 9: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Spy in the City – International Spy Museum

2008

Images: International Spy Museum

Page 10: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

WolfQuest – Minnesota Zoo

2008

Image: wolfquest.org

Page 11: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Tate Kids – Tate Gallery, London

2008

Image: Tate Kids

Page 12: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Ghosts of a Chance ARG – Smithsonian American Art Museum

2008

Image: Ghost sofa chance.com

Page 13: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Tate Trumps – Tate Gallery, London

2010

Image: Tate Trumps on iTiunes

Page 14: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Art Game Lab – San Francisco Museum of Modern Art

2012

Image: SFMOMA

Page 15: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Murder at the Met mobile– Metropolitan Museum

2012

Image: Metmuseum.org

Page 16: What Museums Learn by Making Games - Serious Play Conference 2013

Ten years of museums games

Switch mobile– J. Paul Getty Museum

2012

Page 17: What Museums Learn by Making Games - Serious Play Conference 2013

Why Do Museums Want to Make Games?

+ =?

Page 18: What Museums Learn by Making Games - Serious Play Conference 2013

RelevanceAttendance Innovation

Social Interaction Learning

Why Do Museums Want to Make Games?

Page 19: What Museums Learn by Making Games - Serious Play Conference 2013

RelevanceAttendanceInnovation

Social Interaction Learning

Why Do Museums Want to Make Games?

Page 20: What Museums Learn by Making Games - Serious Play Conference 2013

RelevanceAttendanceInnovation

Social Interaction Learning

Why Do Museums Want to Make Games?

Page 21: What Museums Learn by Making Games - Serious Play Conference 2013

RelevanceAttendanceInnovation

Social Interaction Learning

Why Do Museums Want to Make Games?

Page 22: What Museums Learn by Making Games - Serious Play Conference 2013

RelevanceAttendanceInnovation

Social Interaction Learning

Why Do Museums Want to Make Games?

Page 23: What Museums Learn by Making Games - Serious Play Conference 2013

RelevanceAttendanceInnovation

Social Interaction Learning

Why Do Museums Want to Make Games?

Outward facing goals

Page 24: What Museums Learn by Making Games - Serious Play Conference 2013

MarketingPR

Education

Outward facing goals.

Page 25: What Museums Learn by Making Games - Serious Play Conference 2013

Let’s Look Inward.

What do we learn about ourselves?

Page 26: What Museums Learn by Making Games - Serious Play Conference 2013

Let’s Look Inward.

What do we learn about ourselves?

Professional DevelopmentHR

Leadership

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1. A game is a system.

Page 31: What Museums Learn by Making Games - Serious Play Conference 2013

1. A game is a system.

Images: iMore.com

Page 32: What Museums Learn by Making Games - Serious Play Conference 2013

LESSON: Simplify!1. A game is a system.

Art Sets on Whyville– J. Paul Getty Museum

Page 33: What Museums Learn by Making Games - Serious Play Conference 2013

LESSON: Simplify!1. A game is a system.

Axon – Wellcome Collection

Image: Wellcome Trust

Page 34: What Museums Learn by Making Games - Serious Play Conference 2013

LESSON: Collaboration1. A game is a system.

Pheon – Smithsonian American Art Museum

Images: Courtesy of Smithsonian American Art Museum

Page 35: What Museums Learn by Making Games - Serious Play Conference 2013

LESSON: Collaboration1. A game is a system.

Image of staff talking to visitors . (removed)

Page 36: What Museums Learn by Making Games - Serious Play Conference 2013

2. A game is a fun and engaging.

Something about engagement

Page 39: What Museums Learn by Making Games - Serious Play Conference 2013

LESSON: Learn to fib a bit2. A game is a fun and engaging.

Switch mobile game – J. Paul Getty Museum

Images: J. Paul Getty Museum

Page 40: What Museums Learn by Making Games - Serious Play Conference 2013

3. Games require failure.

http://www.mandible.net/Image: Dungeons of Dredmore. review, firsthour.net

Page 41: What Museums Learn by Making Games - Serious Play Conference 2013

LESSON: Fail often3. Games require failure.

Page 42: What Museums Learn by Making Games - Serious Play Conference 2013

LESSON: Fail often3. Games require failure.

Page 43: What Museums Learn by Making Games - Serious Play Conference 2013

LESSON: Fail oftenGames require failure.

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LESSON: ListenGames require failure.

Image of staff talking to visitors . (removed)

Page 46: What Museums Learn by Making Games - Serious Play Conference 2013

LESSON: ListenGames require failure.

Page 47: What Museums Learn by Making Games - Serious Play Conference 2013

LESSON: Resilience3. A games require failure.

Early early version of switch with no narrative

Page 49: What Museums Learn by Making Games - Serious Play Conference 2013

Thank You

Susan EdwardsJ. Paul Getty Trust

[email protected]@jolifanta