What Could Go Right? Story of Connect Your Passion Advancing Learning 2014
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Advancing Learning, 2014 What Could go Right? Story of Connect Your Passion Dr. Jason Dewling VP Academic and Research Olds College @oldscollege @JasonDewling
What Could Go Right? Story of Connect Your Passion Advancing Learning 2014
1. Advancing Learning, 2014 What Could go Right? Story of
Connect Your Passion Dr. Jason Dewling VP Academic and Research
Olds College @oldscollege @JasonDewling
2. Advancing Learning, 2014 The premier Canadian integrated
learning and applied research community specializing in
agriculture, horticulture, land and environmental management.
3. Advancing Learning, 2014 Start with a BIG idea! What are you
going to do to change the learning experience in your institution?
B I G Bold Innovative Game Changing ?
4. Advancing Learning, 2014 Get Ready to Take the Plunge
http://vimeo.com/92878236
5. Advancing Learning, 2014 Story of Connect Your Passion What
did we do? Why did we do it? How did we do it? What are the early
results/feedback? What are you going to do in your sphere of
influence?
6. Advancing Learning, 2014 Story of Connect Your Passion What
did we do? Why did we do it? How did we do it? What are the early
results/feedback? What are you going to do in your sphere of
influence?
7. Advancing Learning, 2014 Three Key Elements Upgrade of
Bandwidth and Wi-Fi access Mobile Learning: iPad one-to-one
integration Gamification of Entrepreneurship Curriculum
8. Advancing Learning, 2014 Power of Bandwidth Last years
bandwidth Womens Gold Curling Womens Gold Hockey
9. Advancing Learning, 2014 Olds College shall be the premier
Canadian integrated learning and applied research community
specializing in agriculture, horticulture, land and environmental
management. First and only fully integrated iPad learning
environment in Canada
10. Advancing Learning, 2014 First and only Gamified
Entrepreneurship course in the World
12. Advancing Learning, 2014 Story of Connect Your Passion What
did we do? Why did we do it? How did we do it? What are the early
results/feedback? What are you going to do in your sphere of
influence?
13. Advancing Learning, 2014 Digital Learner was at the Centre
Future Proofing for the Digital Generation
14. Advancing Learning, 2014 Pedagogy is the driver, Technology
is the accelerator.
15. Advancing Learning, 2014 Eighty per cent of millennials own
a smartphone, compared to just half of boomers and 36 per cent of
Canadian adults overall. (Source: cbc.ca)
16. Advancing Learning, 2014 Instant Generation This is an
instant generation. Digital learners want the answer in one Google
search. One of the basic premises of Adult learning: Learn
something when you need to know it.
17. Advancing Learning, 2014 According to Top Hat of students
say that technology plays a role in their decision in choosing a
post-secondary 93 %
18. Advancing Learning, 2014 In his book, Rewired, Larry D.
Rosen, Ph.D, notes that From iPods to smartphones to Facebook,
todays youth are more plugged in than ever before, and its
increasingly clear that they do not respond to traditional teaching
methods- textbooks and lectures in the same way as previous
generations.
19. Advancing Learning, 2014 Gaming the Millennials In the most
recent SCUP Email News, William G. Flynn and Jeff Vredevoogd shared
12 views on Emerging Trends in Higher Education: Advancements in
technology will drive ongoing changes in all aspects of college and
university life and offer new opportunities to enhance and broaden
learning experience
20. Advancing Learning, 2014
21. Advancing Learning, 2014 Prove It Typically, the education
sector wants you to prove it before you do it. There is still a
rigid hangover from traditional educational practices when schools
were trying to make us photocopies of each other. It is based on
conformity and linearity. Standardized tests, etc.
22. Advancing Learning, 2014 Games are Serious Business 1
Billion gamers worldwide (only 500 million 2 years ago) Everything
on Wikipedia: 3 weeks of Angry Birds, 7 days of Call of Duty
Average Call of Duty gamer plays one month of FT work a year US:
99% of boys and 94% of girls under 18 play at least 8 hours a week
92% of 2 year olds are gamers
23. Advancing Learning, 2014 Gaming and Education: Prove it! 10
positive emotions of gaming Creativity, Contentment, Awe and
Wonder, Excitement, Curiosity, Pride, surprise, Love, relief, Joy
Gamers simply said, what would make me want to keep playing? What
if we asked this of learning? What would make us want to keep
learning? How would you answer?
24. Advancing Learning, 2014 Story of Connect Your Passion What
did we do? Why did we do it? How did we do it? What are the early
results/feedback? What are you going to do in your sphere of
influence?
25. Advancing Learning, 2014 How? First answer Why? Key to
success is not in the intellect, idea, or concept.its in the
execution. Think Big, Build simple, Act now Internal Champions
?
26. Advancing Learning, 2014
27. Advancing Learning, 2014
28. Advancing Learning, 2014 Enabling Technology When you
change the method, you should change the content. Dont just use
technology to replace old school ways of engaging students.
Technology can enable teachers to do higher order thingsuse
technology to replace the basics.
29. Advancing Learning, 2014
30. Advancing Learning, 2014 Story of Connect Your Passion What
did we do? Why did we do it? How did we do it? What are the early
results/feedback? What are you going to do in your sphere of
influence?
31. Advancing Learning, 2014 On the Gamified Course 22%
students indicated they used what they learned in the app to write
a business plan, do a project or start a business. 34% said the app
made them think they could be an entrepreneur and another 26% said
the knowledge they learned could help them in the workforce.
Female/non-gamers enjoyed it the most 22% 34%
32. Advancing Learning, 2014 High School Feedback 56% m. 44% f
26% declared non-gamers 90% rated ease of use high, very high 94%
completion rate 78% would now consider entrepreneurship 96% would
like to have courses offered through mobile
33. Advancing Learning, 2014 On the Bandwidth and Wi-Fi Its an
expectation that we have good Wi-Fi Its an expectation that we have
great bandwidth It has enabled much more use of video, cloud based
work, real-time collaboration Flipped Classroom is no longer a
theoryit is practice
34. Advancing Learning, 2014 Faculty: Prove it mindset! Meeting
early in the process: Are you all in? Giving them ownership helped
with "buy in" Overall, most faculty are happy with the process but
we still have to do deeper integration. SAMR...stuck at AM
Different way of engaging the learners. Can enable creativity in
the classroom if used right. It's changed the way we engage the
learner with the curriculum.
35. Advancing Learning, 2014 Like the idea of having an iPad
Use it for personal use as well as for school...camera, banking,
social Would like to have more on their phone Like the immediacy of
searching and very happy with Wi-Fi and bandwidth Would like to see
deeper integration Students: Use it Mindset!
36. Advancing Learning, 2014 Top 10 Learnings on Connect Your
Passion 1 Answer the question of Why change the way we engage the
learners: this started a year before we introduced mobile learning.
We've conducted extensive training on the digital learner. My
experience is that a faculty members love for their students
outweighs their fear of change. 2 Meaningful engagement and
consultation: faculty, staff, administration, student buy in 3
Empowering faculty and students in the decision making process
37. Advancing Learning, 2014 Top 10 Learnings on Connect Your
Passion 4 Ownership of the device was also critical 5 Reliable IT
network for Wi-Fi and connectivity 6 Faculty mentors: People who
understand and can walk alongside them in their experience 7
Ongoing training and support: Appy Hour
38. Advancing Learning, 2014 Top 10 Learnings on Connect Your
Passion 8 Don't attempt to impose a solution, don't use the hammer.
Appropriate use of technology was emphasized 9 Its ok to build the
plane as youre flying it. http://vimeo.com/51038789 10 Stress and
support learning groups: Peer to peer learning has been most
effective.
39. Advancing Learning, 2014 Nobody can think of everything,
dont be afraid to say I dont know. - Sir Ken Robinson
40. Advancing Learning, 2014 Story of Connect Your Passion What
did we do? Why did we do it? How did we do it? What are the early
results/feedback? What are you going to do in your sphere of
influence?
41. Advancing Learning, 2014 What is the role of Mobile? In
education, in society? Will reading even be necessary in the future
of education? Harvard Publishing recent posted an article on the
unbundling of a degreeare credentials necessary? Will biology and
technology be integrated? Will the three Rs be something else? Will
we need to know all three or will Siri help us? Information is no
longer king, critical thinking and internet search skills are
king
42. Advancing Learning, 2014 Dr. Sugata Mitra, visiting
professor at MIT On the curriculum of tomorrow: Reading
comprehension Information search and retrieval skills How does a
person form a belief? (Truth and untruth)
43. Advancing Learning, 2014 When you Ask the Questions of: How
to motive? How to fascinate? How to engage?
44. Advancing Learning, 2014 Questions for you! "Single most
important thing we do is to have our students have a meaningful
learning experiencewhat motivates this generation?" Dr. Sugata
Mitra If you are not asking these questions in your institution,
then who is? What is your BIG idea? Bold, Innovative and a
Game-Changer?
45. Advancing Learning, 2014 Enjoy the Ride!
46. Jason Dewling Olds College @JasonDewling Thank You! Steve
Jobs Once you realize that everything around you in life was
created by someone no smarter than you, you realize that you can do
something that will influenced the experience of life for
others.