25
Werewolf Werewolf Werewolf A mind game of collective intelligence, ad hoc collaboration, and trust

Werewolf How To And Why

Embed Size (px)

DESCRIPTION

How to play Werewolf -- and WHY to play Werewolf!

Citation preview

Page 1: Werewolf How To And Why

WerewolfWerewolWerewolff

A mind game of collective intelligence, ad hoc collaboration,

and trust

Page 2: Werewolf How To And Why

In the beginning

Page 3: Werewolf How To And Why

Roles are assigned

Page 4: Werewolf How To And Why

And then...

Page 5: Werewolf How To And Why

Night Falls1. Werewolves kill a villager

2. The Seer tries to find a werewolf

3. The Healer tries to protect an endangered villager

4. Everyone makes noise

Page 6: Werewolf How To And Why

Day Breaks1.The victim is announced

2. Everyone investigates

3. Nominations are made, + debate and defense

4. Justice is exacted – and the village gets smaller…

Page 7: Werewolf How To And Why

Night Falls Again

Page 8: Werewolf How To And Why

GAME OVER?

All Werewolves are Dead

or

Werewolves and Villagers are equal in Number

Page 9: Werewolf How To And Why

Reveal vs. No Reveal

Page 10: Werewolf How To And Why

Night• Werewolves

select a victim

• Seer finds out if someone is a werewolf

• Healer protects someone

Day

•Victim is revealed

• Investigation, interrogation, and debate

• MOB JUSTICE

Page 11: Werewolf How To And Why

If You Are Killed

• Say nothing more – no dying gasps or final words!

• Stay and watch-- it’s a great time to learn

• Whisper your commentary to your fellow dead… Others are still playing the game!

Page 12: Werewolf How To And Why

StrategiesRemember: Anyone can say anything, and none of it is necessarily true

Pay attention to non-verbal cues

Pay attention to voting patterns

Pretend to be a different role

Develop multi-day/multi-night tactics

Develop multi-game tactics

Page 13: Werewolf How To And Why

WerewolfWerewolWerewolff

So why are we playing this game?What skills are we developing?

Page 14: Werewolf How To And Why

10 Powers of Super-Collaboration

Mobbability Open Authorship

Influency Emergensight

Ping Quotient Longbroading

Multi-Capitalism Cooperation Radar

Protovation Signal/Noise Management

Page 15: Werewolf How To And Why

Mobbability• the ability to perform

real-time work in large groups

• a talent for organizing and collaborating with many people simultaneously

Page 16: Werewolf How To And Why

Influency• the ability to be persuasive in

multiple social contexts and spaces • flexible, customizable rhetorical

tactics

Page 17: Werewolf How To And Why

Ping Quotient

• measures your responsiveness to other people’s requests for engagement, your propensity and ability to reach out to others in a network

Page 18: Werewolf How To And Why

Multi-Capitalism

• fluency in working with and negotiating alternate capitals

• natural, intellectual, social, financial, human, virtual, personal, e.g.

Page 19: Werewolf How To And Why

Protovation• fearless

experimentation in rapid, iterative cycles

• understanding that failure is fun

Page 20: Werewolf How To And Why

Open Authorship

• ease and savvy in creating content for “open consumption” – through peer 2 peer circulation, citation, and modification

Page 21: Werewolf How To And Why

Emergensight

• ability to prepare for and handle the surprising results and complexity that occur at larger scales

Page 22: Werewolf How To And Why

Longbroading

• thinking in terms of higher level systems, massively multiple cycles, and a much bigger picture

Page 23: Werewolf How To And Why

Cooperation Radar

• the ability to sense, almost intuitively, who would make the best collaborators on a particular task

Page 24: Werewolf How To And Why

Signal/Noise Management

• filtering meaningful info, patterns, and commonalities from massively-multiple streams of data

Page 25: Werewolf How To And Why

10 Powers of Super-Collaboration

Mobbability Open Authorship

Influency Emergensight

Ping Quotient Longbroading

Multi-Capitalism Cooperation Radar

Protovation Signal/Noise Management