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How to play Werewolf -- and WHY to play Werewolf!
Citation preview
WerewolfWerewolWerewolff
A mind game of collective intelligence, ad hoc collaboration,
and trust
In the beginning
Roles are assigned
And then...
Night Falls1. Werewolves kill a villager
2. The Seer tries to find a werewolf
3. The Healer tries to protect an endangered villager
4. Everyone makes noise
Day Breaks1.The victim is announced
2. Everyone investigates
3. Nominations are made, + debate and defense
4. Justice is exacted – and the village gets smaller…
Night Falls Again
GAME OVER?
All Werewolves are Dead
or
Werewolves and Villagers are equal in Number
Reveal vs. No Reveal
Night• Werewolves
select a victim
• Seer finds out if someone is a werewolf
• Healer protects someone
Day
•Victim is revealed
• Investigation, interrogation, and debate
• MOB JUSTICE
If You Are Killed
• Say nothing more – no dying gasps or final words!
• Stay and watch-- it’s a great time to learn
• Whisper your commentary to your fellow dead… Others are still playing the game!
StrategiesRemember: Anyone can say anything, and none of it is necessarily true
Pay attention to non-verbal cues
Pay attention to voting patterns
Pretend to be a different role
Develop multi-day/multi-night tactics
Develop multi-game tactics
WerewolfWerewolWerewolff
So why are we playing this game?What skills are we developing?
10 Powers of Super-Collaboration
Mobbability Open Authorship
Influency Emergensight
Ping Quotient Longbroading
Multi-Capitalism Cooperation Radar
Protovation Signal/Noise Management
Mobbability• the ability to perform
real-time work in large groups
• a talent for organizing and collaborating with many people simultaneously
Influency• the ability to be persuasive in
multiple social contexts and spaces • flexible, customizable rhetorical
tactics
Ping Quotient
• measures your responsiveness to other people’s requests for engagement, your propensity and ability to reach out to others in a network
Multi-Capitalism
• fluency in working with and negotiating alternate capitals
• natural, intellectual, social, financial, human, virtual, personal, e.g.
Protovation• fearless
experimentation in rapid, iterative cycles
• understanding that failure is fun
Open Authorship
• ease and savvy in creating content for “open consumption” – through peer 2 peer circulation, citation, and modification
Emergensight
• ability to prepare for and handle the surprising results and complexity that occur at larger scales
Longbroading
• thinking in terms of higher level systems, massively multiple cycles, and a much bigger picture
Cooperation Radar
• the ability to sense, almost intuitively, who would make the best collaborators on a particular task
Signal/Noise Management
• filtering meaningful info, patterns, and commonalities from massively-multiple streams of data
10 Powers of Super-Collaboration
Mobbability Open Authorship
Influency Emergensight
Ping Quotient Longbroading
Multi-Capitalism Cooperation Radar
Protovation Signal/Noise Management