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© Carrie Heeter, 2010 Foundations of Serious Games Professor Carrie Heeter

Week 4 class2010

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Page 1: Week 4 class2010

© Carrie Heeter, 2010

Foundations of Serious Games

Professor Carrie Heeter

Page 2: Week 4 class2010

© Carrie Heeter, 2010

Carolyn: Wii FIT http://www.wiifit.com/

Sandrine: Finding Zoe http://www.metrac.org/replay/

Kristy: EASe Games http://www.vision-audio.com/ease_games.html

Ted: Dirty Bomb: After the Blast http://eduweb.com/portfolio/portfolio.php https://cpheo1.sph.umn.edu/login/?tname=UMNC

PHP&desturl=https%3A%2F%2Fcpheo1.sph.umn.edu%2Fdbomb%2Findex.asp

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© Carrie Heeter, 2010

Daniel 50 | 28 | 37 Kari 49 | 26 | 16 Derek 45 | 28 | 40 Kristy 44 | 34 | 37 Alan 39 | 26 | 17 Julia 31 | 25 | 21 Ted 31 | 27 | 36 Mete 31 | 13 | 25 Steve 28 | 19 | 28 John 28 | 18 | 39 Greg 29 | 37 Carolyn 18 |36 Kristine 24 | 28 Sandrine 18 | 27 June 13 | 27

Points reset at beginning of or soon after each class…

50+Tweet

s

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© Carrie Heeter, 2010

Read GDW Chapter 5: System Dynamics Protoype a very small piece of gameplay that fits as

part of your Health Game concept. It should include a kind of action players engage in multiple times in the game – a system dynamic.

Discuss in terms of system dynamics. What (exactly) does the player do? What objects do they interact with? Are outcomes visible or hidden?

Create a physical prototype of this piece of your game (a drawing or schematic). Use this to map out explanations of what goes on.

Not cut scenes. Not avatar customization. Not feedback. Yes GAME PLAY mechanics.

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© Carrie Heeter, 2010

A stress-management RPG! Carolyn Schedule weekly time studying, exercising, time with friends, alone,

and working. Make decisions when challenges are presented. Goal is balance, that’s how you win. Teach ways to

increase/decrease stress

Live Love Football Steve Manage yourself through football season playing well in each game

and getting A's in your studies Takes place on map of MSU. Each day player must study, exercise,

go to football practice, go to classes, eat, and rest. Other appealing opportunities arise – what do you do?

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© Carrie Heeter, 2010

in Somnia Kristy You play Orphe, a child of the god

Morpheus, the god of dreams.  This makes you a child of two worlds, Awake (Vigil) and Asleep (Somnia).  You are seeking to prove your worth the Morpheus, who only exists in Somnia, the world of sleep

Vigil and Somnia are maze like game worlds. 

Encounter enemies, drink potions, find Morpheus (takes at least 8 hours in Somnia).

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© Carrie Heeter, 2010

ARG Game: Fitness for Competition! Ted Transform your workouts into ARG Olympic competitions, 4 fitness levels,

individual & country(team) competition COGNITIVE FUNCTION, FITNESS LEVEL, OLYMPIC SCORE, colorful coaches, self-esteem meter

Around the World in 2-minutes - A mobile game fitness app Julia 200 mini games (quantity matters more than quality). Social networked

competition. Game limits force participation over time. Advance your avatar in race around world.

Fitness Racer Mobil App Greg No real story, track distance, speed, compete with world/friends

The Lance Project Kari for cylists Diet decisions, fitness plan, cancer info (resources are resources WITHIN

game) gameplay not clear

Social Norm Duck Adventure Hunt John campus-wide scavenger hunt, mobile-enabled

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© Carrie Heeter, 2010

Make me better, healthier and awesome! June For combating obesity. Through play, avatar appearance grows more

awesome. Visit real buildings, make menu choices (fitness menu, iHop menu). Impacts avatar & points.

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© Carrie Heeter, 2010

You smokin'? Alan Orient to smoking rules, help those wanting to quit Create strong bonding with avatar & reinforce intent to quit smoking Practice self-distraction, destroying smoking tools

Health Game - Sexual Prevention Sandrine Choose avatar, sex, & sexual orientation. Freshman enters U of their dreams. Keep stress low, happiness & health Make party decisions about risky sex & see consequences

Freshman Year - a game to prevent irresponsible alcohol consumption among college students Kristine Strong justification for need. Large emphasis on story and setting.

Exposed to situations, control impacted by alcohol

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© Carrie Heeter, 2010

SimHealth Mete You are alien visiting planets. Somewhat like Ayiti Reach the "earth" and notice the unhealthy living conditions

(green smoke, over-weight people, lines in front of hospitals etc.).

Show the players that "healthy" food costs more, needs more food knowledge/culture, needs more time to prepare. Working for hard labor jobs gets you less money, takes more

time and makes you less healthy. So there is a big conflict that is the main learning point of the

game.

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© Carrie Heeter, 2010

Garbage Detectives Daniel OCD On a dark and stormy night, Mr. Craig Corpse was murdered in

his eerie mansion. Two detectives, Detective Steven Sleuth and Detective Claire Clues, were sent to investigate the crime and arrest the culprit.

investigate a cluttered and disorderly mansion by tossing certain clues into the “trash” and admitting other clues into “evidence”

Each piece of evidence costs time. Teaches raise self-efficacy in dealing with obsessive compulsive

hoarding. Not all objects should be kept.

Joe Nobody –sim - Derek Social Anxiety Disorder teach importance of social communication Creature from newborn to mature access to built-in professional/medical help Face your fears, practice, try teams, earn confidence tokens

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© Carrie Heeter, 2010

Carolyn: Wii FIT http://www.wiifit.com/

Sandrine: Finding Zoe http://www.metrac.org/replay/

Kristy: EASe Games http://www.vision-audio.com/ease_games.html

Ted: Dirty Bomb: After the Blast http://eduweb.com/portfolio/portfolio.php https://cpheo1.sph.umn.edu/login/?

tname=UMNCPHP&desturl=https%3A%2F%2Fcpheo1.sph.umn.edu%2Fdbomb%2Findex.asp

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© Carrie Heeter, 2010

Week 5 Corporate Games

Kari

The Business Game Pixel Learning http://www.pixelearning.com/services-the_business.htm

Greg

Cisco Mind Share Game Cisco https://learningnetwork.cisco.com/docs/DOC-3820

Mete

Visa Financial Soccer Visa http://www.financialfootballbeta.com/learn/index.php

June

At Risk (suicide prevention) Kognito http://www.kognito.com/atrisk

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© Carrie Heeter, 2010

Carolyn - Appreciate Thomas' cautious optimism regarding video games and learning--I think it's good to not make grand claims when the field is so new

Sandrine: "Skills developed in games transferring to real life". Doesn't work with me and guitar hero :(

Alan - To learn to play a game is to learn a new form of literacy. Kari - “To play a game is to learn a new language, one native to

the medium of videogames, rich in the culture of gaming... June - Museum+ game + AR= Ego-trap Ted: How to build a dynamic 'serious' game when you have 3

overlapping and competing areas of expertise driving the design?

Jlock - Game Designers are rarely in the drivers seat in serious games projects, is this a good thing

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© Carrie Heeter, 2010

Steve: How do we know what we are teaching is what students are learning?"

Kristy - Many creatives describe "flow" as "in the zone." Kristine - I wonder if the different player types are usually the

same types in real life as when playing games? Mete – can one player's "player type" change during a single

play, or a game? Julia - Fullerton claims that player created characters may be

more empathetic , but doesn't cite anyone's research Derek - Do Re-Mission narrative and plot add value? Daniel - What makes characters like Mario, Sonic, Link, or

Laura Croft (for example) so wildly appealing to audiences when others fall flat?

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What was your brainstorm process? Where did you start?

What role did theory play in your thinking? What is theory-driven design? What should the relationship be between

theory and serious game design?

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Intrinsic Motivation"," ZPD", "Scaffolding", "Extrinsic Motivation", "Assimilation", "Accommodation", "Situated Learning", "Distributed Cognition", "Multiple Intelligences", "Problem-Based Learning", "Pedagogical Agent", "Social Cognitive Theory", "Evolutionary Psychology", "Learning Styles", "Fishtank", "Sandbox", "Media Equation", "Credibility", "Captology", "Procedural Rhetoric", "Role Taking", "Presence", "Interactivity", "Narrative Arc", "Reinforcement", "Differential Reinforcement“

Which one is most useful to serious game design?

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© Carrie Heeter, 2010