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Wearable Tech is Coming to your Campus!
Emory Craig
Director of eLearning
The College of New Rochelle
Campus Technology
July 2014
Today . . .
Our first “Summer of Wearables”
Google Glass, Vuzix, Meta 3D Glasses,
Oculus Rift, Narrative Clip Lifelogging
Camera
Challenges – What’s holding us back?
Impact on our Learning Environments
Some insights (the foggy Crystal Ball)
What’s the Attraction?
Ubiquitous – yes, everywhere
Always on – Goodbye “off” switch
Connectivity – without picking up our
Smartphones (an average of 150 times a day)
Useful – Location aware, intention aware
Transformative – New data (body trackers) and
new experiences (AR and VR)
Hands-free – Please disappear (completely)!
Google Glass
• High resolution display,
equivalent of 25” HD
screen 8’ away
• Camera: 5 MP
• Video – 720p
• But Google (or we?)
tripped over the social
acceptance issue
Vuzix M100 Smart Glasses
• Display equivalent to a
smartphone screen at
typical 14” distance
• 5MP Camera and 1080P
video
• Runs local but designed
to pair with an Android
device (we’ll get to
battery life in a minute)
Meta 3D Glasses – Now It Gets
Interesting
• True augmented, holographic reality glasses
• Available late 2014 for $3,000
• Wired to a small
pocket computer
to do the serious
work
And Oculus Rift Goes All In (and
so does Facebook)
• Virtual Reality head-
mounted display
• Expected 1920x1080
resolution
• Designed as an in-
expensive gaming
device
Smaller Devices - Huge Impact?
Narrative Clip
• Life logging Camera
• Size: 1.42“ X 1.42“ X 0.35"
• Time-stamped, geotagged photo
every 30 sec
• No on/off switch
• 2 day Battery life
• Wear it and forget it
Continuous Snapshots of Your Life
• Photos stored in
the cloud
• Organizes images
by “Moments”
• In one day you’ll
take 1,700 photos
or 12,000 a week
(not a typo)
But They All Encounter Tech and
Design Challenges
Battery life – the Achilles Heel of Wearables
Attractiveness - Can they truly become
fashion accessories – seductive, worn “for
their own sake”?
Purpose Driven: Can they become “essential
wear” like a coat in winter?
Battery Life is a Problem of
Weight
Battery life obstacle –
Samsung’s 210mAh
battery
Compare Smartphones:
1500mAh – 2500mAh
• Look at Fast / Slow iPhone progress:
• Processor is 40 times faster in 7 years
• Battery life only 12% increase in 6 years
Patchwork Solutions Until
Problem is Solved
PWRGlass: an add-on developed for Google
Glass that increases battery life 3X (actually
quite creative)
Purpose Driven: Don’t Leave Home
Without Them
Lechal Shoes – that direct you to your destination
(using GPS on your phone)
The Glaringly Obvious: Wearables
and Learning
Easy first person video
Hands-free documentation
Full Social Media integration
Easy Collaboration (which was once so hard)
Virtual field trips – from a first-person
perspective
Hello outside experts!
Virtual Field Trips - Andrew
Vanden Heuvel
Doing a virtual field trip for students into the Large Hadron Collider
Can we Reinvent “Experiential
Learning"?
Not just life experience – but actually
experience, or “see” history
HistoryPin Project – collaborative effort to
visualize the past
Smartphone App - overlay historical scenes on
the contemporary landscape
Now combine this with Wearables
StreetMuseum – Stroll Through
19th Century LondonAmazing even now as an iPhone App - think about the
possibilities with Wearables
Wearables will Bring a Tidal Wave
of Data and Images
Estimated that humans have taken 3.8 trillion
photographs since the invention of the camera –
10% of those were taken in the past year – 3.8 Billion
A Final Thought:
“Mobile phones are misnamed.
They should be called gateways
to human knowledge.”
—Ray
Kurzweil