Upload
hugh-seaton
View
265
Download
2
Embed Size (px)
Citation preview
Education in VR Meetup“How VR Can Impact Learning
July 19th, 2016
This presentation was delivered at BuildNY on July 19th, at our “Education in VR”
meetup.
Goal of This Meetup:Create a community of education-minded VR
entrepreneurs, developers & content creators
Two Learning Theories to start us off:
• Cognitive Load Theory• Multi-Media Learning Theory
Cognitive Load Theory
Working Memory is Gateway to Learning
Working Memory is Limited
Working Memory gets used by all conscious
thought
Cognitive Load TheoryThree Ways to use Working Memory:1. “Intrinsic”
Understanding the material
2. “Germane” Learning the material
3. “Extraneous” Distractions
Cognitive Load
Theory Says:
Reduce Distractions
Emphasize effort on learning not just doing
Learning is enhanced by pointers & guided
exercises
Worked examples and ‘faded examples’ are
better than full problem solving
Multi-Media Learning Theory
The Mind is multiple-channel: Auditory &
Visual, (tactile?)
These Channels overlap but are additive
Complexity in presentation impedes
learning
Multi-Media Learning Theory
More effective to show than read
MultiMedia Learning Theory Says:
Use both channels
Minimize Distractions
Integrate text/narrative & graphics
“Situate” learning in context
How This Relates to VR & Immersive
Technologies
I thinkFour
Elements Might Have
an Effect
Immersion
Context & Content Together
Hardware Feedback
In a 3D Volume
One Way to Think of Immersive TechVisual, Tactile, Audio techniques that bring the user into content, data and experiences.
Data & Content Context
Virtual Reality:• Context is created or re-created,
presented within a dedicated headset or special smartphone viewer
• Data & content are presented at the same time
Content & Context
Augmented Reality:• Context is actual reality• Data & content are presented via
smartphone, tablet or headset
Immersion
Minimizes Distraction
Cognitive Load more easily directed at the
task, and at the process of learning
Guidance easier to provide in 100%
controlled presentation
Context & Content Together
Also Minimizes Distraction
Correlation between telling & showing
Hardware Feedback
Allows Pacing controlled by
attentionAllows System to
Understand Comprehension
More Intuitive Operation
In a Volume
Allows Additional Scaffolding with
ancillary ‘screens’
Learning Can Be Situated
More Sophisticated Mental Modeling can result from 3D scene
Discussion
Demo:Audio Fusion
Going forward:Format, Food & Call for Demos
Thank you
Who Am I?
Management Training technologies that Scaffold the Learner: • Mobile notifications
• Mobile VR
Run VR Hackathons, conferences, public VR Labs in Connecticut.