32
Valerie Hill Dr. Kaye Bray TWU Prelude “Starry Night”

Virtual Worlds in Education & Libraries

Embed Size (px)

DESCRIPTION

Presented at the Texas Computer Education Association Feb. 2009, Austin

Citation preview

Page 1: Virtual Worlds in Education & Libraries

Valerie HillDr. Kaye BrayTWU

• Prelude “Starry Night”

Page 2: Virtual Worlds in Education & Libraries

Virtual Worlds inEducation & LibrariesTCEA Convention February 2009

Valerie Hill, LISD Librarian, TWU Doctoral [email protected] Dr. Kaye Bray, [email protected]

Page 3: Virtual Worlds in Education & Libraries

•Habbo Hotel

•Ty Girlz

•Webkinz

•Gaia Online

•Second Life

Virtual Worlds

Page 4: Virtual Worlds in Education & Libraries

•Opened in 2000•“Hangout for Teens” (for ages 13-18)•Social networking website w/customizable avatar •Guest rooms can be created & limited to specific users•Used by youth organizations to educate about Internet safety, drug education, etc.•Credits, bought w/$, are used to buy virtual furniture, etc. •http://www.habbo.com/

Habbo Hotel

Page 5: Virtual Worlds in Education & Libraries

•Opened April 29, 2005•Special code on stuffed animal label that allows access•For ages 10-15•KinzCash earned by answering knowledge questions, playing games, etc.•KinzChat –users cannot type, but can choose phrases from list•KinzChat Plus –words are restricted, must have parental permission•http://www.webkinz.com/

Webkinz

Page 6: Virtual Worlds in Education & Libraries

•Opened February 18, 2003•Create customizable avatar & virtual homes•For ages 13-18•Gaia Gold earned by playing fames or posting to forums –can also be bought at Target•http://www.gaiaonline.com/

Gaia Online

Page 7: Virtual Worlds in Education & Libraries

•Opened April 13, 2007•It’s a Girlz World!•For ages 10-15•Special code on girl doll label that allows access•Avatars, games, chat room, & virtual economy•http://www.tygirlz.com/

Ty Girlz

Page 8: Virtual Worlds in Education & Libraries

•Virtual World•Launched in 2003, popular in 2006•Downloadable client program –Second Life Viewer•Motional avatars (residents)•Local chat & global IM•Residents create most content of world•Building & selling virtual objects•Linden Dollar exchangeable for currencies•http://www.secondlife.com/

Second Life

Page 9: Virtual Worlds in Education & Libraries

Why Second Life?

•ALA Island•Alliance Virtual Library•Educational Opportunities

Page 10: Virtual Worlds in Education & Libraries

American Library Association in SL

Librarians shareIdeas through blogs.

Jenny Levine’s BlogThe Shifted Librarian

Page 11: Virtual Worlds in Education & Libraries

Alliance Virtual Library

•Reference Desk•Exhibits and Events•Libraries•Book Discussions•Global Collaboration

Page 12: Virtual Worlds in Education & Libraries

Reference Desk

Goal of offering reference help 24/7 from around the globe.

Page 13: Virtual Worlds in Education & Libraries

Exhibits and Events

Virtual “Starry Night” “The Bookbinder’s Ball”

Page 14: Virtual Worlds in Education & Libraries

Book Discussions

The Reader’s Garden

Page 15: Virtual Worlds in Education & Libraries

Global Collaboration

California Library Association’s first event in SL on Talis.

Page 16: Virtual Worlds in Education & Libraries

Educational Opportunities

• Virtual Classrooms

• Conferences and Workshops

• Immersive Learning Environments

• Research Symposiums

Page 17: Virtual Worlds in Education & Libraries

Virtual Classrooms

Synchronous learning without distance as a barrier.

Page 18: Virtual Worlds in Education & Libraries

Conferences and Workshops

March 8, 2008 Virtual Worlds: Libraries, Education & Museums Conference

Page 19: Virtual Worlds in Education & Libraries

Immersive Learning Environments

Land of Lincoln TCEA and the Virtual Alamo on ISTE

Page 20: Virtual Worlds in Education & Libraries

Research Symposiums

TWU Virtual Research Symposium April 2008

Page 21: Virtual Worlds in Education & Libraries

A New Mode of Communication:3D Interactive Tools

•Building tools•Scripting tools•Digital resources•Holodecks

Pic here

Page 22: Virtual Worlds in Education & Libraries

Research for the Libraries and Schools of Tomorrow

Valibrarian ResearchTalis Cybrary Island

Valibrarian’s Blog

Page 23: Virtual Worlds in Education & Libraries

Second Life Partnership build begins in Spring 2008 on ISTE Island

Shots of the building project on Animoto

Join SL Group: Texas Computer Education Assoc

Page 24: Virtual Worlds in Education & Libraries

•Main grid for 18 & over•Teen Second Life developed 2005•For ages 13-17•New identity/age measures proposed•http://teen.secondlife.com/

Teen Second Life

Page 25: Virtual Worlds in Education & Libraries

•http://www.myepets.com/

•http://www.hasbro.com/littlestpetshop/

•http://www.bratz.com/

•http://www.shiningstars.com/

Other Virtual Worlds

Page 26: Virtual Worlds in Education & Libraries

Educational Virtual World

Page 27: Virtual Worlds in Education & Libraries

TappedIn.org- Online Virtual Community

Page 28: Virtual Worlds in Education & Libraries

•SitePal - http://www.sitepal.com/

•Voki - http://www.voki.com/ - Create a character, make it talk, take it anywhere –free, but includes ads

And More Avatars…

Page 29: Virtual Worlds in Education & Libraries

•http://www.signingavatar.com/products/cddescript.html •SigningAvatar™ software uses computer-generated, three dimensional (3D) characters called "avatars,” to communicate insign language with facial expressions

Signing Avatar

Page 30: Virtual Worlds in Education & Libraries

Tools for Sharing Online

• Slideshare.net

• Blogs, Wikis, Nings

• Animoto

• Flickr

• YouTube, Bliptv & TeacherTube

• Getting started

Page 31: Virtual Worlds in Education & Libraries

Virtual Worlds:•Synchronous•Participants can create individual characters with unique identities•Participants can interact•Not bounded by physical laws•Information can be manipulated in ways that are not normally possible in the real world•Real-time voice communication is possible

Limitations: Learning curve; expense

Virtual Worlds – Pros and Cons

Page 32: Virtual Worlds in Education & Libraries

References

Bell, L., Pope, K. and Peters, T. (2007). Get a [Second] life! Computers in Libraries, 27(1), pp. 10-15.

Bell, L. (2007). A Report on the First Year of Operation of the Alliance Library 2.0 Second Life Library Project also known as Alliance Archipelago Island.

Bell, L., Pope, K. and Peters, T. (2008). The Universal Library in a Virtual Universe. Searcher, Vol. 16 No. 5, pp. 26-61.

Erdman, J. (2007). Reference in a 3D World: Preliminary Observations on Library Outreach in “Second Life” The Reference Librarian, Vol. 47 No. 2, pp. 29-39.

Ferry, K., Gelfand, J., Peterman, D. and Tomren, H. (2008). Virtual Reality and Establishing a Presence in Second Life: New Forms of Grey Literature? University of California at Irvine Conference on Grey Literature, pp.113-118.

Floyd, J., Frank, I., De la Pena McCook, K., and Smith, A. (2007). Second Life for Librarians. Florida Libraries, Spring, pp. 4-7.

Gee, J.P. (2003). What Video Games have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.

Godfrey, K. and Dinberg, D. (2007). Brave New World or 500 Librarians Can’t be Wrong! Felicitr, Vol. 4, pp. 214-215. Canada Library Association.

Grassian, E. (2007). “Stumbling, Bumbling, Telelporting, and Flying…a Librarian Avatar in Second Life: a mixed media presentation” http://virtualbridges.net/node/22 (accessed 13 September 2008).

Howard, John. (2008). “Stepping into Virtual Worlds” http://www.steppingintohistory.org (accessed July 21, 2008)

Levine, J. (2006, April 12). “Second Library”, The Shifted Librarian. http://www.theshiftedlibrarian.com/archives/2006/04/12.html#000383 (accessed 13 September 2008)

Miller, P. (2007). What Happens When We Mash the Library? Ariadne (Online) Vol. 50 No. 1.

Spencer, B. (2008). Librarians in Second Life. Mississippi Libraries, Vol. 72 No. 1, pp. 14-16.

Stephenson, N. (1992). Snow Crash. New York: Doubleday.