Presentation given at the Supercomputing Education 2007 Summer Workshop http://www.sc-education.org
- 1.Virtual Worlds for the HumanitiesArtsandSocial Sciences Richard Urban (aka Aethalides Kukulcan) Graduate School of Library & Information Science University of Illinois at Urbana-Champaign http://isrl.uiuc.edu/~rjurban
2. Growth of Virtual Worlds: From 3. ToInternational Space Flight Museum 4. Subscriptions to MMOG Courtesy mmogdata.com 5. Second Life Demographics http://secondliferesearch.blogspot.com Residents Logged-In: Last 7 Days:458,592 Last 14 Days:637,010 Last 30 Days: 1,031,293 Last 60 Days :1,682,527 Total Residents: 8,350,979 http://www.secondlife.com 6. So what is it?
- 3D Multi-user Virtual Environment (MUVE)
- Collaborative Virtual Environment (CVE)
- Based on open standards(OpenGL)
- AJAX Life - Browser Based AJAX client https://ajaxlife.katharineberry.co.uk/client/login.kat
7. So what is it?
- Convergence Culture (Jenkins)
- Participatory & user generated
8. Museums in Second Life
- Through early 2007 most museums are created, built, and maintained by SL Residents
- Staatliche Kunstsammlungen Dresden
Image courtesy Taran Rampersad 9. Science 10. International Space Flight Museum 11. International Space Flight Museum 12. NASA CoLab 13. Splo (Now Open! Sploland) 14. Art 15. Second Louvre Museum 16. Bolinas Art Museum 17. Fantasy 18. Sci-Fi Museum 19. History/Archeology 20. Second Life Historical Museum 21. Xibalba: Maya Museum 22. Jewish Historical Center 23. Virtual Morocco 24. Literature 25. St. Michael -Jules Verne Museum 26. Globe Theater 27. CHASS and Second Life 28. Stanford Humanities Lab Life to the Second Power 29. New Media ConsortiumAho Museum 30. NMC - Dantes Inferno 31. UCB - Okapi Island 32. Vasser - Sistine Chapel 33. SDSU - Virtual Pow Wow 34. EduServ (UK) - Artsplace 35. EduServ (UK) - SLashup 36. EduServ (UK) - Opac 37. Sculpty Builder 38. Second Life asSerious Leisure
39. Second Life asSerious Leisure
- Requires acquisition/development of specialized knowledge/skills
- Development of a unique ethos - a social world
- Participants create identity through serious leisure
- Development of a leisurecareer
40. Serious Leisureand Lifelong Learning
- Liberal Arts Leisure (Stebbins)
- Many of these serious leisure communities turned to the Internetto build social networks - through bulletin boards, websites, and nowSecond Life
41. Amateurs Professionals Museums 42. Citizen Science 43. CI Framework
- Accessible as a public good
- It will provide interoperability
- It will facilitate collaboration
- It will support experimentation
44. CI Framework
- Develop public and institutional policies that foster openness and access.
- Promote cooperation between the public and private sectors.
- Develop and maintain open standards and robust tools.
- Create extensive and reusable digital collections.
45. Citizen Humanities?
- Howdoes Second Life measure up to CI Framework?What about alternatives?
- How do we engage residents of virtual worlds in the co-creation of humanities content?
- Can this be an opportunity for education/learning about humanities methods and their purpose (e.g. The London Charter?)
- Lets watch some videos while we discuss
- If you have a Second Life account you can findthe museums in this presentation through my Gridmarks