Virtual Reality: History & State of the Art

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  • VIRTUAL REALITY FOR SCIENCE & EDUCATION

    LECTURE 1: 11 SEP 2015

    Virtual Reality

    History & State of the Art

  • HELLO WORLD

  • Robin de Lange - CV

    Bachelor

    Physics

    Philosophy

    Artificial Intelligence

    MSc. Media Technology

    EDUCATION

  • Robin de Lange - Education

    Extended cognition Augmented Reality

    Andy Clark Doug Engelbart Paul Smart

  • Unity3D: Projects

  • Unity3D: Projects

    https://dl.dropboxusercontent.com/u/20732302/ARBieb.wmv

    https://dl.dropboxusercontent.com/u/20732302/ARBieb.wmv

  • Robin de Lange - CV

    Bachelor

    Physics

    Philosophy

    Artificial Intelligence

    MSc. Media Technology

    EDUCATION WORK

    Owner tutoring company

    Video production MOOC & SPOC

    Initiator Lyceo CodeWeken

  • Graduation project

    Augmented Reality

    prototype

    Raise discussion

    PhD proposal

    https://dl.dropboxusercontent.com/u/20732302/Demo

    %20ARMath.wmv

    https://dl.dropboxusercontent.com/u/20732302/Demo ARMath.wmv

  • March 2013: Oculus Rift

  • Hack the Brain: Project Brainstorm

    Live EEG data visualization for Oculus Rift

    Together with Eva Delincakova & Bert Spaan @ Hack the Brain

    hackathon

  • Focus of research

    In what ways can we use VR to explain

    complex problems?

    What are the obstacles and opportunities of

    VR in the field of education?

  • Virtual Reality for Science & Education

    Elective course as part of research project

    Received LUF Gratama grant for this

    project

  • #introduceyourself

  • A Brief History of VR

    Sensorama

    1955 by Morton Heilig

    Experience Theater

    Multi-sensory

    No financial support

  • A Brief History of VR

    Headsight

    1961 by Philco Corp.

    First Head Mounted

    Display

    Magnetic tracking system

    Live stream from camera

    system

  • A Brief History of VR

    The Ultimate Display

    Paper by Ivan Sutherland

    1965

    Concept of a virtual world,

    created by a computer

    Note: before any GUI

    A display connected to a digital

    computer gives us a chance to

    gain familiarity with concepts not

    realizable in the physical world. It

    is a looking glass into a

    mathematical wonderland.

  • A Brief History of VR

    LEEP Cyberface

    1989

    By Eric Howlett

    First commercial HMD

    Very wide angle stereoscopic

    optics

  • A Brief History of VR

    Nintendo Virtual Boy

    1995

    Monochromatic display

    No head-tracking, fixed position

    Commercial failure

    From VR hype to disappointment

  • A Brief History of VR

    https://youtu.be/tdAaU0CRHng?t=1m51s

    https://youtu.be/tdAaU0CRHng?t=1m51s

  • A Brief History of VR

    Oculus Rift

    2012: Kickstarter campaign

    Much wider FOV

    Low latency tracking

    Aimed at consumer market

    Benefits from developments in

    computer hardware

    Acquired by Facebook in 2014

    https://www.youtube.com/watch?v=DhcOMOWRMnA

    https://www.youtube.com/watch?v=DhcOMOWRMnA

  • A Brief History of VR

    Google Cardboard

    Gift at 2014 Google I/O

    Open source design

    Starting from $2

    Start of mobile VR

    Magnet as input button

  • A Brief History of VR

    State of the Art

    VR Ecosystem emerged

    By 2018 > $5bln. market

    Dozens of headsets

    All sorts of input devices

    Content developers

    360 / spherical video cameras

    Video stitching software

    Blogs, consultants, business

    analysts, etc

    http://greenlightvr.com/vr-ecosystem-map

    http://greenlightvr.com/vr-ecosystem-map

  • Hardware for the course

    Oculus Rift DK1 & DK2 Gear VR Google Cardboard

    + MORE?

  • Hardware for the course

    Razer HydraLeap MotionControllers

    + MORE?

  • DEMO

  • VR: Next generation gaming?

    Oculus Rift started as a gaming

    device

    Interactive

    Navigate through virtual world

    Non-linear story-telling

  • VR: Immersive Cinema?

    Development of spherical cameras

    Enormous increase in content

    Embodied Vision 2015: relation between cinema and VR

    How is editing different in spherical video?

    How to draw focus to certain parts of the scene?

    Where to hide the crew?

    Experiments with cinematic effects in VR: green screens, stop-motion,

    split-screens, the dolly zoom and timelapses

    Interactive cinema with gaze detection

  • VR: Future of Theatre?

  • VR: Interactive story-telling?

  • VR: A new medium

    A new medium with different rules and characteristics

    The last medium suggested by some

    A reproduction of our perceptual experience of the world

    Other media can be simulated in VR

    A new language will emerge in the following years

    Strongly influenced by existing media

    Different rules for different experiences

  • Course objectives

    Explore the potential of this new medium for science &

    education;

    Obtain skills to create interactive VR content using e.g.

    Unity3D and 360 film technology;

    Create a VR prototype that has potential value for education,

    science communication and/or research.

  • Course work

    Final project (50%)

    Groups of 1-3 people

    Create VR prototype with e.g. Unity3D or Ricoh Theta

    Possibility to present on symposium on 22 January

    Collaboration with teacher or researcher is encouraged

    Essay assignment (30%)

    Related to project

    Precise instructions will follow

    Course contribution (20%)

    Few small assignments with feedback

    Activity in class and on Slack

  • Slack

    Channel overview

    Posts and comments

    Dropbox, Google Drive, etc.

    Liking posts

    Direct messaging & Private channels

    Mobile app

  • Lecture 1: Homework assignment

    Join Slack and the different channels.

    Upload a photo

    Write a short introduction of yourself in #introduceyourself

    Study (and experience) the projects in #inspiration

    Do some research on your own and post if you find

    something interesting

  • HARDWARE USE

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