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THE VIRTUAL FISH PROJECTSummer Update
Catherine Harrell | July 2009
OVERVIEW
MODEL
ANIMATION
TESTING
INTERACTIVITY
SUGGESTIONS
OVERVIEW
MODEL
ANIMATION
TESTING
INTERACTIVITY
SUGGESTIONS
Pipeline
Goal: Create an animated fish to use in behavioral studies
Model Texture Animation
Game Engine
DisplayInterface
Skeleton
Project the video on a screen in front of the fish. Execute a sequence of
pre-determined behaviors.
OVERVIEW
MODEL
ANIMATION
TESTING
INTERACTIVITY
SUGGESTIONS
Eye
Stripes
Top fin
Opercular fins
Eye bar
Fin spots
Red patches
Yellow belly
Key Characteristics
Model
QuickTime™ and aH.264 decompressor
are needed to see this picture.
OVERVIEW
MODEL
ANIMATION
TESTING
INTERACTIVITY
SUGGESTIONS
Video Sequence
1. HAPLOBLU Video clip
from two years ago
2. SWIM CYCLE Basic clip of a
swimming pattern
3. APPROACH Current model swims closer
Video Sequence
QuickTime™ and aAnimation decompressor
are needed to see this picture.
Video Sequence
1. HAPLOBLU Video clip
from two years ago
2. SWIM CYCLE Basic clip of a
swimming pattern
3. APPROACH Current model swims closer
QuickTime™ and aAnimation decompressor
are needed to see this picture.
Video Sequence
1. HAPLOBLU Video clip
from two years ago
2. SWIM CYCLE Basic clip of a
swimming pattern
3. APPROACH Current model swims closer
Video Sequence
QuickTime™ and aAnimation decompressor
are needed to see this picture.
Video Sequence
1. HAPLOBLU Video clip
from two years ago
2. SWIM CYCLE Basic clip of a
swimming pattern
3. APPROACH Current model swims closer
OVERVIEW
MODEL
ANIMATION
TESTING
INTERACTIVITY
SUGGESTIONS
The Setup
The Setup
Fish compartment
The Setup
Fish compartment
Monitor
The Setup
Fish compartment
Monitor
Camcorder
The Setup
Tank and cameras in the Observation Room downstairs
Testing Cycle
Present model to the fish
Observe reactions
Study strengths and weaknesses,
seek improvements
Generate a new model
OVERVIEW
MODEL
ANIMATION
TESTING
INTERACTIVITY
SUGGESTIONS
Interface Sketch
Interface Sketch
Possible layout for video screen and task bar
Interface Sketch
Add to a list of behaviors
Interface Sketch
Add to a list of behaviors
Interface Sketch
Add to a list of behaviors
Interface Sketch
Save a sequence for later experiments
Interface Sketch
Play through a sequence
Interface Sketch
Play through a sequence
Interface Sketch
Play through a sequence
Behavior List
1. Approach2. Bite3. Chase4. Frontal Threat5. Side threat6. Mouth-to-mouth contact7. Border fight8. Court9. Lead10. Dig11. Spawn12. Chafe13. Sift/Feed14. Flee15. Back down16. Yawn
17. Free swim18. Restless swim19. Still20. Turn left21. Turn right22. Rotate X axis23. Rotate Y axis24. Rotate Z axis25. Pause26. Zoom in• Zoom out• Enter screen• Exit screen• Change color• Toggle eye bar
OVERVIEW
MODEL
ANIMATION
TESTING
INTERACTIVITY
SUGGESTIONS
Things To Work On
Realism of motion (reference footage)
Variety of animated behaviors
Graphic realism (fins and scales)
Making the interactive controls
Suggestions?
What behaviors would you like to see?
What kind of controls would you use?
Would it be helpful to include multiple fish?
How about NT and female fish?
Length of video?
Software Credits
Russ FernaldVictor Hung
Julie Desjardins
Everyone at the Fernald lab!
Autodesk Maya 2009Panda3DQuickTimeKomodo Edit
Photoshop Elements 6EndNote 2.0
Special Thanks