Using Games in Teaching Vocabulary

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  • 1. Using Games in Teaching Vocabulary Evi Sofiawati
  • 2. Why Teach Vocabulary?Learners depend on vocabulary as their first resource (Huckin & Bloch, 1993)
  • 3. Why Teach Vocabulary? A rich vocabulary makes the skills of listening, speaking, reading, and writing easier to perform (Nation, 1994)
  • 4. Why Teach Vocabulary? Learners with poor vocabulary level get frustrated easily in trying to express their thought resulting in higher affective filter
  • 5. The Objective ofTeaching Vocabulary The essential objective is for the students: to acquire, remember, and meaningfully use newly learnt words.
  • 6. Why Use Games? Bring in relaxation and fun for students Stephen Krashens hypothesis in ESL acquisition: lowering affective filter
  • 7. Why Use Games? Promote students active participation in problem solving and critical thinking The learning theory: constructivism
  • 8. Why Use Games? Expose interpersonal skills and positive interdependence The learning theory: cooperative learning
  • 9. Why Use Games? Cater students of different intelligences and learning styles Howard Gardners theory: multiple intelligences Flemings theory: learning styles
  • 10. Why Use Games? Involve physical activities Dr. James J. Ashers theory: Total Physical Response
  • 11. General Procedures Put students in heterogenic groups Explain the rules of the games beforehand in details by giving at least one example Tell students the topic or theme of the days game Give the winning team immaterial as well as inexpensive material rewards alternately
  • 12. A Sample Lesson Plan
  • 13. Learners Background 5th and 6th graders of different schools English course students of about 2 years of studying Familiar with each other 6 students
  • 14. A Sample Lesson PlanVocabulary Teaching ObjectiveBy the end of the session (90), students will be able touse the newly learnt vocabulary by identifying themisplaced words/phrases in a text and putting them inthe right places.TopicOccupation-related skills and abilities
  • 15. A Sample Lesson Plan Motivating Stage Warm up the class at the beginning of the lesson by reviewing the vocabulary learnt in the previoussession: kinds of occupations. Game: Ambiguous Pictures
  • 16. The GamesAmbiguous Pictures Draw a small part of a picture Ask students (Ss) what the picture is Encourage different opinion without confirming or rejecting their ideas Add a little more to the drawing and ask Ss again Build each picture in about four stages
  • 17. A Sample Lesson Plan Motivating Stage Check what students know before teaching newvocabulary items: occupation-related skills and abilities. Game: Association
  • 18. The Games pretty paintingAssociation artistic Start by putting a word in the art center of a cluster on the board: movie artistic, for example. The first group send a representative to write a related word on one of the branches. If it is related, circle the given word. If it is not, cross it out. The other group take turn doing the same.
  • 19. A Sample Lesson Plan Presentation Stage Present new vocabulary items in context. Game: Matching
  • 20. The GamesMatching Prepare a set of flashcards for each target vocabulary a large piece of paper on the wall for each group to stick their work later. Ask the groups to match the flashcards. Give the key to each group so they can peer-check the other groups work.
  • 21. A Sample Lesson Plan Summing Up Stage Review the newly learnt vocabulary focusing more on spelling. Game: Crossword
  • 22. The GamesCrossword Ask a student to write a newly learnt word in the middle of the board. Think of a word which shares one letter with the word on board and give students a clue to your word. If somebody guesses the word, he or she writes the word so it crosses the first word and shares a letter.
  • 23. The Aspects Covered Multiple intelligences theory: - linguistic - visual-spatial - bodily-kinesthetic - interpersonal Learning styles theory: - visual - auditory - kinesthetic Constructivism theory: - critical thinking Affective filter theory: - fun and engaging - student-student interaction Total Physical Response (TPR) theory: - responding to teachers instruction physically
  • 24. A Sample Lesson Plan Assignment Assign students to find pictures related to each newly learnt word for next session review game. Game: Matching pictures and words Autonomous Learner
  • 25. THANK YOU