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Kevin Murphy – B00187491 User Interaction in Game Narrative and User Engagement

User Interaction in Game Narrative and User Engagement

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This presentation covers the topic of Interactive Storytelling, including the beliefs of Chris Crawford and the technology behind Facade. It moves on to take a brief look at my primary research.

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Page 1: User Interaction in Game Narrative and User Engagement

Kevin Murphy – B00187491

User Interaction in Game Narrative and User

Engagement

Page 2: User Interaction in Game Narrative and User Engagement

Introduction

• What is Interactive Storytelling?– From: Dialogue choices to change events– To: Procedurally generated story based on player

actions

• What is the aim of the project?– Linear storytelling or interactive, which is more

engaging to the user?

Page 3: User Interaction in Game Narrative and User Engagement

Chris Crawford• ‘Interactive storytelling’ is a medium which

transcends computer games

• Storytelling is a ‘long-winded’ but necessary system for teaching morals

• True interactivity requires listening, thinking and speaking.

Page 4: User Interaction in Game Narrative and User Engagement

Façade

• Designed by Michael Mateas and Andrew Stern. Released in 2005.

Page 5: User Interaction in Game Narrative and User Engagement

Primary Research

• Research Question – Is an interactive story more engaging than a non-interactive (linear) story?

• How? – Two different types of story being compared using the Narrative Engagement Scale (Busselle and Bilandzic, 2009)

• Who? – 40 game players

Page 6: User Interaction in Game Narrative and User Engagement

Investigation• Story was chosen using four criteria defined by

Tomin and Liu (2008) to investigate interactive storytelling in existing media.– Degree of freedom– Variety of goals– Level of immersion– Wealth of story

• The Walking Dead by Telltale Games was selected

Page 7: User Interaction in Game Narrative and User Engagement

Experiment Results

• From the data collected in the experiment, the results support the hypothesis that interactive stories are more engaging.

Interactive story Non-interactive story

Average 5.29 4.74

Median 6 5

Mode 7 7

Standard Deviation 0.583 1.809

Page 8: User Interaction in Game Narrative and User Engagement

What Next?

• Write-up of Experiment and Analysis

• Format Dissertation

• Recommendations/Conclusion

Page 9: User Interaction in Game Narrative and User Engagement

Questions

• Do you have any?