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© 2013 CityMystery USC Annenberg Innovation Lab April 10, 2013 MISSION-BASED GAMES

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  • 1. 2013 CityMysteryUSCAnnenberg Innovation LabApril 10, 2013MISSION-BASED GAMES

2. SUDDENLY, ABODYBUILDERAPPEARS AT ACONVENTION 2013 CityMystery 3. OVER HIS HEART IS A TATOO 2013 CityMystery 4. 2012 CityMystery.info 5. 2013 CityMystery 6. 2013 CityMystery 7. 2012 CityMystery.info 8. OUR GAMES BLENDAN ARRAY OF MEDIATHAT PERMEATESPLAYERS LIVES IN APrintYouTubeFaceBookLiveEventsWebChatVoice-mailBlogsWebSitesPuzzlesPhotosMobileWebCastsYouCanWhat-everThinkup 2013 CityMystery 9. WE DESIGN MISSIONSTO GET PLAYERS INTOTHE REAL WORLD. 2013 CityMysteryTHIS PLAYERCOMPLETED AMISSION WHILEON VACATION.REALWORLDAUDIOVIDEOPHOTOSTEXT 10. HOW MISSIONS WORKIts all about engagement, sharing what you do and keeping the gamemoving forward.ExampleTo progress in this game you must digitally insert yourself into this artwork. 2013 CityMystery 11. THE SMITHSONIAN EXAMPLEGhosts of a Chance combined live and virtual events for families and groups of friends[ages 12 55]. Players completed missions that moved the game along.A near naked man attends aconvention with a tattoo on hischest and is posted to FlickrSnail maildated 1855 issent toparticipants toengage andmove alongthe storyOne playermade TheFortuneCookie asPredictor ofImminentDoom .Playersworkedalone usingmobile appsand onlinein teamsPlayers attended CSI-likeevent, a post mortem of theremains of an in-game character 2013 CityMystery 12. COLONIAL WILLIAMSBURG EXAMPLEA game strategy that engages 8-12 year olds(digital natives) and their parents (digital immigrants).*Players invited tosave the cause ofAmerican Liberty byprotecting a crucialpatriot on the eve ofthe Battle ofYorktown.Players collectsecretclues, deciphercodes, and learn thetricks of the spytrade.Players textanswers toclues andstay intouch toreceiveupdates.Live eventswith historicalcharactersdoubling asin-gamecharacters.* Spring break, 2012 [4 days]: 6,000 Players generated 50,000 texts. 2013 CityMysteryCLICK IMAGETO PLAY VIDEO 13. MULTI-BRAND EXAMPLEBlend brands and institutions in a single gamePheon used missions designed to showcase brand messages allwrapped in a story about two warring tribes battling for control of amythical universe.Game launched with a liveevent at the Smithsonian.Players take quiz onFacebook Page todetermine which teamthey belong to.New story elementslaunch over time.Playersprogress inthe game asthey solvemissions.Performancedepends onhow otherplayers ratetheirsubmissions. 2013 CityMystery 14. SPONSORED MISSIONSThe Proposition:Get yourself invited tosomeones house fordinner. Sing for yoursupper. Have your hosttape your performance.This mission is worth250 points.Score an additional 500points if you bring a bottleof Moetand an additional 1000 points if you buy itfrom Wine.com 2013 CityMystery 15. MORE SPONSORED MISSIONScompanies, institutions, brands sponsormissions that reflect their core valuesThe Proposition:Narrate your route towork as if you are aprofessional sportscastercalling football plays andearn 2500 pointsScore an additional 500points if you use anyFootball for DummiesBook. More points forbuying it on this page. 2013 CityMystery 16. webex invites you to form a network of players inLos Angeles, Minneapolis and Baltimore to bake acake from scratch. 2013 CityMystery 17. 2013 CityMysteryAPPENDIXEdu and training games 18. A STRATEGY FOR EDU-GAMES 2013 CityMysteryThe Disco Ceiling is a game strategy to teach 11th graders aboutthe physics of sound and light waves while offering themopportunities to hone music and performance skills.11th graders arebroken into teamsand told they aregoing to competeat an InternationalMusic Festival.Then told thatbusestransportingsound and lightequipment hasoverturned.Everythingdestroyed!Teamsassemble tobuild ampsystems andlight show.Teams perform their ownmusic live to an audience, andissue challenges to otherschools to do the same.Each medium contributessomething to the experience. 19. THERE ARE ANYNUMBER OF THINGSMISSION-BASEDGAMES CAN DO FORLEARNING. 2013 CityMystery 20. HERE ARE TEN OF THEM1. Missions ask students to interact in the realworld as well as the virtual.2. Combines education & self-directed learning.3. Blends education with new media.4. Creates fresh context for learning.5. Its completely interactive.6. It speaks to kids in their vernacular.7. Offers them the ability to share what theycreate with others online [i.e. minecraft].8. Makes a lasting impact through fun.9. Generates excitement around learning.10. Flexible enough for many learning situations. 2013 CityMystery 21. MISSIONSAREDELIVEREDON PHONESTABLETSANDLAPTOPS 2013 CityMystery 22. FACILITATORSMONITORPROGRESSIN PERSONOR VIRTUALLY 2013 CityMystery 23. 2013 CityMysteryHOW IT WORKS: COMPANIES LICENSEPACKETS OF MISSIONSLeadershipSalesCommunicationOnboardingLicense them inpackets of 3, 5 and 8missions designedaround specific skillsets.We have customizablemission templates thatincorporate your bestpractices.They are distributed to yourparticipants and facilitators viasmartphones, laptops &tablets.Think of missions as workbooks or textbooks. 24. Lets playClick here to begin 2013 CityMystery 25. WHO IS CITYMYSTERY? Founder John Maccabee has designedgames for the Smithsonian, ColonialWilliamsburg, and George WashingtonUniversity, and has written and/orproduced for Sony, Warner Bros, NBC &CBS. Our teams include Sean Mahan, Ian Kizu-Blair, and Sam Lavigne, founders of thelongest-running mission-based game inhistory, and Design Director Josh Levy. 2013 CityMystery Dr. AnitaMcGahan, Economist, University of Toronto Michael Edson, Dir. Of NewMedia Strategy, SmithsonianInstitution Kirk Read, Chairman ofHumanities, Bates College Robert Lenz, Co-Founder, CEOEnvision Charter Schools Jeneatte Boudreau, Esq. Owens, Wickersham andErikson, P.C.A webby-lauded San Francisco mission-based game companyoffering strategy, development and implementation.AdvisorsThe Team 26. 2013 CityMysteryJohn Maccabee415-377-6839, [email protected] YOU