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Gulshan Golechha - Assignment 1 - Research Techniques in Game Industry. 1
Assignment 1 – Research Techniques for the Creative Media Industries
Date : 30-08-2012Gulshan S. Golechha
Introduction
– The term ‘ Research Techniques ‘ can be explained as a method to obtain information from various sources according to the needs.
– In creative media industry there are four group which are used
a) Audience.
b) Market.
c) Production.
d) Methods.
Audience :-
- Age of consumer.
- Genre and age rating of the product.
- Location, Where to sell the product.
Gulshan Golechha - Assignment 1 - Research Techniques in Game Industry. 2
Market :-
- Look for any competition that their product may face.
- Top selling products already on the market
- Any merchandising, follow-on’s or expansions that could be developed.
Production :-
- Cost effectiveness.
- Production costs.
- Material used.
- Profit from product.
Methods :-
- Types of methods use to gathering the information.
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Type Of Research
Type of Research
Quantitative Research
Qualitative Research
Gulshan Golechha - Assignment 1 - Research Techniques in Game Industry. 4
Quantitative research
Definition :-
Quantitative research is data that is based on facts and informationthat can be measured and counted which in turn produces numerical and statistical data.
Qualitative Research
Definition :-
Qualitative research is data that is obtained from people’s opinions,
their views and their preferences.
Gulshan Golechha - Assignment 1 - Research Techniques in Game Industry. 5
Sources of Research
Primary Research :-
- Primary research is to obtain completely new results.
- To do this they use techniques such as interviews, questionnaires, surveys and focus groups to find out what the consumer groups think.
The methods they use are,
1. Face-to-Face Interviews: –
- This is where an interviewer will ask a member of the general public, either on the street or their doorstep, a series of questions related to the subject the interviewer is researching.
2. Telephone Interviews :–
- This is the same as the above, however it takes place over a telephone call.
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3. Online Surveys :–
- This is done by using the internet or using an email to send out a survey. This then means that a large number of people can answer the survey.
- This is becoming an increasingly popular way of conducting primary research as it is less costly than a face-to-face interview or a telephone interview.
4. Questionnaires: –
- A questionnaire can be sent to a random number of people to gather a broad range of results.
5. Focus Groups/Customer Panels: –
- This is a small group of people who meet with a facilitator, who is a member of the company that made the product.
- This facilitator then asks the group to examine/watch or try the product, and then asks in-depth questions.
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Secondary Research :-
- Secondary research is research and data that already exists.
- It is information that has been gathered by other people or organisations, and allows other organisations and businesses to use this information.
- Articles, books, journals, archives, photo libraries, and existing information located on the internet are all examples of secondary research and data.
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Purposes of Research
Research that is undertaken within the creative media industry has three main aspects: audience research, market research and production research.
• Audience Research – Is the collection and analysis about the target audience or a media product or a sector of the media industry.
• Market Research – Is the collection and analysis of information about the market that a particular media product will be a part of, and that will compete with other products for an audience and revenue.
• Production Research – Is the collection and analysis for the content and production of a chosen media product.
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