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Chicago Challenges Many Chicago youth are not engaged in learning experiences over the summer Learning experiences that do occur often are not documented STEM participation in middle grades is a gatekeeper for college STEM majors Chicago Opportunities Mayoral control of Schools, Parks, and Library Strong history of organizations collaboration in the development of youths’ digital literacies across informal settings (e.g. Hive + DYN + YOUMedia) MacArthur’s Backyard CSOL Context+Overview

Ugochi Acholonu: Equity & Badges

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Ugochi Acholonu, DePaul University February 26 Open Badges Research Call http://bit.ly/RBSD26Feb

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Page 1: Ugochi Acholonu: Equity & Badges

Chicago Challenges

•Many Chicago youth are not engaged in learning experiences over the summer•Learning experiences that do occur often are not documented •STEM participation in middle grades is a gatekeeper for college STEM majors

Chicago Opportunities

•Mayoral control of Schools, Parks, and Library•Strong history of organizations collaboration in the development of youths’ digital literacies across informal settings (e.g. Hive + DYN + YOUMedia)•MacArthur’s Backyard

CSOL Context+Overview

Page 2: Ugochi Acholonu: Equity & Badges

Mayor Rahm Emanuel’s Summer of Learning is a collective learning strategy that involves all sectors working towards a shared vision primarily around the theme of Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning – with citywide collaboration and meaningful partnerships.

Building on the full school day and the full school year, Chicago is incorporating learning into summer youth programming, launching what could be the largest citywide summer learning campaign in the nation.

Over 100 youth serving institutions have joined the Chicago Summer of LearningOver 100 youth serving institutions have joined the Chicago Summer of Learning

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Chicago: Badges for Connecting Learning

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CSOL 2013 Mechanics

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‘CSOL Website’ - Summer

ReviewIn order to maximize summer

learning, Mozilla created a website

to engage youth in finding engaging

STEAM-based learning opportunities

that are badged.

• 100 Organizations = XX Programs

=520 Org Badges

• 88 Online Badges

• 7 City Level Badges

The website saw deep engagement from

participating youth.

• Avg Time Per Visit: 6 mins

• 22,000 Learners

80,000 Badges Awarded

• 78,000 Organization Badges

• 1500 Online Badges

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30+ Learning Pathways

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Learning Pathways Details

Each pathway in iRemix is made up of a series of ordered challenges. As users

complete challenge they are able to level up and earn badges.

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• Comprised of multiple badges across STEAM categories

• Opportunities for expert mentoring (f2f and online)

• Artifact-based with showcase opportunities

• Opportunity to unlock/earn access to "real-world", content-related assets

Hybrid and Online Only Challenges

Collaborate with peers and mentors on challenges

Share & earn badges on social network

Complete challenges while exploring the city

Earn badges that showcase your skills

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Implementation Models

Components

Location

• Online

• Drop-in

• School-based

• City OrgsInstruction

• Mentor led Face-to-Face

• Online Simulation

• Ordered Activities

• Hybrid

Drop-in+Simulation

School-Based+Simulation

Drop-in+Hybrid

Citywide+Face-to-Face

Drop-in+Face-to-Face

Drop-in+Ordered Activities

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Population Shift over Step Progression by Engagement Group (No Fill)

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DYN Divas

Components

• iRemix Platform: Visibility of peers’ digital artifacts to serve a exemplars and motivators of what is possible

• Access to mentors physical and online who can provide the technical support in leveling up

• Multiple pathways to achieve higher level goals.

Structure

• Required attendance on Wednesdays to create community amongst girls.

• Optional attendance M,T, TH

• Expectation of 10 hrs outside of Wednesday

• Incentive system that acknowledges individual progress but requires collective growth to reach higher-level incentives.

Red = girls Blue = mentors

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Social RelationshipsRepresenting interactions between actors

•S-S

•S-P

•S-C

•S-M

•M-M

•S-C

•M-C

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CSOL 2014

• Pathways: Common Core aligned, increase content creation partners

• Mentorship: extend online and f2f mentorship

• Reach: ongoing workshops, neighborhood hubs, school partnership, and deepened engagement with city organizations

• Technology: equitable access, multiple access points

• Building capital: Higher Ed, K-12, Employment, Social