14
page 1 Ubiquitous learning ecosystem for lifelong learners Bernardo Tabuenca First Year Evaluation - October 2012 Mobile Media Lab Open University of the Netherlands

Ubiquitous Learning Ecosystem for Lifelong Learners

Embed Size (px)

DESCRIPTION

Document resuming first year research at Open University of The Netherlands

Citation preview

Page 1: Ubiquitous Learning Ecosystem for Lifelong Learners

page 1

Ubiquitous learning ecosystem for lifelong learners

Bernardo Tabuenca First Year Evaluation - October 2012

Mobile Media Lab Open University of the Netherlands

Page 2: Ubiquitous Learning Ecosystem for Lifelong Learners

page 2

General data

Marcus Specht Promotor

Stefaan Ternier Daily supervisor

Bernardo Tabuenca PhD Student Start date: 01.07.2011 End date: 30.06.2015

Page 3: Ubiquitous Learning Ecosystem for Lifelong Learners

page 3

Problem definition The involvement of adults in lifelong learning activities in Europe has been decreasing between 2005 and 2010 (Eurostat, 2011). Lifelong learners are confronted with a broad range of activities they have to manage everyday (Wong L.-H.) •  No support of informal and formal learning activities •  No support for learning activities across locations, devices and

environoments. •  Lack of support for ubiquitous knowledge access. •  No suppport for multiple learning tasks and switching between

them •  Linking learning activities with everyday life activities and the

physical world objects

Page 4: Ubiquitous Learning Ecosystem for Lifelong Learners

page 4

Aim of the research Development of integrated personal learning ecologies for efficient lifelong learning support. Artifacts and software prototypes that will allow the implementation of educational designs in which the learners connect informal learning experiences with formal learning activities in and across contexts. Three main requirements of the combined and simultaneous use of several devices and information channels guide this research: 1. Devices need to be aware about the other devices and interfaces that are present in the same setting. 2. An underlying educational design needs to be defined in a way that it can make use of multiple interfaces or information channels. 3. Interfaces must get appropriately integrated in order to facilitate seamless interaction in a personal learning ecology.

Page 5: Ubiquitous Learning Ecosystem for Lifelong Learners

page 5

Methods and studies in phases

Page 6: Ubiquitous Learning Ecosystem for Lifelong Learners

page 6

Objectives Year Objectives Expected publications 1st A framework for linking

learning activities and context

•  Everyday patterns of Lifelong Learners.

•  Literature review on Smart Objects.

2nd -

3rd

Bridging learning contexts. How a Lifelong Learner link learning activities across contexts, to support them with technology.

•  Ubiquitous support for lifelong learners in context

3rd -

4th

Objects for a personal learning Ecosystem

•  Design of Smart Objects for learning support with lifelong learners.

•  Personal learning ecosystem for lifelong learning support.

Page 7: Ubiquitous Learning Ecosystem for Lifelong Learners

page 7

Achievements A questionnaire for Lifelong Learners on mobile usage patterns

Tabuenca, Ternier and Specht, 2012a

A literature review in smart objects for learning

Tabuenca, Ternier and Specht; 2012c Specht, Börner, Tabuenca, Ternier, De Vries, Kalz, Drachsler, Schmitz; 2012

Ecology of Smart Learning Objects Design Framework

Tabuenca, Ternier and Specht; 2012b

Innovation workshop and experiment

Tabuenca, Verpoorten, Ternier, Westera and Specht; 2012

Page 8: Ubiquitous Learning Ecosystem for Lifelong Learners

page 8

Technical achievements Development of a location based personal response system

Tabuenca, Ternier and Specht; 2012a

Contributed as lecturer in the “Summerschool Mobile Apps for Education and Research”

Tabuenca; 2012c

Currently developing new features for ARLearn

Ternier, Klemke, Kalz, Van Ulzen and Specht; 2012

Page 9: Ubiquitous Learning Ecosystem for Lifelong Learners

page 9

What is next? Evolving and maturing the “Ecology of Smart Learning Objects Design Framework” with empirical data

Ecology of Resources. Luckin (2010)

Ambient Information Channels model. Specht (2009)

Page 10: Ubiquitous Learning Ecosystem for Lifelong Learners

page 10

What is next?

Page 11: Ubiquitous Learning Ecosystem for Lifelong Learners

page 11

What is next? Prototypes will be designed which constitute the personal learning ecosystem of lifelong learners. System will be designed, prototyped, and evaluated, which supports lifelong learners in linking and managing everyday life and learning activities in a more enjoyable and efficient way.

Page 12: Ubiquitous Learning Ecosystem for Lifelong Learners

page 12

Thanks!

Page 13: Ubiquitous Learning Ecosystem for Lifelong Learners

page 13

Publications •  Specht, M.; Börner, D.; Tabuenca, B.; Ternier, S.; De Vries, F.; Kalz, M.; Drachsler, H.; Schmitz,

B.. (2012) RTST Trend Report: lead theme Contextualisation. http://hdl.handle.net/1820/4356 •  Tabuenca, B. (2012b). Clicker software for personal response system based on user location

(Version 1.0) [Computer software]. Heerlen, The Netherlands: Open Universiteit in the Netherlands. URI: http://hdl.handle.net/1820/4249

•  Tabuenca, B. (2012c). Apps for education and research with MIT AppInventor. [Presentation]. SurfNet: Summerschool Mobile apps Education and Research. Utrecht, The Netherlands: Open Universiteit in the Netherlands

•  Tabuenca B., Ternier S., and Specht M. (2012a). Everyday patterns in lifelong learners to build personal learning ecologies. Heerlen: Open University of the Netherlands. (Accepted as full paper for mlearn 2012)

•  Tabuenca B., Ternier S., and Specht M. (2012b). Orchestration of smart learning objects in a learner-centred ecology of resources. Heerlen: Open University of the Netherlands. (On review in Journal of Education, Technology & Society)

•  Tabuenca B., Ternier S., and Specht M. (2012c). Orchestration of tangibles for learning in a Ecology of Resources. Heerlen: Open University of the Netherlands. (On review Seventh International Conference on Tangible, Embedded and Embodied Interaction)

•  Tabuenca, B., Verpoorten D., Ternier S., Westera W. and Specht M. (2012). Fostering reflective practice with mobile technologies. Heerlen: Open University of the Netherlands. ARTEL 2012. http://dspace.ou.nl/handle/1820/4405

Page 14: Ubiquitous Learning Ecosystem for Lifelong Learners

page 14

References •  Eurostat. (2011). Lifelong Learning statistics. Report. Brussels:

http://epp.eurostat.ec.europa.eu/statistics_explained/index.php/Lifelong_learning_statistics

•  Luckin, R. (2010). Re-Designing Learning Contexts: Technology-Rich, Learner-Centred Ecologies. Learning. Routledge.

•  Specht, M. (2009). Learning in a Technology Enhanced World. Heerlen: Open University of the Netherlands. http://hdl.handle.net/1820/2034

•  Ternier, S., Klemke, R., Kalz, M., Van Ulzen, P., & Specht, M. (2012). ARLearn: augmented reality meets augmented virtuality. Journal of Universal Computer Science - Technolgy for learning across physical and virtual spaces. http://dspace.ou.nl/handle/1820/4368

•  Wong, L-H. (2010). What Seams do We Remove? - The Ten Dimensions of Mobile-assisted Seamless Learning. ICCE.