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Interpretation of the questionnaire Games and Toys „Horea, Cloșca and Crișan” Middle School, Brad Project Project no. no. 2015-1-ES01-KA219-015783_6 This project is funded by the European Commission with the ANPCDEFP support This project is funded by the European Commission with the ANPCDEFP support

Toys and games

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Page 1: Toys and games

Interpretation of the questionnaireGames and Toys

„Horea, Cloșca and Crișan” Middle School, Brad

ProjectProject no. no. 2015-1-ES01-KA219-015783_6

This project is funded by the European Commission with the ANPCDEFP support

This project is funded by the European Commission with the ANPCDEFP support

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CONCLUSIONS• The results of the questionnaire reveal the fact that most of the

interviewed are between 11 and 13 years old, 47% are girls and 53% boys. They receive toys mainly on their birthdays, especially from their parents and they prefer to keep their toys owning an average of about 30 toys.

• Their top preferred are video games consoles, bikes, skates, balls, sport equipment, plush toys, puzzles and intelligence games.

• 95% of the students questioned consider that there are different toys according to gender, seeing video games consoles, planes, toy cars as appropriate for boys, while dolls, plush toys, toy houses for girls; puzzles, intelligence games, bikes, skates are seen as appropriate for both boys and girls. In spite of this, 61% of the girls admit that they would play with toy cars, while only 86% of the boys would not accept to play with toys seen as preffered by girls.

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CONCLUSIONS

• Most of the children will play with their friends, brother or sister, alarmingly they benefit their parents’ company while playing in low percentages :19% - mother, and 26% - father.

• Generally children would rather play inside, only 32% choose parks or play grounds, gladly most of them tidy up their room after playing.

• Although at a certain time they quit playing, the great majority prefers to keep their toys, while 53% donate them.

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CONCLUSIONS

• 88% of the interviewed see weapon toys as being violent, alarmingly video games, considered highly violent by specialists, are seen like this by only 21% of the interviewed. Only 42% refuse to play violent games, while 38 % play them occasionally.

• To conclude, stereotypes about games for boys, respectively for girls , still persist among the romanian students, and the violent impact upon their behaviour and mental is not understood at its right dimenssion. Parents are not involved enough in their children spending leisure time playing , and, unfortunatelly, the children’s favourite environment is not an outdoor one.

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